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Shoot The Barrels

Shoot The Barrels

by BATTLE LAB

★ 72%
Price $1.59
Avg Players 1
Reviews 103
Released Mar 4, 2026
3DActionArcadeCasual

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Shoot The Barrels is an action-focused incremental game where you repeatedly fire at exploding barrels while unlocking weapon upgrades between runs. The core loop emphasizes quick reflexes and positioning as you work toward becoming powerful enough to steamroll through waves, though progression feels gated by randomness and limited upgrade variety for some players.

About this game

Players, last 30 days

Peak 3 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 4 hrs
First of all, this is coming from someone who has unlocked all 18 achievements legitimately. If you need proof, DM me or whatever. So no, this isn’t a “skill issue.”

Early on, the game is actually engaging. The main idea works, progression is (kinda) fast, and it’s easy to get hooked. Which makes it even more impressive how the late-game design manages to screw it up.

The main issue is that the game eventually stops being skill-based and becomes heavily dependent on RNG.

Once you reach Level 65, that's when the real fun begins. What should take a couple of minutes to pass the level can easily take 30 minutes to an hour, not because it’s challenging, but because you’re rolling the dice over and over until you get a usable run, which depends on getting perfect rocket launcher spawns and avoiding run killing layouts. You also need spider senses to predict where the boulder is going to spawn, so you can deal more damage to it.

And it's exactly the boulder that makes everything even better.

In the late game, the boulder is basically the only meaningful source of money. The barrels might as well be decorative at that point. And if you miss the boulder, which happens most of the time, your run is effectively wasted.

And, even better, you often need multiple perfect runs just to destroy it. So, you spend 30–60 minutes per run, praying to whatever God or being you believe in so that RNG lines up, and for you to slightly damage the boulder. Very engaging loop.

It gets worse: the boulder caps at exactly 500 billion, whilst upgrades require trillions. So naturally, the solution is to repeat this entire process multiple times under the same RNG conditions. Because nothing screams 'fun progression' like doing the same thing over and over until you get enough money for a single meaningless upgrade.

This ties into the scaling problem.

Skill upgrades start reasonable, then quickly become absurd. Even with something like 13,000% Gold Bonus, you still can’t afford them. Barrel income doesn’t scale properly, the boulder doesn’t scale enough, and costs jump into the trillions.

So, the economy ends up in a great place where:
- normal gameplay gives irrelevant income
- the only viable source is limited
- upgrade costs keep increasing anyway
Working as intended, presumably.

There are also mechanics that just should not exist.

An example of such is the lane with infinite HP barrels. It just ends your run. It’s less of a challenge and more of a reminder that the game can just decide when you’re done 'having fun'.

Then there’s the UI, which somehow manages to make things even worse.

Once numbers reach billions and trillions, the HP values shrink so much that you can’t reliably read them without decades of Shaolin Monk training. At the same time, the game throws massive value swings at you, one barrel at 1 billion, the next at 1 trillion, whilst multiple barrels are hitting you per second.

So you’re making decisions without actually being able to see the information you need. Which is an enjoyable design choice.

Finally, the game is missing basic features:
- no pause button
- no skill refund
- no graphics or FPS settings
All standard stuff, apparently optional here.

The game has a solid idea, but the late game just turns it into a keyboard breaking, luck-based grind where you completely depend on boulders of all things.

0/10, Not Recommended.
16 found helpful Steam ↗
▲ Recommended 1 hrs
Oh my goodness this game is fun! It's like some of the infuriating ads on that one social media site, except it's an actual game and really fun. Also no goober it purposes losing like in the ads. My wrist wants to fall all from moving back and forth like crazy and I'm pretty sure I am in the process of recovering from a panic attack, but it was worth it! Thanks for making this game Battle Lab!!!!!!
13 found helpful Steam ↗
▼ Not recommended 3 hrs
Too RNG near the end. Without a RPG I would constantly be killed by 3 barrels all with too much HP, and the number of times I got a row of infinite barrels was not few. More upgrade options would have made the game more fun. These kind of games are best when you are overpowered at the end and its a fun run, this game never felt like that so cannot recommend.
8 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Patch 1.0.1.1

190 days ago
Bug fix: Fixed some broken numbers that for some people would make the barrels' health increase instead of decrease when shooting them. // BATTLE LAB

Patch 1.0.1 (Trillionaire fix)

191 days ago
Fixed issues regarding the Trillionaire achievement. Fixed a bug where coins collected from the chests didn't count towards the achievement. Also made some fixes regarding big numbers in the upgrades.

Game Is Out!

198 days ago
The day is finally here! Shoot The Barrels is now available for purchase!To celebrate this launch I have applied a 30% discount for the first two weeks (that's pretty cheap!?). I'm also celebrating with some fizzy bubble drink!I appreciate every one of you who supports this game in any way, thank you!Cheers!// BATTLE LAB

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

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