Thank you to everyone who played 1.0, left a review or sent a bug report. Most of this update comes straight from what you told me. Special thanks to Melt for the great suggestions and reports! The patch notes below are a summary of smaller patches already in-game that I've been pushing over the weekend. Let's go: Roguelike EnhancementsDraft Rerolls: you now get as many rerolls as revives, and you can spend them on any draft.Restart Run: in roguelike mode, the pause menu now has a Restart Run button. It starts a new run on the same difficulty.Fix: enemies are rerolled whenever a run ends. This covers winning, dying, quitting and restarting. Before, only "Run again" rerolled them. Achievement One More Chance now matches its name: win a Roguelike run using no more than one revive.Clearer difficulty descriptions. Roguelike Balance ChangesLevel 3 balance: smoother difficulty curve. Level 3 was a wall that was harder than Levels 4 and 5, mostly a huge flood of Calm Souls.Skills buff: increased the base stats of some weak skills: Dash, Lantern, Momentum. Also buffed the % increase upgrades (Beam Damage, Extra Souls) from 10% to 30% per level.XP boost on lower difficulties: Easy gives +25% XP and Normal +10%. Easy and Normal spawn fewer enemies, so you were reaching lower soul levels than on Hard. Hard stays the same and keeps its elite-hunter souls as the reward. Story Mode Balance ChangesNerfed low-level farming. Waiting after the portal opens used to pay out more and more the longer you stayed, so farming early levels was a (boring) exploit. Now enemies that spawn after the portal opens get tougher every 30 seconds. An overpowered build can still stay for a while, but not forever. If you die, you lose your unbanked souls, so don't get greedy. Bug FixesFixed the Talent Tree camera not panning as expected. You can now also move the camera with left and right click. QoL FixesOpacity setting: you can lower the projectiles/skills opacity to see the screen more clearly.Fixed ...
Hi all,So excited to finally have this game out. It’s been a blast making it, and I’m super happy with the end result. I hope you all enjoy it!The game is 2.39$ at launch, and for now we will keep the free demo where you can try the game.Here what’s new:NEW Skills: The Reaping BranchGilded / Glacial / Ember Souls: some enemies spawn marked. Gilded drop bonus souls, Glacial burst into a freezing nova, Ember leave burning ground where they die.Lantern Light: your lantern now radiates, and enemies inside take extra damage. Scales with Lantern Radius / Damage Mult.Soul Spark & Soul Splinter: beam kills can throw a soul bolt or fork a splinter beam into a second target.Reaping Hour: periodic sweep pulls every loose soul on the field to you. Portal gamble still applies while the portal is open.Momentum: kills without taking damage stack a growing damage frenzy: lantern brightens, beams thicken. Resets when hit.Talent Tree RebuildExpanded to 101 nodes / 207 ranks across 8 identities: Dash, Soul Shield, Bomb, Beam trunk, Summon, Soul Ball, Defense/Economy, and Reaping. Cheap early, deep commitment late.2 new skill pillars: Soul Shield (orbiting wards that absorb hits, with size/radius/repulsion/nova upgrades) and Soul Ball (bouncing reaper ball with lifetime/radius/split/twin upgrades).6 new passives: Dash Trail, Dash Damage, Summon Explode, Summon Elite, Bomb Freeze, Bomb Burn — all at the tips of their branches.44 Achievements Online and OfflineProgression, bosses, elites, roguelike & daily, tree mastery, reaping feats, plus hidden ones.Account-wide, never go backwards, earnable offline and synced when Steam comes back.New Achievements panel from the main menu: completion meter up top, Hide completed toggle, and stable sorting.Level 20: The FINALEThe final level is a cool final boss fight. Built for your full build. Come prepared. No spoilers.Roguelike & Daily ModesRoguelike: a fresh run every time. No persistent tree. Draft your build as you play: pick one talent card af...
Hi Soul Reapers,We have completed the game, and are really happy about the final result. Can’t wait till you all play it.We’ll be releasing in 3 weeks exactly, September 25th stay tuned!For now, you can watch the new trailer: Alex