SideDrop is a sidebar idle game where you chip away at increasingly difficult block formations while purchasing upgrades and discovering new ball mechanics. The core loop involves breaking through stages, earning currency to enhance your destruction capabilities, and experimenting with different ball types to find efficient strategies. It's ideal for players who want a low-pressure, minimalist distraction that runs alongside their other activities.
About this game
A block breaking idle game at the side of your screen. Break through progressively harder rows of blocks as you buy upgrades and unlock special ball types.
What players are saying
▲ Recommended4 hrs
Simple but very entertaining. I like the fact that you can adjust the windows so that you can have it running in the background and still be able to see the game.
Would really recommend it if you like idle games.
Grid & window systemGrid dynamically adjusts to window size — block size, column and row count all respond to resizingBlock size presets (60/80/100px) selectable in-gameAdd/remove columns and rows with dedicated buttons (with custom icons)Window position snap presets (corners and edges)BallsReplaced ball lifetime with a bounce count system — balls start with 1 bounce and upgrades increase itBall size scales with block sizeSpecial ball types (5 implemented)Beach ball — larger ball with more bouncesGhost ball — passes through blocks, damages all it crossesLightning ball — chains to 4 additional blocks after the initial hitBomb ball — grid-based explosion on impact affecting surrounding blocksMulti ball — spawns additional balls on each hitDropper types (5 total)Auto dropper — original, drops balls automaticallyLaser — rotates toward targets and fires a beamShotgun — fires 5 pellets in a spreadMortar — delayed arcing projectile with explosion on landingSniper — high-damage single target, mid-late game unlockUpgrade treeFull spatial grid system — upgrades placed on a 2D grid, unlocked by adjacency to purchased nodesBlock HP & economyHP scaling uses a blocks-spawned-per-level system (grid-width-independent)Minimum reward of $1 per block, scaling with HPMultiple economy balance passes based on live earnings logsUI & panelsStats panel: playtime, blocks destroyed, balls spawned, damage dealt, currency earned, crits, current build statsConfig panel: volume, window opacity, always-on-top, FPS limit, language selector, color pickers, health color mode, hide HP label toggleAll panels resize with the game window, have scroll support, and a close buttonPanels toggle closed when clicking their button againCustom dark-themed style on all panelsWelcome/tutorial popup on first launch explaining controlsCustomizationBlock fill color pickerBackground color pickerHealth color mode (block color shifts by HP %)Hide HP label toggleLocalization8 languages: English, Spanish, Portuguese, Fren...