Loot Goblin casts you as a treasure-stealing goblin who recruits slimes to automate your hoard and fend off heroes. You'll spend currency on upgrades that multiply your gains, work toward reset milestones for exponential progress, and push toward an endgame retirement goal. It's designed for players who enjoy rapid progression loops with light idle mechanics and a comedic premise.
About this game
Loot Goblin is a fast paced incremental game about stealing treasure and outsmarting heroes! Recruit slimes to automate your hoarding, invest in powerful upgrades, and build your wealth until you can finally earn your Retirement™!
Hi everyone!Here's a recap of everything that's added, tuned, and polished in preparation for the upcoming Steam Next Fest: New Features New Dialogue System — Story moments now use the improved dialogue system Trinket Reveal Polish — Trinket crafting and rarity reveals now have improved presentation and audio Barrel Hiding Audio — Barrels now play entry sounds when the goblin hides inside Legendary Realm Improvements — Improved audio and performance Balance Changes Ghost Trinkets — Improved invisibility rolls for ghost trinkets Rare Trinkets — Increased roll weights for rare and higher trinket modifiers Dust Drops — Reworked dust drop scaling with clearer per-map bonuses Bug Fixes Improved controller support across tutorials, modals, crafting results, and upgrade menus Fixed Steam overlay activation with Shift+Tab Reduced dungeon frame hitches Fixed shop trinket tooltip overlap issues Fixed savings indicator showing during workshop transitions Fixed various tutorial focus, dialogue, and input issues Fixed rarity names and several hardcoded strings across supported languages Fixed loot reward sound effects and other missing audio feedback Polished upgrade tooltip colors, dust drops, phase transitions, and visual feedback
Hi everyone! Here's a recap of what has been added since the 0.17.0 update: New FeaturesBarrel Hiding — Sneak into barrels to avoid hero detectionStealth Streak — Consecutive undetected runs build a gold multiplierBarrel Wobble — Barrels play a decaying wobble animation when the goblin hides insideGold & Dust Piles — Shop gold and dust piles pop in with animation, particles, and coin soundsGoblin Facing — The goblin now turns to face the input direction even when movement is blockedTutorial System — Guided onboarding with RPG-style dialogue from the Goblin King, 3D portrait, and full keyboard/controller supportShield Throw now available in the demo buildBalance ChangesIncreased map costs slightly to accomodate for the power the trinket upgrades giveNerfed "of the Vault" trinket modifier by ~25%Reduced metalness on gold piles, coin burst, drain, and treasures for a cleaner low-poly lookStealth detection reworked to use line-of-sight raycasting (the heroes were already using this but the stealth streak simply looked at whether the player was in the cone)Turn grace period now scales with movement speedBug FixesFixed various shield throw and auto-aim issuesFixed tutorial overlapping modals and stealing focus on small screensTuned color grading and reduced metalness for cleaner visualsVarious localization and tutorial input fixes
Hi everyone!Here's a recap of things that have been added or improved recently! New FeaturesVisual overhaul of both the shop and trinket workshop roomsShield Throw — New active ability that launches your shield at enemies, availabel via retirement"Of Frenzy" synergy — Shield Throw hits now trigger the Of Frenzy speed boostWorkshop Goblin — The trinket workshop now has an animated goblin craftsman with hammer strikes, sparks, and sound effectsNight sky — Moon, stars, and drifting clouds added to the shop backgroundSlime delivery stats — Statistics now track treasures delivered by rarityFeedback & social links — Demo feedback button, YouTube and website links addedResponsive modals — Statistics and Credits scale better on different screen sizesBalance ChangesRebalanced trinket crafting costs and map growth multipliersBuffed "of Echoes" trinket modifier by ~25%Bug FixesFixed various frame rate issues when transitioning between the shop and the trinket workshopFixed shield cooldown ring showing before the upgrade is purchasedFixed trinket comparison not accounting for the currently equipped trinketFixed tooltips getting stuck when hovering shop itemsImproved shadow quality for sharper, softer lightingVarious localization fixes for non-English languages
Posts come from Steam's official announcements feed.