OKAY. This is actually the true final demo update of 3.12. Worry not, I did not spend a month just doing demo stuff, I was implementing full game features. All of Matthew's rooms are pretty much done BUT. They are not in the demo on purpose. The purpose of this true final ultimate demo update of 3.12 is to implement a Fishing Minigame! That basically shows the core aspects of it all. Right now, it is completely pointless! You get nothing besides a cool soundtrack and how the fishing minigame mechanics work. But it will have a true purpose in the full game. Also I was fixing some really nasty bugs that were hidden. There was vulnerability inside David's fight where it would crash because of the special dialogue sequences. Hopefully, it should all be fixed. Anyways, this build is completely ready for October 19 which will be Steam Next Fest and I must work hard on finishing the full game and marketability and advertising for it. I recently went to a convention and met long time friends, made new friends, and met a lot of other furry game developers. Furry game developers are on another level; each game's demo I played was crazy and done with so much passion. It really motivates me because I want Narcissist Tail to be just as awesome. Anyways, I am planning on releasing this game on January 4. I keep pushing it back a little bit but I am adamant about January 4 unless I really really really messed up. I am being serious about my 50-60 hour work weeks solely on game development. Thank you for all of everyone's interest, sincerely. I was looking back at all of the hard work and narcissistically thought to myself "wow, my game is really shaping up to be a potential small hit". Of course, a game's popularity isn't always about the quality or effort put into it, but more so of how you market. So I will be doing that as well. See you all during release date. I believe from the bottom of my heart that I am making something really cool and I want to share it with as many peopl...
TLDR:Narcissist Tail reached over 1000 wishlists! Woah.Pomfy most likely needs an extra month to work on NT.Map Creature Thing (Goopy) has proper tuning of difficulty and difficulty modes.Made Secret Boss easier to understand what to do.Next update will have Fishing Mini-Game for October Steam Next Fest.Next update is for preparation for October Steam Next Fest. Hi to anyone reading this. I'm posting a demo update, even though I think I said the last update was the very last update for the demo. The reason why is because the demo still needs a bit of polishing! NT (Narcissist Tail) was in a steam community event called Anthro Festival; I was able to enter at the very last minute and am very appreciative to get in. As a result, we reached over 1000 wishlists (almost 1100!!) which is insane to me, because like. I have no clue what I'm doing. So surely that must be an impressive feat for a solo dev and artist and writer and etc etc. Except for music, Bungex composes everything under my guidance and holy %%$% is the music amazing. I wish I could share it now, but that would be omega spoilers. No really, the music is going to make NT feel like a better game than it is. But because the music is so good, I feel like I need to actually create extra scenes and moments that really sell the emotional parts of the story. So that means I am PROBABLY going to take an extra month to work more on NT. Anyways, I'm posting this demo update because I had to adjust some difficulty curves for that one fight with the map and the creature. That little guy now has proper difficulty modes adjusted and fine tuned. I watched several people give up on my game because it was too hard and I think that is definitely negligence on the dev, which is me. No I will not be nerfing things to the ground or adjust my game design or philosophy based on players who need help or players who are insanely good. But I should be more considerate to pacing and atmosphere for all skill levels. I am meticulous abo...
Hello to anybody and everyone reading this. I am confident that to say that the demo is officially really finally done. There will be no more updates for the demo after this (unless something soft-locks players). Everything I want to showcase is in here worth around 2 hours of gameplay. The demo holds about 20% of the full game, so this is quite an overkill. However, behind the scenes, it was mostly me establishing systems that I can maintain and streamline to the finish goal. I am happy to say I did that pretty okay for my standards. Most of this big update was actually released two weeks prior, as per usual, for testing purposes. This demo SHOULDN'T have any major game breaking bugs. Thanks to my awesome community of viewers and friends for testing my game. It has been a long 9 month journey, and now I will spend next 3 months feverishly working on the full game. Thanks to my 8 years of art experience, I am confident I can push out my vision. The next 3 months are very important for this game's success outside of development. So please shill this game for me. Just jokes of course, but no really tell everyone you know about this game, especially fans of horror and bullet hell. What this official update contains:Updated Exploration RoomsTwo New FightsMap SystemShop and Coin SystemInventory System UpdateUpdated VisualsUpdated Cutscenes and Sequences for HerA lot of optional dialogueUpdated Music and Loop-abilityUpdated Font UsageSomething uncomfortable at the end of the demo.
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