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Ossan Hamster

Ossan Hamster

by Unknown

Price $1.79
Avg Players 0
Released Apr 30, 2026
2DActionAction RoguelikeArcade
View on Steam ↗

What players are saying

▲ Recommended 1 hrs
Best $2 ever spent. Addictive as hell. Harder than you’d think. Are you ready to take on the challenge?
Disclaimer: THIS IS NOT A GENERIC CLICKER GAME.
100% recommended.
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

🛠️ Patch 1.4 – General Skills, Upgrade Rework & Cannon Control

6 days ago
Hey!Update 1.4 is here — this patch brings a major upgrade system expansion, new general skills, manual cannon control, new quality-of-life options, and several gameplay fixes.Thanks again for playing and sharing feedback.⭐ New General Skills SystemAdded a new General Skills system General skills are unlocked every 5,000 score and provide broader gameplay upgrades outside the regular upgrade skill rows.Gas Nova moved to General Skills Active Skill 6, Gas Nova, is now unlocked through a general skill instead of being granted automatically at 20,000 score.🌳 Upgrade Skill ReworkLarge part of the upgrade tree reworked and rebalanced Many upgrade skills were adjusted, moved, redesigned, or rebalanced.Added 4 new upgrade rows The upgrade tree now has 14 rows with 5 skills each, creating over 5 billion possible combinations.Upgrade score thresholds increased Skill unlock pacing was adjusted to better match the expanded tree.New Tools drop item added Picking up Tools reduces upgrade skill thresholds by 50 score.🎯 Hamster Cannon ControlAdded optional manual cannon control After enabling the option in the upgrade menu, hamster cannons can now be aimed manually with the right mouse button.Added cannon cooldown label Cannons now show a small label indicating time remaining until the next shot.⚖️ Gameplay & Balance ChangesEnergy from wheel clicks changed Clicking the wheel now restores 2.5% energy instead of a flat 2.5 energy.Positive status effects with Barrier fixed Positive status effects are now applied correctly even when the player has an active barrier.Some Steam achievements are now easier to complete Score-based achievements are now checked at the end of the level, instead of treating 5,000 score as the run limit.Rats now stand slightly farther away from the wheel This should make it easier to keep clicking the wheel when surrounded.⚙️ Settings & UI ImprovementsAdded HP/Energy display option You can now choose whether HP and Energy are shown as percentages or as exact v...

🛠️ Patch 1.3 – New Super Enemies, Balance & Gameplay Updates

26 days ago
Hey!Update 1.3 is here — this is one of the biggest gameplay-focused patches so far.This update adds 20 new enemies, introduces new super enemy spawns after reaching higher scores, reworks several enemy mechanics, improves balance, adjusts upgrade skills, and fixes multiple gameplay issues.Thanks again for playing and sharing feedback.🆕 New Super Enemy LayerAdded 20 new enemies Each level now has an additional enemy type, with many of them appearing as stronger “super” enemies later in the run.Super enemies now appear after reaching 5,000 score These enemies are stronger than basic, mid, and elite enemies, adding more pressure to longer runs.Spawn pacing adjusted The spawn algorithm was changed so early waves ramp up less aggressively while still allowing later waves to become more intense.🐭 Enemy Gameplay UpdatesSeveral existing and new enemies received unique mechanics, including:A new enemy that can destroy MouseTraps and disable the Hamster CannonEnemies that summon guards or split into smaller enemiesEnemies with armor, damage reduction, healing auras, or protection effectsEnemies that steal loot, collect items, or interact with level objectsFlying enemies that can now properly ignore traps and terrain obstaclesNew ranged attacks such as potions, rockets, crossbow bolts, paper airplanes, fire attacks, and moreSome existing enemies were also reworked or improved, including Pink Mouse Witch, Market Mouse Guard, Soldier Mouse Basic, Soldier Mouse Commander, and others.⚖️ Balance ChangesUpgrade skill thresholds adjusted Upgrade skill score thresholds from row 6 onward were increased from 1000 to 1500.Several upgrade skills adjustedSome healing and regeneration effects were rebalancedBarrier damage storage was increasedSome upgrade drawbacks were removedAmmo restoration was added to one angel-related upgradeDrop-related upgrades were changed to focus more on item effectiveness instead of only drop chanceActive skill balance updatedAmmo skill now costs more energy, h...

🛠️ Patch 1.2 – Tutorial, Camera Controls & UI Improvements

34 days ago
Hey!Update 1.2 is here — this one focuses on improving the first-time player experience, adding new camera controls, polishing UI behavior, and fixing several smaller gameplay and localization issues.Thanks again for playing and sharing feedback.🎓 Tutorial ImprovementsTutorial now opens automatically on first launch New players will see the tutorial once when starting the game for the first time.Added page counter to the tutorial The tutorial now shows the current page number, making it easier to follow progress.🌍 Language SupportUkrainian language added Ukrainian is now available as a selectable in-game language.🎮 Camera & ControlsAdded mouse camera controls You can now zoom the camera using the mouse wheel.Added camera panning with the middle mouse button Hold the middle mouse button to move the camera around the location.Added keybind option for Skill 6 Skill 6 can now be assigned in the Controls settings.⚙️ Settings & UI ImprovementsAdded option to auto-open the Upgrade Skill menu When enabled, the Upgrade Skill menu opens automatically after unlocking a new upgrade row.Upgrade menu now scrolls to newly available skills If newly unlocked skills are outside the visible area, the menu automatically scrolls to them.UI Scale limit increased UI Scale can now be increased up to 125%.Improved UI Scale slider behavior UI scaling updates only after releasing the slider.Improved Upgrade Skill menu behavior Confirm and cancel buttons now unlock after a short delay to prevent accidental clicks.Victory, defeat, and level-up sounds are now handled as UI sounds These sounds now behave more consistently, including during pause/menu states.🧩 Gameplay FixesEnemies no longer disappear just because they leave the visible screen This fixes cases where enemies could vanish after moving outside the current view, for example after dodging or moving quickly.⚖️ BalanceBasic squirrels now react to nearby acorns more actively They can slightly move toward nearby acorns instead of only coll...

Posts come from Steam's official announcements feed.

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