Manage your number factory: extract values, chain multipliers, and optimize to watch them grow. Upgrade buildings permanently, balance resources for leveling up, and enjoy idle progression. Relaxed, infinite automation!
Although it's categorized as a factory game, it's more incremental/idle than anything else, and don't get me wrong, it's still a factory game but it's one of the simplest and least restrictive games of its kind, and for me, that doesn't make it bad. The music is good, and there's satisfaction in seeing the numbers grow, waiting for upgrades, and unlocking achievements.
Hello everyone! This game wasn't designed to be played with a controller, but due to requests from some, here's my best attempt. This patch adds full Xbox One controller support, including improved navigation across menus and in-game UI. I also fixed some translation issues across multiple languages and made a handful of light UI improvements to polish readability, prompts, and overall usability. Thank you for playing and for all the feedback that helped shape these changes.
Thanks to your reports, here are some fixes to improve the gaming experience.Performance improvements when many items are on screen (reduced GC and internal optimizations).Item rendering adjustments: numbers show at sufficient zoom (for better performance).Items design it's slightly bigger now. Penalty for excessive use of Splitter has been modified.Minor improvements in the autosave logic.There is now a limit of 5,000 items in transit at once. When this limit is reached, extractors temporarily pause until existing items reach the Hub or are processed. Then they resume normal production (visual indicator will spawn in the front panel).Camera stability at low FPS has been fixed.Adjustments to the values in the skill tree.Thank you very much for sticking around. If you encounter any bugs, please go to the game’s Discussions section, enter the pinned thread "\ Bug Reports - READ BEFORE POSTING", and report the error or issue you’re experiencing there.
After the last major update, there were a few pending items. Here they are:The achievements logic was adjusted.Minor changes were made to the building toolbar.The exit confirmation popup (the one for returning to the main menu) was fixed.Power-ups, effects and movements in the secret minigame were improved.Minor changes were made to the penalty system.Thank you very much for sticking around. If you encounter any bugs, please go to the game’s Discussions section, enter the pinned thread "\ Bug Reports - READ BEFORE POSTING", and report the error or issue you’re experiencing there.
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