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Dice Goblins Clicker

Dice Goblins Clicker

by Crytime · Published by Good Goblin

★ 68%
Price $5.99
Avg Players 0
Reviews 54
Released Feb 19, 2026
2DCasualClickerDice
View on Steam ↗

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Dice Goblins Clicker puts you in charge of goblins perpetually rolling dice while you upgrade their operations and automate the chaos. With prestige-style progression and escalating number growth, it's a straightforward idle experience that offers modest entertainment for those seeking a low-commitment clicker, though it delivers little innovation beyond the formula.

About this game

Players, last 30 days

Peak 1 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 5 hrs
ENG
What you see is what you get, period. I fully support Steam's binary review system; I find it highly effective for several reasons, and the arguments advocating for a "neutral" or mixed option fall flat for me. To be frank, it's a flawed premise: if the core question is "would you recommend this game?", a "neither yes nor no" answer provides zero utility. The real value lies in reading why players recommend a title, operating under the assumption that if you're browsing reviews and have read the store page, you already understand the game's core concept and are simply looking for a reason to commit.

Regarding Dice Goblins Clicker specifically, I recommend it to fans of the incremental/idle genre. In fact, "Incremental Dice Goblins Clicker" would be the most functionally accurate title possible. The active "clicker" mechanics become obsolete very quickly: visual clutter from fast-moving dice and goblins turns the game into a tedious pixel-hunting exercise, effectively forcing a hard transition into a strictly idle gameplay loop. The core mechanics are entirely surface-level; the first hour demonstrates the entirety of the gameplay loop, which subsequently relies purely on raw numerical scaling rather than mechanical depth.

Moreover, the underlying math and scaling formulas feel erratic. There appears to be a severe, exponential progression wall immediately following the first ascension (prestige). After that, you are essentially leaving the game running in the background for passive resource generation, occasionally intervening to purchase minor incremental stat multipliers, all to grind out a few ascension points for a rather rudimentary meta-progression skill tree. And that is the extent of it.

However, the visual assets are charming, the core concept is entertaining, and the audio design of rolling dice is surprisingly relaxing. It costs what it's worth and delivers exactly what it advertises without overpromising. Factoring in the price point and the developer's transparent approach, I recommend it—provided you enjoy the genre's inherent grind and manage your expectations accordingly.

Thanks for reading this rambling, and cheers.

SPA
Es lo que se ve, y punto. Estoy a favor del sistema de reseñas de Steam; me parece extremadamente acertado por muchas razones y no me convencen los argumentos a favor de una opción "neutra" o intermedia. De hecho, me resulta una idea ridícula: a la pregunta "¿me recomendarías este juego?", no sirve de nada responder "ni sí ni no". Lo verdaderamente interesante es leer las razones por las cuales alguien recomienda un título, asumiendo que si estás leyendo las reseñas y ya recorriste la información de la página de la tienda, más o menos tenés idea de qué se trata y te sentís inclinado a probarlo.

En el caso particular de Dice Goblins Clicker, lo recomiendo a los amantes de los idlers y clickers incrementales. De hecho, si el juego se llamara "Incremental Dice Goblins Clicker", tendría el título más escuetamente conciso del mundo. El aspecto clicker se vuelve algo raro enseguida: con tantos dados y goblins moviéndose rápido, se torna en una especie de pixel-hunting (dando lugar a un gameplay netamente idle/incremental). Las mecánicas son súper básicas, lo que viste en la primera hora de juego es lo que hay, solo que con numeritos en aumento. Por su parte, la matemática del juego es algo extraña y pareciera haber una curva de espera exponencial tras la primera ascensión. Después de eso, básicamente dejás corriendo el juego mientras hacés otra cosa para farmear oro y, cada tanto, comprás alguna mejora que incrementa un poquito tal o cual stat, hasta adquirir algunos puntitos de ascensión para invertir en el súper humilde árbol de habilidades, y sanseacabó.

Pero los gráficos son lindos, la idea es divertida, escuchar cada tanto los daditos rodando es relajante y eso. Cuesta lo que vale y brinda lo que ofrece; no promete nada que no cumpla. Por el precio y la actitud del desarrollador, lo recomiendo si te gusta el género y sabés qué esperar.

Gracias por leer esta cháchara y chau.
7 found helpful Steam ↗
▼ Not recommended 2 hrs
naw , im sry but its just not worth it .

Thats maybe a 3 € game , i mean its just another one of those flip coin style games we all played allrdy . Nothing new .

And i rly dond understand how the 10000th game like this can still be this poorly optimized . why cant i hide explotions / effects ?
6 found helpful Steam ↗
▼ Not recommended 1 hrs
Trash piece of crash equals
Idea is good, features is interesting, but progression is not even exist
Font is a crap
3 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Balance patch 2.1.2

36 days ago
Dice Gold ScalingD6 through D20 now actually hit harder, not just cost more. D6 earns 1.5x base gold, D8 2x, D10 3x, D12 5x, and D20 a massive 10x.This offsets the steeper cost curves from last balance higher-tier dice are pricier to stack, but now they pay for themselves. PrestigeRank cost growth reduced (1.5x to 1.3x per rank) the ladder stays affordable further in, instead of gating out after the first few ranks.BalanceThe high-roll soft cap now kicks in at 10M gold/roll instead of 1M, so it only trims truly extreme stacks instead of clipping the new D12/D20 payouts. The starting Gold skill tree node's bonus was over-corrected in the last patch, restored to a fairer level so early game doesn't stall.Three upgrades got nerfed from 75 levels to 50, its gold cost increase was so much higher players cant pay it.Few players pointed out that the late game was slow. Let me know in Discord! Keep on rolling goblins!Johan

2.1.0

77 days ago
Removed prestige title, percentage-based gold growth was scaling too exponentiallyIncreased costs and growth costs across all upgrades, skill tree, and upgrades tabDice and goblin costs increasedNoticed from a new playthrough that the game was abysmally fast because of the flat gold skill tree node that gives 10 gold per level,now nerfed to 1 gold per level. With adjustments across the board, game length should be closer to intended. Let me know in Discord! ːdicegoblingoblinːKeep on rolling goblins!Johan

Posts come from Steam's official announcements feed.

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