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One More 6ix

One More 6ix

by Crazish Games

Price $1.59
Avg Players 1
Released Dec 2, 2025
2DArcadeCapitalismCasual
View on Steam ↗

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About this game

What players are saying

▼ Not recommended 0 hrs
I thought this was a refined and improved clone of *Unfair Flips*, with more upgrades and higher stakes. But no — this game is worse in absolutely every way, while copying everything without understanding the essence.

THERE ISN’T EVEN ANY PROGRESS IF YOU CLOSE THE GAME!

I finished the previous one in about 30 minutes to reach the first ending, and then the player could decide whether to grind randomly for the rest or not. Either way, within about 6 hours you’d unlock everything.

Here, after 40 minutes I achieved nothing. The progression is arithmetic rather than geometric: the chance increases by 2% instead of 5, the value grows by just one point, and in the end you’re endlessly clicking, because even 3–4 sixes in a row change nothing for you.

Then I looked at the achievements and felt suffocated. The chance for one of them is about 0.00023% — extremely low, around 2–3 cases per million series of 66 rolls. Another achievement might be even rarer. Who is supposed to grind that in a **non-idle** clicker?

And most importantly — why, if there’s no sense of excitement here, only rewards that are far too rare?

This game needs a massive patch to rebalance everything. Until then, it’s a definite no.
14 found helpful Steam ↗
▲ Recommended 0 hrs
A casual, relaxing clicker/idle game. Roll dice, get money, and use it to buy upgrades.
Gameplay:
https://youtu.be/lw35pUAa4m8

You click the dice and get random number. If you roll six, you get money (the amount depends on the upgrades you've purchased).
You also have smartphone with minigame where the dice rolled automatically, and you click to collect the coins you earn.

A fun clicker. It features radio with music, cute cat, and story mode with funny ending! To complete the game, you'll need an autoclicker and about 30 minutes, depending on your luck.
4 found helpful Steam ↗
▲ Recommended 0 hrs
I came to this game immediately after playing Unfair Flips. I purchased both at the same time, so even though I had a bad experience with Unfair Flips, I thought I'd at least give this game a chance. I'm so glad I did. It is obviously based on Unfair Flips (the UI is identical in most respects), but One More 6ix has improved upon it in so many ways:

1. This game has a much better background. It includes relaxing music and voice over commentary that gives you something interesting to listen to while you play. Even the comments that scroll past in the text are more interesting (not mind blowing and there is some translation awkwardness, but they are mildly amusing).
2. You have the option to go into debt, which can cause you to lose the game if you don't have the cash on hand to pay it back when the timer runs out. This offer came in the form of an incoming phone call. Clicking on the answer button will give you the offer, but clicking on the decline button will dismiss it (forever as far as I can tell). I clicked on the answer button but waited a while to actually take the deal. You take the deal after it's offered by clicking on the phone again. At that point, it will start rolling a separate die for you in the background and accumulating cash from it using your same upgrades. You have to manually collect the money by clicking on the coin button on the bottom right of the phone screen, at least until you later upgrade it to automatically collect for you (when it reaches the limit the phone can hold). You can click the up arrow button on the bottom left of the phone screen to see the phone upgrade options. They include the auto-collect (a one time buy but it can be toggled off afterward) and an increase to the cash limit the phone can store. The phone is a huge improvement on the game since it lets you take a break and still make progress (just don't close the game or you will be forced to start over at the beginning when you play again).
3. You get additional offers from the cat and will give you a cash influx with a few different options for costs (permanent disadvantages or locking out future offers). The amount of cash offered for the options varies and provides another interesting choice. I didn't take the first offer from the cat, but was given a second offer later for higher stakes and I took that one. The cash influx gives you a way to get the ball rolling much faster and can speed up the early game significantly.
4. The cap on the upgrades seemed much more reasonable to me than it did in Unfair Flips. I finished the game before reaching a cap on the probability of rolling a six, so I'm not sure if there is one or not.
5. There is a three dice upgrade option that becomes relevant a little later in the game. Taking it will lock out at least one of the achievements (so I'll probably try again without it later). Basically, it rolls three dice at once and your streak is based on the order of the dice. So, it the first two dice are sixes, you get a bonus, but not if only the first and last dice are sixes. You also get a flat bonus if all three come up sixes (the upgrade for this unlocks after you go into three dice mode). 3 sixes is not too uncommon as your chance to roll a six gets better. The flat bonus isn't amazing, but it's a nice touch, is upgradable, and it comes in addition to the streak bonus.
6. The ending was actually satisfying to me. It's nothing flashy, but there is a note from the developer which I found gave the game some meaning and was a nice touch.

The only (minor) issues I have with the game are that the first few rolls don't do anything other than advance the text to introduce you to the game. You won't get paid for any sixes rolled in that time, but as long as you know that going in, it doesn't really matter. The UI for the phone isn't explained (but is still relatively simple). It would be nice if the game let you keep your progress when you quit (even if it still didn't run the phone in the background), but the game is short enough that it's not a big deal to me. Finally, the game appears to be translated into English, and the translation isn't perfect, but it's still readable.

Overall, it's worth the price in my opinion. Maybe some of that was influenced by me coming off of the bad experience of Unfair Flips, but I plan to play it again. I probably won't go for all the achievements (at least one seems very unlikely), but I'll at least try out a couple of strategies that could collect a few more.
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Patch Note 2.2.3

14 days ago
Hey friends, Thanks for your genuine feedbacks. I've now fixed some bugs below, including: Cat deals 1-3 that supposed to deduct coins when conditions are met now works properly. Fixed voice bugs for the story line in late game. Fixed a few other minor bugs. Thanks for supporting all along and please sit on tight before the special mode released(hopefully within a few weeks).

Patch 2.2.1

38 days ago
Hello everyone, Patch 2.2.1 is now available. This is a small update, but it is also an important step toward the upcoming Mysterious Mode, which is currently still under development. This patch mainly contains updates of below: Added Highest Earnings Record Added localization support for the new highest earnings record text. Fixed other minor bugs. From now on, your best earning result from a Single Mode run will be saved, and you can see it on the main menu when you enter the game or switch modes. The reason I added this now is because Mysterious Mode will have two different ways to start: one where you begin with coins borrowed from the bank, and another where you bring in your own coins based on your previous highest earnings record in single mode. Hope you have a good time :)

When FOMO Meets Fear - Game News

57 days ago
Hey, Hope you doing good recently. I’m currently working on the new mode for the game, and it’s shaping up to be a simulation experience that feels almost completely different from the current single-player or the duo mode. It has a very different direction, and I’m hoping it can bring a fresh kind of experience into the game when it's released.One thing I want to explore more is emotion under pressure. In markets, there is always FOMO(fear of missing out) when something feels like it is running away from you, and in the world around us, fear can also grow when uncertainty start taking over. When both exist at the same time, how would you deal with them?Would taking one more turn make sense in that kind of situation, or would it only pull you in even further? That is one of the feelings I want this new mode to explore but from a different angle, and I think it could lead to something quite interesting.I’d also really love to hear from players while working on this. If there are any keywords, themes, or ideas you would like to see covered in the game, feel free to share them. I’ll be very happy to take a look.ːsteamhappyːAnd for anyone still exploring from the easter update, here is a small hint...try petting the cat a few more times, and something might happen ∠(°ゝ°)Best,Developer.

Posts come from Steam's official announcements feed.

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