Back to Rankings
Dice Goblins Clicker

Dice Goblins Clicker

by Crytime | Published by NintaiStudios

Rating
75%
Price
$5.99
Average Players
0
Reviews
44
Released
Feb 19, 2026
Casual Clicker Idler Indie Simulation Strategy
View on Steam

Media

Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

About This Game

Upgrade, automate, and embrace chaos as numbers grow, luck bends, and dice never stop rolling. An idle clicker where goblins roll dice nonstop.

What players are saying

▼ Not Recommended 2 hrs on record

naw , im sry but its just not worth it . Thats maybe a 3 € game , i mean its just another one of those flip coin style games we all played allrdy . Nothing new . And i rly dond understand how the 10000th game like this can still be this poorly optimized . why cant i hide explotions / effects ?

5 found this helpful Read on Steam →
▲ Recommended 5 hrs on record

ENG What you see is what you get, period. I fully support Steam's binary review system; I find it highly effective for several reasons, and the arguments advocating for a "neutral" or mixed option fall flat for me. To be frank, it's a flawed premise: if the core question is "would you recommend this game?", a "neither yes nor no" answer provides zero utility. The real value lies in reading why players recommend a title, operating under the assumption that if you're browsing reviews and have read the store page, you already understand the game's core concept and are simply looking for a reason to commit. Regarding Dice Goblins Clicker specifically, I recommend it to fans of the incremental/idle genre. In fact, "Incremental Dice Goblins Clicker" would be the most functionally accurate title possible. The active "clicker" mechanics become obsolete very quickly: visual clutter from fast-moving dice and goblins turns the game into a tedious pixel-hunting exercise, effectively forcing a hard transition into a strictly idle gameplay loop. The core mechanics are entirely surface-level; the first hour demonstrates the entirety of the gameplay loop, which subsequently relies purely on raw numerical scaling rather than mechanical depth. Moreover, the underlying math and scaling formulas feel erratic. There appears to be a severe, exponential progression wall immediately following the first ascension (prestige). After that, you are essentially leaving the game running in the background for passive resource generation, occasionally intervening to purchase minor incremental stat multipliers, all to grind out a few ascension points for a rather rudimentary meta-progression skill tree. And that is the extent of it. However, the visual assets are charming, the core concept is entertaining, and the audio design of rolling dice is surprisingly relaxing. It costs what it's worth and delivers exactly what it advertises without overpromising. Factoring in the price point and the developer's transparent approach, I recommend it—provided you enjoy the genre's inherent grind and manage your expectations accordingly. Thanks for reading this rambling, and cheers. SPA Es lo que se ve, y punto. Estoy a favor del sistema de reseñas de Steam; me parece extremadamente acertado por muchas razones y no me convencen los argumentos a favor de una opción "neutra" o intermedia. De hecho, me resulta una idea ridícula: a la pregunta "¿me recomendarías este juego?", no sirve de nada responder "ni sí ni no". Lo verdaderamente interesante es leer las razones por las cuales alguien recomienda un título, asumiendo que si estás leyendo las reseñas y ya recorriste la información de la página de la tienda, más o menos tenés idea de qué se trata y te sentís inclinado a probarlo. En el caso particular de Dice Goblins Clicker, lo recomiendo a los amantes de los idlers y clickers incrementales. De hecho, si el juego se llamara "Incremental Dice Goblins Clicker", tendría el título más escuetamente conciso del mundo. El aspecto clicker se vuelve algo raro enseguida: con tantos dados y goblins moviéndose rápido, se torna en una especie de pixel-hunting (dando lugar a un gameplay netamente idle/incremental). Las mecánicas son súper básicas, lo que viste en la primera hora de juego es lo que hay, solo que con numeritos en aumento. Por su parte, la matemática del juego es algo extraña y pareciera haber una curva de espera exponencial tras la primera ascensión. Después de eso, básicamente dejás corriendo el juego mientras hacés otra cosa para farmear oro y, cada tanto, comprás alguna mejora que incrementa un poquito tal o cual stat, hasta adquirir algunos puntitos de ascensión para invertir en el súper humilde árbol de habilidades, y sanseacabó. Pero los gráficos son lindos, la idea es divertida, escuchar cada tanto los daditos rodando es relajante y eso. Cuesta lo que vale y brinda lo que ofrece; no promete nada que no cumpla. Por el precio y la actitud del desarrollador, lo recomiendo si te gusta el género y sabés qué esperar. Gracias por leer esta cháchara y chau.

6 found this helpful Read on Steam →
▲ Recommended 1 hrs on record

Cute little game, but less than an hour. Seems to be some sort of game submission but I don't speak spanish. Basically: Only buy this if you would play a free game and then donate $5 to an indie dev.

1 found this helpful Read on Steam →

Reviews are by Steam users and hosted on Steam. Shown here with attribution.