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Vostok Inc.

Vostok Inc.

by Nosebleed Interactive · Published by Wired Productions

Price $14.99
Avg Players 3
Released Jul 26, 2017
ActionBullet HellCapitalismCasual
View on Steam ↗

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Vostok Inc. pairs space-themed shooting with idle game mechanics, tasking you with piloting a ship to gather resources and upgrade your galactic corporation. The game emphasizes passive income generation and upgrades over active play, though reviewers note the shooting segments feel disconnected from the progression loop and the grind can feel tedious without engaging moment-to-moment gameplay. Best suited for players who want a low-effort clicker that doesn't require constant attention.

About this game

What players are saying

▼ Not recommended 4 hrs
Don't let the trailer fool you - this is a cookie clicker game; not much in the way of good gameplay sadly.

Not a terrible way to pass time but certainly not particularly engaging.

Also, DO NOT buy this unless you have a controller to play it with, keyboard is a mess.
70 found helpful Steam ↗
▼ Not recommended 30 hrs
Vostok Inc. is the combination of a mediocre SHMUP and a mediocre idle/incremental game.

Edit to add detail:

A lot of my play time was spent idling to gain cash since you don't gain cash when the game is off and it would take a lot of grinding to advance. If the grind is fun, then I'm OK with grinding. It is not fun in this game.

Travelling is tedious, and you have to do it constantly to upgrade buildings on different planets. I'd like for either a) travelling to be more fun or b) to be able to upgrade without travelling.

The camera is awful. Most of the time my ship would be at the leading edge of the screen while travelling so I couldn't see what was coming. Often times I'd be surprised by colliding with an enemy and dying instantly.

So many times my view would be obscured by text or a results window (after a challenge) while enemies are attacking. If you're going to force an unskipable results window in front of the view then at least make it so enemies don't spawn while it's being shown.

The weapon variety was good, but I found most of them to be useless. If there's a variety of weapons to choose from then I'd prefer to be able to pick the weapon that fits any given situation rather than just select the most powerful (which is a gun that fires unicorns in this game).

There are a lot of upgrades for buildings that are expensive yet completely useless because if you can afford them then you can afford better buildings/upgrades that produce way more. So I think that the idle portion of the game needs to be re-balanced.
30 found helpful Steam ↗
▼ Not recommended 16 hrs
Edit Januar 27th 2018: The developer has asked me to update this review as they have fixed some of the issues I've listed. I am not going to alter what I originally wrote as that stands as a review of the product I played at the time.

They seem to be continuing to work on the game so I recommend checking if the issues I have listed have already been fixed before making a desicion on buying the game.

The dev said they have implemented key bindings which will go a long way to elliviate the biggest issue I had with the game.

if any more updates are made you might find info from the comment section of this review where the developer has been posting a bit.

I also ran into another issue with the game where if you full screen the game on a 16:10 resolution it breaks the UI, this has not yet been fixed as of this writing according to the devloper and it is not "top priority" to fix it. This was a game breaking bug for me as I was unable to revert the change after it was done.
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This is a first impressions review after having played the game a few hours.

My experience with the game is a bit mixed. Its a fun little incremental game about watching number grow as you explore the galaxy and build up production buildings on the planets you find. You fly around in a ship which you can upgrade as you fight a never ending onslaught of enemies.

While the core game play loop is great this game has a SEVERE case of console port going on.
* There are no graphics options.
* You can't change resoltion (all you can do is ALT+Enter to enable windowed)
* You can't use multiple saves
* The menues are a mess
* The controls are nonsenseical and can't be rebound.

It's painfully obvious that the entire game has been made to be played with a controller and ZERO thought went into porting it over to keyboard. Playing dual joystick shooters on mouse/keyboard was never great, but it has never been this bad either.

There is no mouse support, swapping weapons can only be done with IJKL, forcing you to move your hands to a random place on the keyboard, boost is set to RIGHT shift; a button I haven't clicked for a game ever before. Swapping between tabs in the menus uses Shift and Control, something I had to ask the forums to find out.

The game also have some issues with turning on and off controllers while the game is on, so if you run into that I recommend restarting the game.

All of these problems should be trivial to fix with a patch, but until that happens I recommend getting this game ONLY if you play with a controller and you don't mind the lack of a proper options menu.

It's a real shame that developers treat the PC platform like this. If you really have no clue how a PC game should be designed, why not consult someone who does before you release the game?
19 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

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