DEBRISVERSE traps you in a space salvage operation where you crush orbital debris for credits toward a massive $100M debt. Between runs, roguelite upgrades compound your destruction rate while you chase answers about the corporation's sinister agenda. It's built for players who enjoy incremental progression layered with narrative intrigue and multiple endings to discover.
About this game
The debt is a trap. DEBRISVERSE is a sci-fi incremental sim where you crush space debris for profit. Use roguelite upgrades to accelerate destruction and pay off your $100M debt. But this perfect workplace has a dark secret. Uncover the system's conspiracy across 7 unique endings.
Players, last 37 days
Peak 35 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended1 hrs
This is a fun incremental game with unique mechanics! Not to mention multiple endings to the story. I've gotten one ending so far and I'm working to see what else I can find.
I really like the roguelite upgrade element combined with the incremental upgrades. It makes each run feel unique.
If you're a fan of incremental games, definitely check this one out!
More depth than appears on the surface with several "endings" that overwrite your save and act as a pseudo-prestige. I only found about half of them, which are the basic ones.
Patch v2.1.1 is now live. we have implemented bug fixes and improvements primarily related to Cores. Bug FixesGuaranteed Transplant TicketFixed an issue where players couldn't select a specific slot when using a Core that has the same effect in multiple slots as the source material.You can now select individual slots, and the chosen slot's effect (including its exact numerical value) will be transferred exactly as is.Core Special Effect Values Displaying Too Many Decimal PlacesFixed an issue where numerical values in the list would sometimes display as long decimals like "23.400002%" when filtering Cores by Special Effect.This mainly occurred with the following effects:Damage NullificationDamage ReductionDouble CreditsNullify & DestroyInsta-Kill DamageAll values will now be rounded and displayed to one decimal place.Core Enhancement Bonus Value DisplayFixed a visual discrepancy where the value in the Core List (e.g., "+251.1") and the value at the top of the screen (e.g., "+2.511") appeared to be different.The Core List will now display the value using the same format as the top of the screen (+2.511).ImprovementsLag When Enhancing Massive Amounts of Cores at OnceImproved an issue where the game would freeze for a long time when selecting and enhancing tens of thousands of Cores at once.Batch selection via "Select All" and executing enhancements are now significantly faster and smoother.We have confirmed that batch selecting and enhancing 60,000 Cores at once works without any issues.Prestige Shop DisplayWhen "Special Reward Rate UP" and "Special Reward Multiplier UP" reach their maximum limits (including limits increased by the Skill Tree), the stock will now display as "Max Limit Reached (incl. Skills)" instead of "0".OtherAdjusted minor UI details on the Core screen.
Today, we have released Update v2.1.0. In this update, we have added the new "Codex" feature and quality-of-life (QoL) improvements for Core farming. Below are the details of the changes: New Features CodexAdded a "Codex" tab to the Stats screen (unlocks through progression).The Mega Debris and Component Codex can be viewed after reaching the endgame content.Added a "?" icon to the Signal Beacon on the pre-sortie screen. Click it to view the Mega Debris Codex. Core FilteringAdded a Special Effect filter to the Core List and Core Enhancement screens.Selecting a Special Effect automatically sorts the list so that the highest values appear first.The corresponding Special Effect is displayed on the list while filtering. Batch Selection for Core EnhancementConsolidated batch selection options into a single menu.You can now use "Select All" (Excluding Special Effects / Including Special Effects) or select by Rank. Other Fixes & ImprovementsYou can now toggle the lock ON/OFF even for equipped Cores.Added a "%" symbol to the quota completion rate on the Title screen.Fixed an issue where players could not enter the Drone screen while at Rank 1 after prestiging.Fixed a visual bug on the Home screen where the monitor would clip behind other objects during the stats zoom-in animation.Thank you for your continued support!
Dear Players,Today, we have released the first major update for this title since its launch. This update introduces end-game content and new features, along with several system expansions. In conjunction with this release, we are holding a 10% off sale.The main additions in this update are as follows:1. End-Game Content: Special Isolation Ward Beta (Mega Debris Rush) We have implemented a high-difficulty end-game mode where multiple Mega Debris attack in continuous waves. This mode is unlocked by selecting "Continue" on the end card after reaching Ending No. 7.For those who have already reached Ending No. 7:If you have clear data saved after reaching Ending No. 7: -> You can select "Continue" by loading your clear data.If you reached Ending No. 7 but returned to the game without saving: -> Please view Ending No. 7 again and select "Continue" on the end card.2. Mega Debris Cores (Hack & Slash Elements) We have added a feature to equip and upgrade a new item, "Mega Debris Cores," which drop upon defeating Mega Debris in the Special Isolation Ward Beta. Synthesize and upgrade cores, and combine special effects to create your own unique cores. Find your preferred customization to conquer the Special Isolation Ward Beta. You can take screenshots of your cores using the "Capture" button. Feel free to share them on social media.3. Prestige We have implemented a Prestige feature that allows you to reset your player rank in exchange for permanent upgrades upon fulfilling specific conditions in the end-game content. Moving forward, the three-choice upgrades upon leveling up will be replaced by the Prestige upgrade shop. By eliminating RNG elements, you can upgrade according to your own preferences.4. Other Additional Systems and Content We have implemented the following features to expand the gameplay experience and provide long-term goals:Tool Limit Break: Unlocks the performance cap of existing tools.Title System: Earn and equip titles based on in-game achievements.Addition...
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