▼ Not recommended
18 hrs
I played for around 18 hours, but I do not think I will continue playing in its current state.
Tiny Slime Farm is visually charming and has a genuinely good concept.
You grow crops, turn them into food, attract and raise slimes, fuse them into higher rarities and gradually expand your farm.
The collection system is interesting, especially once you start discovering the 4★ and 5★ slimes.
Unfortunately, the game does not really work as a desktop idle game.
Crops grow very quickly, but there is no automatic replanting.
This means you constantly have to return to the game to harvest, plant again, cook food and feed your slimes.
There is a companion that can collect finished crops, but since you still need to come back and replant everything manually, it does not solve the main problem.
The slimes also seem to be hungry almost constantly.
When they are unhappy, their evolution stops and they no longer produce gems, which are required for buildings and other purchases.
As a result, you rarely feel like you are building a comfortable food supply or developing your farm.
Most of your time is spent simply keeping everything running.
Instead of being a small game that quietly sits at the bottom of your screen while you work, it constantly demands your attention and becomes distracting very quickly.
The smallest window size also makes some elements difficult to click, so it needs to take up more screen space than similar desktop games.
This is not a bad game, and the foundations are genuinely promising.
It is a very small indie release, so I hope the developers continue improving it...
However, the current lack of automation makes the main gameplay loop far too repetitive and time-consuming for an idle game!
Tiny Slime Farm is visually charming and has a genuinely good concept.
You grow crops, turn them into food, attract and raise slimes, fuse them into higher rarities and gradually expand your farm.
The collection system is interesting, especially once you start discovering the 4★ and 5★ slimes.
Unfortunately, the game does not really work as a desktop idle game.
Crops grow very quickly, but there is no automatic replanting.
This means you constantly have to return to the game to harvest, plant again, cook food and feed your slimes.
There is a companion that can collect finished crops, but since you still need to come back and replant everything manually, it does not solve the main problem.
The slimes also seem to be hungry almost constantly.
When they are unhappy, their evolution stops and they no longer produce gems, which are required for buildings and other purchases.
As a result, you rarely feel like you are building a comfortable food supply or developing your farm.
Most of your time is spent simply keeping everything running.
Instead of being a small game that quietly sits at the bottom of your screen while you work, it constantly demands your attention and becomes distracting very quickly.
The smallest window size also makes some elements difficult to click, so it needs to take up more screen space than similar desktop games.
This is not a bad game, and the foundations are genuinely promising.
It is a very small indie release, so I hope the developers continue improving it...
However, the current lack of automation makes the main gameplay loop far too repetitive and time-consuming for an idle game!
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