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TEEFS

TEEFS

by Swamp Donkey Interactive · Published by Swamp Donkey Interactive LLC

★ 77%
Price $4.00
Avg Players 0
Reviews 22
Released Apr 30, 2026
2DAutomationCasualClicker
View on Steam ↗

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TEEFS is a goblin and orc-themed clicker where you build an economy by accumulating resources and purchasing upgrades in a humorous, chaotic world. The core loop mirrors Cookie Clicker: watch numbers climb, unlock automation, and prestige to reset for multipliers. Its writing is deliberately absurd, minigames break up the clicking, and it works perfectly as a second-monitor game for idle moments.

About this game

Players, last 70 days

Peak 3 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 0 hrs
If you're into idlers, this isn't particularly groundbreaking. It's what you'd expect from a cookie clicker game- nice numbers go up, clicking upgrades whenever you look over. It's nice side monitor gaming, and I always appreciate getting some writing about orks.
You're not going to get your socks blown off but to me it's worth a few bucks and supporting an indie dev. :)
9 found helpful Steam ↗
▲ Recommended 6 hrs
My wrist hurts from all the clicks. Not a game I would normally play but is surprisingly addictive. The ork theme is fun and text is comically written.
7 found helpful Steam ↗
▲ Recommended 2 hrs
It's not ground breaking, but is a fantastic second monitor game that you can idlily play that's pretty well put together. Humor is very Ork and produces a few giggles, the lore is fun, the art style is solid. The play is quicker than Cookie clicker and the mini games keep things engaging. It's simple, it's fun, you can tell there was some effort put into it.
3 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Da First Road Map Complete Update since

44 days ago
Build 0.9.5.0, 18th of September 2026. Da biggest drop TEEFS has had. Three new modes, a reset above the Great Green Reset, one war meter that every mode feeds, and a klicker screen rebuilt from the counter down. Everything below has gone in since the 28th of August build. THREE NEW MODES DA GREAT TRAIL O' TEEFS. Load up a konvoy and roll out across four regions. On the way you get fights, scrap piles, sick orks, merchants, treasure maps and a boss guarding the road out of every region. Whatever you bring home lands on the pile. DA INVENTORS STASHUN. At the workbench you bolt a weapon together out of parts. What you build arms the horde, and that armin' is what decides how hard your army hits. DA GREAT SIEGE. Your army marches on 20 strongholds, one after the other, and it keeps marching while the game is shut. Every stronghold that falls pays teefs and sends spoils back to the Trail. It banks a reset point an' all. AN' DA BIG ADDITIONS DA WAR EFFORT. One meter for the whole game. Anything you do in any mode feeds it, and every rank it climbs pays you more income everywhere. Da horde salutes you when you make a new rank. DA GRAND RESET. The reset above the Great Green Reset, unlocked once your pile gets properly enormous. It burns nearly everything for a permanent bonus that stacks every time you do it, and it hands you a gobbo helper. Your achievements, your lore book, your cosmetics an' the gobbos you already earned all live through it. GOLD TEEF. One ripens every real day. Spend them on permanent building levels. No reset ever takes those away. DA TAROT OF DA HORDE. The card draft after a Great Green Reset is live, and all 33 cards now do what they say on the card. DA BOIS. Your unlocked bois ride the Trail as named champions with their own levels and party bonuses. COMIN' BACK. Time away is banked and handed to you on a card when you return, so you choose when to take it. Away earnings run up to 12 hours. STEAM. Saves mirror to Steam Cloud, and there is a lifeti...

Much mo' Betta' Optimizashun and urninz

65 days ago
The Great Green RebalanceA progression overhaul: prestige now pays, achievements and offline time finally earn, the active layer stops going quiet, and six long-standing bugs come out including three finished minigames that could never appear. Build 2026.08.27 Status Unreleased Engine Godot 4.4.1 Scripts touched 21 Save format Unchanged Measured impact Captured from a real headless boot against the development save 9 resets, 13 buildings, 30 achievements before and after the changes below. Development save, identical starting state Metric: Before After Change Effective production 2.61 / sec → 44.89 / sec 17× Click value 4.33 → 18.43 4.3× Global multiplier ×1.000 → ×5.395 5.4× Offline earn rate 0% → 25% newThe global multiplier resolves as Greenskin Legacy ×4.15 (nine resets) × achievement bonus ×1.30 (thirty unlocked). Neither existed previously; the entire meta-upgrade tree had been worth roughly +5% in total. Progression & economyThe prestige loop previously returned almost nothing, and several stats stopped growing partway through a run. Both are addressed. New Greenskin Legacy Completing a Great Green Reset now grants a permanent multiplier to both production and click power, scaling with every reset point ever earned. A first reset is worth roughly +35% to +105% immediately, and the effect compounds across runs. The multiplier is applied before the existing anti-runaway governors, so growth stays bounded. Legacy is the payoff; the fourteen-upgrade tree now shapes a build on top of it rather than being the entire reward. Existing saves are credited. Saves written before lifetime point tracking existed report zero points earned. Legacy reconciles lifetime points, banked plus spent points, and completed resets, taking the highest so long-running saves are not denied the bonus. No save data is modified. New Achievements now pay Every unlocked achievement grants +1% to global production, applied through the standard multiplier pipeline. At the full set of 69 that is...

Re-upload of previous patch, incorrect path

110 days ago
Changelog: -Player discovered a bug where your visual hammers would begin to go away after earning a goofy amount of TEEFS, this is now fixe. Thanks Brad. -Cosmetic unlocks were not persistent for most players, this should now be fixed. -The game was very heavy on RA and CPU demand; this has been very ironed out and should no longer impede your other application use on your computer. I hope this patch helps some people out. Cheers, Swamp Donkey Interactive

Posts come from Steam's official announcements feed.

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