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TEEFS

TEEFS

by Unknown

Price $4.00
Avg Players 1
Released Apr 30, 2026
2DAutomationCasualClicker
View on Steam ↗

What players are saying

▲ Recommended 0 hrs
If you're into idlers, this isn't particularly groundbreaking. It's what you'd expect from a cookie clicker game- nice numbers go up, clicking upgrades whenever you look over. It's nice side monitor gaming, and I always appreciate getting some writing about orks.
You're not going to get your socks blown off but to me it's worth a few bucks and supporting an indie dev. :)
5 found helpful Steam ↗
▲ Recommended 6 hrs
My wrist hurts from all the clicks. Not a game I would normally play but is surprisingly addictive. The ork theme is fun and text is comically written.
4 found helpful Steam ↗
▼ Not recommended 0 hrs
just a bland numbers-go-up simulator with ms-paint graphics and cringe "humour", with lots of clicking required. had to return it due to bugged progression, an unlock that required 1k clicks stayed locked, even after i got the achievement for 5k clicks? the "minigames" are what you would expect from the worst NES games and don´t even help progression since there is no scaling. Font is barely readable too, couldn´t find anything to justify a pricetag really
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Orbiting hammer visual fix

5 days ago
Orbiting hammer visual fix The previous patch lead to an unpleasant visual hiccup in the orbiting hammers. This has been fixed. Cheers, Swamp Donkey Interactive

Optimization pass, with a little upgrade change.

6 days ago
The big change with this housekeeping update leading up to the big update in da sky is the rebalancing of upgrades. I have been told by multiple players that the upgrades are a bit too expensive early game and not expensive enough early game. So I have created a curve from a floor price to a ceiling price that will scale evenly (I hope) as you grow your bois in da valley. Fixes: -The intermittent hitching should be fixed -The performance should be much better all around. -No more heavy impact when opening the menu or when cycling through menu tabs. -The news reel now displays, not running over the UI. -Players can now scale their window at their discretion for maximum screen accessibility. -UI uniform stretching will be coming with a UI art refactor in the future. This is the update for now, if there are any issues, with the update, please do not be afraid to let me know. I will fix them. Until the next update, Swamp Donkey Interactive

Da Near Future Roadmap

25 days ago
Da Near Future RoadmapIts here, the thing that someone was definitely waiting for, a roadmap for what this game will release in the near future. I'd love to give exact dates, but I am just one man... I mean Ork. For every building, a minigame The first of the listed updates is the continuation of the minigames. Each building will have its own minigame to offset TOOF clickin' repetition and provide a more lucrative avenue for TEEFS income. The first five minigames are already in, leaving another ten to go. OptimizationI am an artist first and a novice programmer second I have heard the optimization woes and please believe me when I tell you that I am working on them. Every comment, gripe and piece of feedback I get is taken seriously and addressed as fast as I can get to it.Full idle experienceThe addition of a more micro rpg idle experience has always been something that I wanted to do with this game, making it the first clicker game to combine a traditional clicker, rpg idle and in time (who knows how much) a 4x portion of the idle sphere. Giving the player every layer of idle-y goodness to dominate and conquer da valley and beyond. "Everything will be green, and da TEEFS gots nowhere ta hide!" An in game Ork... Probably.Cheers,Swamp Donkey Interactive

Posts come from Steam's official announcements feed.

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