Hand Almighty casts you as a colossal celestial hand defending your castle by slapping away medieval foes between waves. You'll construct upgrade synergies that compound in absurdity while chasing leaderboard rankings, making each run a fresh experiment in escalating chaos. Perfect for roguelike fans who enjoy creative build-crafting and don't take their power fantasy too seriously.
About this game
Hand Almighty is a whimsical medieval roguelike where you play as a giant divine hand, slapping enemies away from your castle. Build ridiculous upgrade synergies between waves, unleash absurd powers, and chase leaderboard glory.
Challenges - the first meta-progressionSo far, there is no sense of progression between runs in Hand Almighty. In the long-term, I want the various upgrades, power-ups, levels, Hands, and other items to be unlocked over time. I didn't want a generic XP system to unlock items - I wanted progression to be based on challenges that encourage you to play the game in fun or silly ways.This update introduces a page where you can see a list of challenges. These have varying difficulties, ranging from Common to Mythic (there's only one Mythic challenge and it is possible, albeit ridiculous). Some challenges have multiple tiers.When you complete a challenge tier in-game, a little popup will appear telling you what you achieved.More challenges (and unlockable items connected to them) are on their way. For now, these are the initial challenges:- Challenge: kill X enemies- Challenge: beat Castle with X medal- Challenge: earn X gold- Challenge: earn X gold in a single non-boss wave- Challenge: push X enemies off the level- Challenge: push X enemies off the level in a single non-boss wave- Challenge: kill X Gold Gobblers before the end of the wave- Challenge: kill X enemies with Screamer explosions- Challenge: destroy X Spitter darts- Challenge: kill X enemies with Spitter darts- Challenge: kill X Dart Spitters with their own darts- Challenge: kill X Mole Men before they leave their molehill- Challenge: kill X red-shielded enemies simultaneously- Challenge: kill multiple Panthers with the same attack X times- Challenge: beat a wave without attacking or taking damage- Challenge: level up an upgrade to Level X- Challenges: collect X of each type of power-up- Challenge: complete a run with X cursed upgrades- Challenges: complete a run with each of the cursed upgradesHopefully, this will be a step towards improving Hand Almighty's replayability. Let me know if you find any bugs in the challenges and if you have any cool ideas for new ones.Cheers!James
Playtest build is now liveWant to playtest Hand Almighty? The following video explains how and what it is you'll be testing.My original goal was to make the gameplay as simple as possible - one hand, one button. Click on the monsters, buy upgrades, repeat. After spending 3 years on Coma Control and failing to release anything due to scope creep, I realised that one person working part-time on games must aim smaller. The result is Hand Almighty.I'm not sure how, but I've landed on a vaguely Monty Python-esque art style. I'm not much of an artist, so I've been mashing together public domain paintings and photos in GIMP, and this kind of weird medieval monster art was the most fun to work with. There's also stylised versions of my own photos, including of my own hand (I do plan to add different hands in future - I'm not quite that narcissistic!).The playtest build is still a prototype. It's just one level with no music and no progression (everything in the demo is unlocked, for better or worse). Using challenges to unlock new content is high on my priority list - I want to give players more reasons to play multiple runs.For now, I'm looking for feedback on the core gameplay. What feels good, what doesn't, what's confusing, where you get stuck.You can write feedback in-game, but the best place is sharing it on the Discord server. I'll even watch you play it myself over Discord stream if you DM me! My Discord server is here. It's small, but we're friendly to newcomers!Every bit of feedback will help me improve the game for everyone and will make a Boobly laugh and smile somewhere...Cheers!James
Posts come from Steam's official announcements feed.