Watch adorable slimes multiply and bounce across your farm while you attend to real tasks—this desktop idle game runs passively in the background, letting you check in on your growing herd between work sessions. Simple automation and collection mechanics provide gentle progression without demanding active attention, making it ideal for anyone seeking a relaxing companion game rather than a time sink.
About this game
A cozy desktop idle game where cute slimes bounce around your tiny farm while you work or study.
Players, last 30 days
Peak 4 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended18 hrs
I played for around 18 hours, but I do not think I will continue playing in its current state.
Tiny Slime Farm is visually charming and has a genuinely good concept. You grow crops, turn them into food, attract and raise slimes, fuse them into higher rarities and gradually expand your farm. The collection system is interesting, especially once you start discovering the 4★ and 5★ slimes.
Unfortunately, the game does not really work as a desktop idle game.
Crops grow very quickly, but there is no automatic replanting. This means you constantly have to return to the game to harvest, plant again, cook food and feed your slimes. There is a companion that can collect finished crops, but since you still need to come back and replant everything manually, it does not solve the main problem.
The slimes also seem to be hungry almost constantly. When they are unhappy, their evolution stops and they no longer produce gems, which are required for buildings and other purchases. As a result, you rarely feel like you are building a comfortable food supply or developing your farm. Most of your time is spent simply keeping everything running.
Instead of being a small game that quietly sits at the bottom of your screen while you work, it constantly demands your attention and becomes distracting very quickly. The smallest window size also makes some elements difficult to click, so it needs to take up more screen space than similar desktop games.
This is not a bad game, and the foundations are genuinely promising.
It is a very small indie release, so I hope the developers continue improving it... However, the current lack of automation makes the main gameplay loop far too repetitive and time-consuming for an idle game!
Various UI and gameplay-related issues have been fixed. #### Fixes * Fixed an issue with the clickable area of decoration images in Edit Mode. * Fixed an issue where top menu buttons (such as Frame Mode) could be clicked while placing or moving objects. * Fixed an issue where food quantity text could appear outside the frame in Frame Mode. * Fixed an issue with May's second thought text not displaying correctly. * Fixed an issue where May could still be interacted with after using **Find May** while she was sleeping, even though she was not visible. * Fixed an issue where some text could appear outside the frame in Frame Mode. * Fixed an issue with crop growth time calculations based on planting scale.
🌱 May Has Arrived at the Farm!The protagonist, May, has finally arrived on the farm.May now wanders around the farm, spending time with the slimes, checking on the crops, and bringing little moments of life to your daily farming.The farm has become a warmer and more lively place. 🛠 Other Bug FixesFixed an issue where silhouette buildings could sometimes not be clicked.Fixed an issue where the crop planting window would unexpectedly close during the tutorial, preventing progression.Fixed an issue with incorrect cursor icons.Fixed an issue where purchasing slimes would continue in the background if the "Purchase Until Target Rarity" window was left open.Fixed an issue where returning slimes did not correctly restore their original rarity. We hope you enjoy your farm with May!Thank you, as always, for your valuable feedback and support.