Nurture a desert into verdant wilderness by harvesting juice and feeding it to a mysterious forest entity. This short incremental game lets you unlock snail-based powers to gradually expand life across the wasteland, with a darkly whimsical twist on resource management. Best suited for players seeking a brief, low-pressure building experience with quirky humor.
About this game
A short, innocent incremental forest-builder. Unlock snail powers to spread life in a barren desert. Feed the mysterious Forest with juice. And remember: Blood is a type of juice.
Players, last 73 days
Peak 213 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
The Bush LockSome players reported having issues with filling out the entire level with bushes before unlocking Happy Tree Friends upgrade which would then require removing some bushes to create space for new plants. We're addressing these frustrations with some changes to the shop item progression, plus including some extras ːsteammockingːChangelog v1.0.2AddedMissing playtester names in credits.Changed"Scissors" will be available cheaply in the worm shop from the beginning of the game."Happy Tree Friends" will be visible in the worm shop after acquiring trees.Some cosmetic skins are now more spicy.
Added Extended bug reports to include more info so its easier to trace why the game lags. Changed Increased audio voice count to 64 from 32.Graphics API order to DX11 -> DX12 -> Vulkan as some older PC's would crash. Fixed Supporter pack glasses not hiding on most cosmetics.Precision paint indicator not appearing when having scissors selected and buying a range upgrade.Removed B button from sprinting, this hopefully fixes some input issues on PlayStation controllers."Continue" and "Loading" texts not being localized.Resource output showing {resource} for Spanish.Dice SFX clipping (disabled stealing).
It's out!!We worked REALLY hard on Feed the Forest and we're very proud of the game.Tons of player feedback made it into the game. A sincere and deep thank you to everyone who played, gave feedback and shared the game. It is not possible for us to make a great game without you!Please, enjoy the game! And if you like it, then we humbly ask you to come back and leave a Steam review. Steam will ask you if you recommend the game at some point. Please answer Steam and let them, us, and everyone else know about your experience! It helps so much with getting the game in front of more people who may like it too.But really, most of all, please enjoy the game. We made it for you!Steam deck supportWe tried it out on Steam deck today, and it seems to run buttery smooth. So we can recommend playing it there! If you play it on Steam deck, please let us know how it goes and if you find any issues with it. That lets us fix them before we send it for a review by Valve. Changelog (SPOILER WARNING)This is a big one. BIG Spoiler warning! It contains details about all parts of the game.Added- Ritual of Merging.- Ritual of Sacrifice.- Five new unique plant tiers.- New resource types.- Slurp Water Balls instead of slurping the pond.- Mandatory gambling mechanics.- Reworked bomb mechanic.- Multiple tiers of helper snails.- The worm is now juicier and bigger, it hungers.- Something spicy at the end of the game ;D- Focus mechanic for precision painting.- Manual overwrite so you get to choose what gets deleted during painting.- Booster plants.- Lots of new cosmetics.- Camera settings, including a basic free look photo mode.- Steam achievements.- Localization into Spanish, German, Portuguese, Russian, Japanese and Simplified Chinese.- Original soundtrack.- Lots of ambient sounds and SFX for every plant tier and fruit.- Lots of items to purchase, maybe too many.- MORE GAME, MORE BETTER, MORE JUICE!!!Changed- Full balance of the entire game.- Visual overhaul to make each plant tier more clear.- ...
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