Loot Goblin casts you as a treasure-stealing goblin who recruits slimes to automate your hoard and fend off heroes. You'll spend currency on upgrades that multiply your gains, work toward reset milestones for exponential progress, and push toward an endgame retirement goal. It's designed for players who enjoy rapid progression loops with light idle mechanics and a comedic premise.
About this game
Loot Goblin is a fast paced incremental game about stealing treasure and outsmarting heroes! Recruit slimes to automate your hoarding, invest in powerful upgrades, and build your wealth until you can finally earn your Retirement™!
The achievement Modifier Encyclopaedia was breaking it's own data on loading a save resulting in all the trinkets needing to be found during a single session. This has now been saved and all the trinkets in your inventory do count towards getting the achievement. Unfortunately deleted trinkets don't count towards the total count so you'll need to recraft to find those missing upgrades! Happy looting!
Thank you all so much for playing Loot Goblin, i really appreciate it! I fixed a few bugs, first of all the Dungeon Master achievement is now fixed, the Retirement level was not properly acknowledging completition, that is now fixed. Just rerun the last level to get the achievement if you're already there! Pair of upgrades were also on top of each other on the end part of the upgrade tree, that has also been fixed. Keep looting and thank you for playing!
Hi everyone!Here's a recap of everything that's added, tuned, and polished in preparation for the upcoming Steam Next Fest: New Features New Dialogue System — Story moments now use the improved dialogue system Trinket Reveal Polish — Trinket crafting and rarity reveals now have improved presentation and audio Barrel Hiding Audio — Barrels now play entry sounds when the goblin hides inside Legendary Realm Improvements — Improved audio and performance Balance Changes Ghost Trinkets — Improved invisibility rolls for ghost trinkets Rare Trinkets — Increased roll weights for rare and higher trinket modifiers Dust Drops — Reworked dust drop scaling with clearer per-map bonuses Bug Fixes Improved controller support across tutorials, modals, crafting results, and upgrade menus Fixed Steam overlay activation with Shift+Tab Reduced dungeon frame hitches Fixed shop trinket tooltip overlap issues Fixed savings indicator showing during workshop transitions Fixed various tutorial focus, dialogue, and input issues Fixed rarity names and several hardcoded strings across supported languages Fixed loot reward sound effects and other missing audio feedback Polished upgrade tooltip colors, dust drops, phase transitions, and visual feedback
Posts come from Steam's official announcements feed.