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IGTAP: an Incremental Game That's Also a Platformer
by Pepper Tango Games · Published by Zero Percent
Price
N/A
Avg Players
0
Released
Q3 2026
2D2D PlatformerActionAutomation
Media
Control a growing army of clones that mirror your precisely-plotted movements while you navigate platformer challenges. Balance upgrading your production output and mobility stats to push deeper into the game's progression. Best suited for players who enjoy merging action-based skill expression with the satisfaction of exponential growth systems.
About this game
Amass an army of clones to follow your tightly-optimised path. Generate massive amounts of power to upgrade your production and movement abilities.
Latest updates
IGTAP's B-side has been released today! This is a hard-mode revamp of the entire game, reworking all 5 courses with harder platforming. To access it, you must complete the base game. Completing the B-side will unlock a level select feature, so you can go back and speedrun the individual levels as you please.Have fun :)
Steam next fest announcement, hard mode reminder
19 days agoHi everyone, i am very excited to announce IGTAP will be participating in Steam next fest: June 2026. Next fest runs between the 15th and 22nd of June, and IGTAP will see Further updates ahead of it.Last Friday, on the 5th June, IGTAP received a major update: a demo extension. For those of you who haven't completed it, doing so will reward you with a raffle code, to enter a draw where 25 lucky winners will receive a free copy of IGTAP!On the 15th, coinciding with the launch of next fest, IGTAP will be updated with hard mode, a difficult update that will test players to their limits and beyond. Accessing this mode requires a completion of the new demo.Since thousands of games will be participating in this next fest, i wanted to shout-out a few participating devs who are both my friends and have really fun games. If you like incremental games, you’ll love them! Kin and ConquestThe Fox Knocks is working on his uh, 3rd? 4th? incremental game, and this one is very interesting to me. It's a mixture of incremental mechanics with genuinely engaging survivors-like gameplay. For those of you who liked that IGTAP was an incremental game that required skill, you'll love Kin and Conquest. And if you're after something a little more chill, Kin and Conquest has an automatic mode, too, for slower but less demanding gameplay. Play the demo now! it's fun!FleshbornThis one is greater than the sum of its already-great parts; you play as a little Amongus bean with a flamethrower, moving through small rooms and torching the ever-growing mass of flesh. Your oxygen tank depletes constantly, even faster while you're firing (get it) your flamethrower. There's an expansive upgrade system that redefines how you engage with the demo as you progress through it, and a mysterious story to keep you engaged. Try it out now! The demo is live!NightwaterThis game is a mixture of genres i love. it's got a bit of Forager, a bit of Factorio, and a bit of Hypixel Skyblock. While your factory works, you hea...
IGTAP demo update is now here!
23 days agoThere's new content, along with many tweaks to the game to make it feel as good as possible. I hope everyone enjoys.Notable changes: LOCALISATION: the game is now fully translated into: Spanish, Portuguese, German, Polish, Russian, Chinese (traditional + simplified), Japanese, Korean, and Pirate speak.slight balance adjustments to every courseThe pesky 2-spike jump (on course 3) has been nerfed, and is now a 1-spike jump.dash physics changed to make it feel faster & more responsivedash cooldown slightly reduceddouble jumping with non-jump sources of upwards momentum will now inherit the double jump's speedart significantly reworked - the entire game should look more cohesivemaximum fall speed slightly reducedplayer now has a small amount of inertia. (at 50fps) it takes 4 frames to accelerate from standing, and 6 to turn aroundphysics are more consistent across frameratesupgrade box names have been reworked to show the total numerical effect of the upgrade they refer to in all circumstancesspring hitboxes are largerspikes are now less generous, and the player has a 1-frame grace period where they may stand within spikes.The player is now nudged over small ledges. The amount the player is nudged increases significantly while dashing.New secrets added.and of course, there's new content. Have fun playing it.
Posts come from Steam's official announcements feed.
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