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Aluminium City

Aluminium City

by Hadamant

★ 100%
Price N/A
Avg Players 0
Reviews 4
Released Jul 15, 2026
3DAutomationCasualClicker

Media

Video
Screenshot
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Transform a recycling operation from bare-bones scrap business into an automated empire. Crush cans for raw material, reinvest profits into machinery and robots that handle the work for you, and gradually eliminate your debt through smart upgrades and expansion. The appeal lies in watching idle automation compound over time as your passive income grows.

About this game

Players, last 30 days

Peak 2 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 2 hrs
As someone who played a lot of incremental games, this is definitely a standout title for me. Part of that might because I've come to love janky vibes-based games with an eery undertone (very much reminds me of Berry Bury Berry), but as long as you don't have an issue with this subgenre, you'll IMO likely enjoy yourself!
1 found helpful Steam ↗
▲ Recommended 5 hrs

Pretty good, but with setbacks


Good progression, neat gameplay setting for an incremental, but can draw people away for clicking/walking too much


Progression is mostly upgrading base stats, but they manage to feel impactful and worthy at the cost of more clicking. But you wont have to click too much if you balance your upgrade purchases along with automation properly. You'll be unlocking different buildings with respective upgrades/different resource focus and have to walk to them to access their shops.
Plus there's an exploration element to this game. There isnt much to explore, but it felt like a nice diversion while waiting for automation to do its thing.

But for all that walking there are no speed upgrades (no sprinting/bhopping either), and only way to remotely open shop upgrades is to reach mid-game and obtain a device which does exactly that. Catch is, you can only open them once per 2.7 minutes and not all shops can be accessed with it right away, device must be upgraded to reach other shops. So game might feel tedious in that regard, still going from shop to shop because device is recharging, and only upgrade that can improve that is weak, click based and unlocks pretty late.

Then there's story. It's here, but i dont care, i'm not the one for reviewing lore sorry xd

I can draw parallels with robl*x incrementals here, but that would be too insulting. Especially since this one does a bit more than just base stat upgrades. Game's launch was very unpolished ("upgrade UI"-wise and other bugs), but the incremental parts that matter were executed pretty well.
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Version 1.0.2

31 days ago
Changes: -Added more statistics in the statistics menu. -Calling device recharge rate: 0.5%/s -> 0.6%/s. -Battery Charge upgrade: 0.02% per click per level -> 0.03% per click per level. Fixes: -Fixed issues with hovering texts. -Fixed issue with some upgrades. -Fixed issue with Daniel's house doubling and changing collisions. -Fixed some level display texts for some of the upgrades. -Fixed a few typos.-Fixed can not spawning after buying the final can tier upgrade.

Version 1.0.1

32 days ago
-Fixed player completing the same objective multiple times, often leading to softlock. -Fixed text display for some holy upgrades. -Fixed limited edition cans not showing as discovered.

Aluminium City 1.0 coming in 1 month!

97 days ago
-Various new people to interact, dozens of new upgrades to buy.-20+ New types of cans to collect and crush. Some are special, and are worth more!-Various new types of automatic can presses, new smelters that will produce molten aluminium, and more new things to improve your factory.-Expanded lore. Talk to the people and find the story behind Aluminium City. Enter your house, and find what happened to your wife and kid.-Various new original music tracks that I will upload to my YT channel once I release the game.The development has been difficult as this is my first 3D game and first time using blender as well. I will work hard to have the full game by july but it might release on august if I find more difficulties in the development. I hope you understand how hard it is. And please wishlist the game!Also, the game will cost $5, and with a release discount of 20%!

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

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