Hello to anybody and everyone reading this. I am confident that to say that the demo is officially really finally done. There will be no more updates for the demo after this (unless something soft-locks players). Everything I want to showcase is in here worth around 2 hours of gameplay. The demo holds about 20% of the full game, so this is quite an overkill. However, behind the scenes, it was mostly me establishing systems that I can maintain and streamline to the finish goal. I am happy to say I did that pretty okay for my standards. Most of this big update was actually released two weeks prior, as per usual, for testing purposes. This demo SHOULDN'T have any major game breaking bugs. Thanks to my awesome community of viewers and friends for testing my game. It has been a long 9 month journey, and now I will spend next 3 months feverishly working on the full game. Thanks to my 8 years of art experience, I am confident I can push out my vision. The next 3 months are very important for this game's success outside of development. So please shill this game for me. Just jokes of course, but no really tell everyone you know about this game, especially fans of horror and bullet hell. What this official update contains:Updated Exploration RoomsTwo New FightsMap SystemShop and Coin SystemInventory System UpdateUpdated VisualsUpdated Cutscenes and Sequences for HerA lot of optional dialogueUpdated Music and Loop-abilityUpdated Font UsageSomething uncomfortable at the end of the demo.
Narcissist Tail 1.5 Demo UpdateSo technically, the large chunk of this update was done about three weeks ago, but I wasn't confident to call it the 1.5 update because I knew there were going to be a lot of bugs. And I was right. Oh my god there were so many bugs.Thankfully I have a very disgustingly awesome community that play-tested plenty for me to find issues. I am sure this 1.5 Demo Update will continue to have bugs as my code is very. Not good. But there shouldn't be any game breaking bugs! Hopefully!What this Update Has:SECRET BOSSUpdated Fight MechanicsIntensive Dialogue Indicator SystemA LOT of dialogue text for all characters currently available.Lore and themes and such.New RoomsProper Starting Intro Area (scary)Non-invasive Tutorial SystemsUpdated ArtworksWorking Save SystemDavid can be green.The biggest part of this update is the implementation of a Secret not-so-secret Boss. I worked about 50+ hours on developing the fight and maybe another 12+ hours fixing and cleaning bugs involving this secret boss. Overall 70+ hours worked on including factors that influence the game regarding the secret boss.The introduction of the Dialogue Indicators has been thoroughly developed and SHOULD work as intended. 40+ hours on this, it's actually a very dynamic system held by simple string and cheese. But it works and is scalable/reusable. It just involves a lot of artistic and manual crafting by me per sprite.The new Fight Mechanics are an overall improvement and players can crit if they click on enough Battle Targets. It's much more responsive and engaging than my previous "maximum 5 damage" system.Added A LOT of visual flare and polishing to make it feel more dynamic during fights.Introduction to new rooms that will expand the map size and give a feeling of vastness instead of just a straight path. Now it's designed to go West or East rooms! Though the Demo currently only has west rooms for Matthew's layer, sorry!The introduction to my game feels much more interesting...
Hi to anyone reading this. The last update post was 1.14 and I am talking about 1.25 now, so a lot of things have changed since then. The gist is that I fixed a lot of bugs revolving around Esc Menu and Starting Screen Menu. Esc Menu would be buggy in battle scenes. I added a Gore Censor that works as intended. The save system was also buggy because it had ONE incorrect line of referencing the old system. Which would wipe out the first save slot every time. Also tweaked a bunch of dialogue and adjusted proper dialogue timings for dozens of places. Basically polishing them. Fixed a few physic bugs revolving around the TreasureChest inventory as well. Added set up preparations for other systems that will expand exploration (more rooms left to right), a shop system, and a interaction token system. Next update will probably be the biggest one.
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