Void Salvage
by Unknown
Price
N/A
Avg Players
0
Released
Aug 11, 2026
ActionAdventureAuto BattlerBullet Heaven
Latest updates
Hey there,This update focuses on clearer tooltips, better POI information, Charity Outpost cleanup, and several important Unknown POI / Socketeer bug fixes.Gameplay UpdatesAuto SalvageAuto Salvage now turns on automatically when the Auto Salvage unlock becomes available.Charity OutpostCharity Outpost exchange options now disable when the return would be 0.Zero-return options now show INVALID OPTION instead of misleading balance errors like NO CREDITS.Chance Matrix / Unknown POIChance Matrix now affects Unknown POI identify success rolls.Unknown POI identify tooltip now shows the real final success chance.UI / Tooltip UpdatesTooltips were updated to better explain several core mechanics:Auto Salvage now explains that it automatically salvages out of combat.Shields now explain that shields automatically regenerate out of combat.Fuel now explains that destroying enemy ships or salvaging derelicts refills fuel.Credits now explain that credits mainly come from salvaging, destroying enemy ships, and fulfilling objectives.XP now explains that XP mainly comes from destroying enemy ships and fulfilling objectives.Weapon tooltips now mention that low proficiency can cause misfires.Temporary weapon boost tooltips now explain that they are passive boosts and that their duration drains during combat.Added boost tooltips for:Hull DamageShield DamageAmmoFire RateBalance / ClarityCharity Outpost labels were clarified:Credits -> XP options are now labeled as donating credits.XP -> Credits options are now labeled as trading XP.Internal Charity Outpost XP-to-credits wording was changed from donation wording to exchange wording for clarity.Chance Matrix tooltip behavior now better matches its actual effect by applying to shared positive roll chances, including Unknown POI identify.Bug FixesFixed an Unknown POI black screen softlock where jump arrival could open events before travel cleanup finished, causing looping jump audio.Fixed Unknown POI identify chance display showing a mismatch...
Void Salvage is in Next Fest right now, and the demo is live on Steam.It’s a space incremental auto-combat game where you salvage derelict ships, upgrade your vessel, install modules, equip augments and drones, fight hostile ambushes, and stack broken synergies until your ship becomes ridiculously overpowered.If you have time to check it out, play the demo, wishlist, or share it around, it would help a lot.Steam page: Thank you to anyone who gives it a look.
New- Added a two-slot weapon loadout system, letting you carry and manage a secondary weapon more easily.- Added HUD weapon swapping so you can switch between equipped weapons more quickly during play.- Added clearer weapon comparison and slot selection when picking up or buying new weapons.- Added progressive upgrade tree reveal, so the upgrade screen now unfolds more naturally as you invest into each branch.- Added improved upgrade link visuals for a cleaner, easier-to-read upgrade tree.- Added better tooltip support across the UI, with cleaner wrapping and more readable popups.- Added stronger support for modded upgrades, localization, and custom visual assets.Improved- Improved the upgrade tree layout so it feels less cluttered and easier to navigate.- Improved the weapon management flow to make changing loadouts feel safer and more intentional.- Improved the stats screen so it gives a better view of your current weapon setup.- Improved HUD clarity around weapon switching and loadout status.- Improved menu and mode card presentation for cleaner readability.- Improved localization handling and fallback behavior so text displays more reliably across the interface.- Improved support for custom content and mod-driven data.Fixes- Fixed upgrade tree branches showing earlier than they should.- Fixed affordable upgrade counts not always matching what was actually available.- Fixed issues with weapon replacement flow that could make loadout changes feel unclear.- Fixed several tooltip wrapping and layout problems in UI-heavy screens.- Fixed various UI inconsistencies related to upgrade visibility, hover feedback, and weapon slot state.
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