Diggin It tasks you with excavating downward while managing stamina, collecting pet companions, and deciding when to push deeper versus cashing out your progress. The game combines digging mechanics with upgrade choices and risk-reward elements, though player feedback suggests uneven progression scaling and inconsistent companion utility. Best suited for players seeking a quick, low-stakes idle experience rather than a carefully crafted underground adventure.
About this game
Dig, upgrade, and dig again until you reach the end! Team up with your loyal cat and dog companions, discover powerful upgrades, and decide how far you're willing to push your luck while digging deeper and deeper.
What players are saying
▼ Not recommended1 hrs
this game... is ass. I usually like these kinds of games no matter how bad they may seem, but- this one. is different. more than 60% of the upgrades straight up didn't matter. stamina in this game felt good at first, but later, upgrading it seemed redundant. pets.. eh. not very efficient. never used a teleport. cuz the game is SO SHORT, I DIDN'T NEED ONE! the sudden power spike is just radical, like, at first, you mine ultra slow for 10 minutes, after that, boom, you're unstoppable, in fact, i was struggling to get back scouring between ores just to make a way out. i mean, this part is fine, but like, balance the game more. i know it's a solo indie dev game, but like, and? try harder. glad there wasn't any microtransactions though, at least this one saved a bit of my sanity...
so.. I was having fun for like, idunno, 5 minutes after the powerspike, after that, nothing. though the huge amounts of ore made me feel slightly angry.
so yeah, balance your game, dev, hope your coding skills would allow you to make a better one!
They named this "Diggin It" because "What If AI Slop Was A Game" felt a bit too on the nose.
If you thought you were getting a charming little game similar to "A Game About Digging A Hole" you'd be wrong. This game has zero sense of discovery or even a semblance of being a game. The progression is doesnt scale right. The cat and dog helpers dont path at all, they just walk through the air and walls and everything else in a dead straight line.
The only upside, if you want to call it one, is that you're only out $1.59 if you accidently bought it.
I enjoyed my 43 minutes of playtime, although I will admit I tried rushing it to the end, so thats probably why it ended so fast. Other than that, I don't like how theres very obvious use of AI in the description of the game, but the silly sounds and other things in the game make up for it.
If u cant afford $2 then u have different problems.
Diamonds: - Hide 3 diamonds - Make achievements associated with diamonds. - Make an achievement for getting all the diamonds. Quality: - Make the game progressively harder. - Reduce the quantity of minerals by depth (at the beginning more and at the end less) New Buffs - Make buffs (only positive) - Make autogenerated buffs appear inside the tunnel. Special: - To be discovered??