ArcaneBound combines pixel-art aesthetics with bullet-heaven action, where you amass familiars and rare cards to construct progressively powerful builds against endless monster waves. The core loop revolves around leveling up, experimenting with card synergies, and discovering new familiar combinations to handle escalating difficulty. Fans of survivors-like games seeking character progression depth and build variety will find substantial replay value here.
About this game
ArcaneBound is a pixel-art bullet heaven action RPG. Collect familiars, defeat hordes of monsters, gather rare cards, level up, and create increasingly devastating builds.
A small update for the demo.Patch 0.1.2:Improved skill upgrade displayMinimap icons now disappear when a point of interest can no longer be activatedAdded missing stats to the statistics listAdded a loot logEnemies now spawn in greater numbers and faster when the player outlevels an areaVarious UI bug fixesHave fun!
I've prepared a major update for the Steam Bullet Fest. I hope you'll enjoy it.Patch 0.1.1:Added the equipment system to replace upgradesRemoved the upgrade success / failure systemReduced the maximum number of active cards to 6Added an indicator when the portal opens after defeating an eliteAdded usage indicators on MVP and familiar spawn areasAdded a reminder for the return to camp buttonAdded the 3 jungle areas, along with their enemies, cards, elite and MVPAdded unique attack modifiersNPCs that improve cards and equipment must now be unlockedThe interact key is now required to open waypointsAdded familiar discovery icons to the minimapAs progression has changed significantly, a new save file is required.Feel free to share your feedback or suggestions on Discord or the Steam community.Have fun!
Three unique abilities. Three familiars out of the 15 planned, and 12 upgradeable cards. Experience the entire first region of the game and all progress will carry over to the full release.
Posts come from Steam's official announcements feed.