A short, innocent incremental forest-builder. Unlock snail powers to spread life in a barren desert. Feed the mysterious Forest with juice. And remember: Blood is a type of juice.
We messed up a bit and made some tiles non-paintable :| Here’s a quick fix for that + some minor UX changes.AddedDisplay to hotbar showing if there is enough water to place a tile.FixedNot being able to paint near the second pond.Tiles being watered even if there is not enough water.NRE in main menu scene when starting the game.
Heya! Thanks to all the people who have already played the demo! Already more than four thousand people have played the demo across platforms, and it’s a chart-topper on \ storefront. We’ve gotten some early feedback and are addressing that ASAP. So here’s a quick hotfix: AddedExclamation mark above shops if something can be bought. Lots of people seemed to be quitting before even getting their first item, and later it's also easy to miss available items. Hopefully this helsp.Timer to key popups so players don't accidentally close them too soon.See-through effect to Worm and Wizard shops so they're visible through plants."Next" value display on range upgrade.ChangedLowered initial fruit spawn cooldowns to quickly see effect of plants.Halved bush production cooldown (boosted berries)Game will be automatically save when exiting options and shop menu.Optimize text rendering to avoid GC allocations. FixedRegular and Albino skins using the same id (regular skin item will have to be rebought in old saves).Window mode options not persisting correctly.Main menu closing when leaving options menu using back button.See-through shader applying to Ground Cover.
Hey Snailers!The demo for Feed the Forest is out RIGHT NOW!Compared to the Playtest, the demo's got: New upgrades!Saving AND loading!Planting multiple plants in the same areas!New skins!Storybook!And maaany tweaks, improvements, and fixes, all based on the maaany great notes we got from the survey.Since we released the very first version of Feed the Forest, almost 38 thousand people have played it across platforms. That's completely wild to our tiny team. Thank you thank you for playing, you are the reason we did this update and why we won't stop before all deserts in this world have turned to pure juice.If you enjoy the demo, please leave a review! Go to the demo page, write your thoughts in the box and smash that Post button. Let every one of the lovely Steam-browsing sickos get a whiff of your magnificent takes. At least, let us hear those takes.Feed us, please,Victor, Edd, and AndrésFull patch notesAddedSmooth level transitions with "loading" text.Saving/loading of the game state during scene load and automatically every 1 min.ESC/tab button will now be able to close menus.Camera zoom-out effect on game start.Snail will jump out of the pond on game start.Total level production and forest fill stats on bottom right of the screen.Eraser item to The Wizard shop.MORE cosmetic items to the Wizard shop!Overlays which display blocked radius around plants.Speedup effect when close to bushes.New main menu with a 3D environment.Options menu with audio and graphics settings.Leave particles will appear when plants fully grow.Juice particles will appear when picking up fruit.Birds will spawn when when forest is fully filled.New powerup which allows to place trees next to eachother.Storybooks to tell the story of the game.Brush size upgrade (also affects the eraser).Show/hide sound effect for The Water shop.Feed animation for all of the shops.More animations to icons when buying items.More critters when plants are fully grown.More upgrades to fruits which will exponentially b...
Posts come from Steam's official announcements feed.