Auction House lets you build a guild of crafting characters gathering resources and refining gear while manipulating an AI-driven market. The idle loop relies on managing multicraft procs and monitoring price fluctuations to monopolize profitable trades, though the execution leans heavily on clicking and repetitive resource management. Players familiar with MMO economies, particularly World of Warcraft's trading systems, will find the familiar framework appealing despite current balancing issues and quality-of-life limitations.
About this game
A fantasy economy simulator and idle crafting game. Build a massive guild of alternate characters to gather resources, refine epic gear, and manipulate a fluctuating AI-driven Auction House. Chase rare multicraft procs, monopolize the markets, and watch your gold go to the moon!
What players are saying
▲ Recommended1 hrs
It is a neat game. I feel it is lacking something, Feels a lot like a clicker simmulator. Also Needs QOF addons like one click collect all auctions.
After playing world of warcraft for so many years and coming across this game kinda gave me the old skool vibes, i did encounter a problem and within no time the developer was on it and the problem was fixed (kinda rare these days) cant wait to see if there will be any additions or more content in the future
Nice game. Def has AH feel from WoW. Couple key fixes needed
1. Need to withdraw more than 100g/Products at a time in the guild bank. Need to make new batch options, 500, 1k, 10k, 100k, 1m and withdraw all. 2. Once you hit 70 ranks in wizard, everything then turns to 1gold purchase per rank, which then breaks the game. that part needs to be fixed. 3. On the Kingdom Taxes, make it so the taxes have dimishing returns, where you can only tax so many times over a certain peroid per character, so its not infinate money to add a challenge. 4. Create an exp generator that levels up the ranks as well instead of just spending money to rank up. 5. Instead of endless ranking up, add gear to wear when you craft on charcters to add perks.
just some fun fixes. game has potential in the future if devs decides to expand on it. other than that, once you hit mage, its a 3-4 hour game to max money, then just play with the other characters for enjoyment to see the rest of the content.
Hey all, thanks for the Steam feedback — a lot of this came straight from your reports. Any issues let me know on this post or the forum. Open to your ideas to improve the game also.HighlightsMassive profession expansion — ~250+ new recipes and late-game crafting chains across the job treesNew Guild Hall tab - manage your characters easier late game + Auto Deposit to Guild BankNew House of Fortune casino hub — Blackjack, Poker, and Joker PokerNew Speculation market — charts, buy/sell, auto-orders, events, busts & relaunchesBig late-game performance pass — less lag when switching tabs and in long savesBackground gathering and crafting optimised and improvedGameplay & FixesMulti-drop gathering fixed — bonus drops no longer overwrite each other (e.g. hide + feathers/fangs)Tanner / Tailor crafting fixed — buttons, automation, cancel, and progress barsCharacter-switch craft exploit fixed — no more free craft ticks from rapid swappingMissing Tailor unlocks restored (Cloth, Wool Cloak, Traveler’s Pack, Leather Vest)First craft / first gather of each item now grants 5× XPMail is account-wide — inbox no longer clears or swaps when changing charactersKingdom deposits use character gold first, then Guild Bank (with proper failure messages)Escalating costs for duplicate characters / later roster expansionFixed cross-character unlock softlocks so late-game crossover recipes unlock on the character that can craft themAether Elixir / Trauma Kit chain now unlocks from Restorative Kit (Herbalist)Aether Copper Ring now unlocks from Copper Ring (Miner)Attuned Moonlit Band (and follow-on Enchant halos) now unlocks from Arcane Crystal (Mage)Beeswax and Mead are unlockable again via ApiaryOlder saves auto-repair these unlocks if the prerequisite recipe is already unlockedUI / QoLRarity-coloured item names across Orders, crafting, inventory, and gather buttonsClearer craft buttons, progress states, and requirement textCharacters screen cleanup — better unlock list, contrast, and layoutCas...
Added French Localization Added 11 more Steam AchievmentsAdded First Craft Bonus XP to everything, also helps / guides player to unlock everythingAdded Transfer All Items Button Added Withdraw All Gold ButtonGame now runs in the background if you are alt tabbed, game must be open on Steam thoughAdded "Orders" tab - Complete a shopping list of items for a large payout from VIP Royals
Active Auction House listings now work account wide instead of on each character. Your auctions will sell in the background and post / mail has been made account wide also for fluidity. Inventory UI text updates immediately now when listing items on the Auction House. Inventory + Guild Bank label added for clarity. Optimised / bulletproofed the inventory & guild bank & save/load systemFixed a Full Reset bug which kept Mail & Active Listings
Posts come from Steam's official announcements feed.