Cannon Clicker combines clicker mechanics with light strategic depth in a WWII framework. You'll manage three separate currencies to upgrade units, expand a skill tree, and automate your forces to assault enemy positions. Best suited for players who enjoy the steady progression of idle games mixed with tactical unit composition decisions.
About this game
Build your army from nothing to military supremacy! Cannon Clicker blends addictive idle clicker action with real strategy in a WWII setting. Expand your skill tree, juggle three currencies, and command infantry, tanks and aircraft. Crush the enemy base and dominate every battlefield!
Players, last 30 days
Peak 2 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended0 hrs
So, I received this game from the devs, but... It just is not fun. The grind required to even get past the first level is rather unfair and unearned by the game itself. Then when you finally get past the first level and get a new character, you can't even use them without spending even more resources. I had to repeat the first level approximately 12 times with no real changes in how it went before I finally got to the second one. This just was a very unenjoyable experience, but maybe it'll be better once it is actually released.
Terrible game. I gave it too much time and can't get my money back. Avoid at all costs. Should be a free mobile game with ads and even then it would still be terrible value for money.
This update introduces improvements to vehicle balance, rewards, and battlefield behavior: Increased the Anti-Tank unit's attack range. Increased Tank damage against Armored Vehicles. Increased the Tank deployment cooldown. Disarmed enemy mines now disappear from the battlefield and play a new visual effect. Tanks and Armored Vehicles now spawn closer to the center of the battlefield, making their deployment easier to see. Improved how units navigate around one another, reducing crowding and blockages. Added a one-time Ammo reward for the first victory on each level. Added a repeatable Ammo reward after every battle that ends in a draw. AA defenses are now purchased with Ammo instead of Fuel. Their pricing and purchasing behavior have also been corrected. Tanks and Armored Vehicles can now be deployed immediately after the previous vehicle is destroyed, without waiting for its wreck to disappear. Improved environmental details across several maps.
This update introduces several gameplay fixes and balance improvements: Added a START button to the tutorial. Improved level visibility. Fixed base HP bars appearing outside the screen on multiple maps. Infantry units now spawn with better spacing instead of stacking in one spot. Base HMGs no longer target bombers. Improved Anti-Tank fire rate and range. Added new active limits for Mortars and Anti-Tank units. Reworked campaign balance. Level 1 is now easier, while subsequent levels become progressively more challenging, with a much tougher endgame. Enemy mines can now be disarmed for a limited time. If not disarmed, they become armed and detonate when a unit is nearby. Updated mine placement across multiple levels.
Teeeen-hut!At ease, soldiers - actually, no. Nobody's at ease today, because this is the big one - Cannon Clicker, our incremental battle game, is out NOW in full on Steam!The free demo was basic training, maggots - this is the real war. Take command of infantry, tanks and aircraft, fight your way through the full campaign, climb the expanded skill tree, and juggle three currencies on your way from one lonely cannon to total military supremacy.Enlist during premiere week and you'll deploy with a 15% launch discount. That's not a request, that's an order of exceptional value!And when the dust settles, report back to command! Drop a review and comment your impressions - your intel wins wars, and it tells new recruits where the action is.Now move out and start clicking!Diiiiiismissed!
Posts come from Steam's official announcements feed.