▼ Not recommended
95 hrs
I played the precursor to this game copied almost identically, Shop Heroes, on and off for several years. This game is nearly a carbon copy, but a more polished, simplified version.
I dropped a couple hundred hours into this over two weeks, and a couple hundred dollars. It was an immensely fun bit of nostalgia. I don't regret my purchases, though I am quitting today. I had two weeks of fun.
1. F2P is not viable in Shop Titans. The main reason is that you must pay $10 monthly to be able to repair your items with gold rather than gems. Gems are incredibly valuable, and items break frequently. Expensive gear can take days or weeks of farming to obtain. So basically, if you are f2p u must run all your dungeons in junk disposable gear, meaning you will progress far more slowly. And who on earth wants to play a game where you can never use the good gear you craft. So I paid my $10 so I could play the game.
2. Guns, crossbows, and wands are behind a $50 paywall. These items are all noticeably more powerful than the free recipes, so it gives you an edge in combat, but more importantly economically.
3. The amount of new p2w blueprints being added to the game is ridiculous. And you must buy them (with real money - $20) within a few days of when they appear or they are gone forever. Shop titan's precursor had new p2w blueprints every few months, and you could always go back and buy them later. Shop titans apparently adds new p2w blueprints twice each month. So there's $20 each pack. Then, if you buy the pack, you get $80 worth of flashback pack offers. And again, you must buy them or the blueprints are gone forever. A few packs give best in slot gear. Having logged thousands of hours, I don't think I made any mistakes. But doing so cost me $200. Then 5 days later I got my second pack offer, which would inevitably be followed by another $80 of offers... and I quit.
They are simply vomiting out blueprints to cash in. New pay packs you must buy or lose the blueprints forever twice a month is ridiculous. This is simply not fun. There are a couple of early game items that can't even be obtained anymore as they were only offered initially when the game was released on steam. And they would be quite helpful/profitable early game, and of course sell for very high prices due to rarity.
Sorry, but if you are going to require a $10 monthly fee, it should not be necessary to also have extremely greedy p2w packs as well. World of Warcraft offers an immense amount of content for $15 per month. Shop Titan's does not provide value for your money... at all.
5. Can't undo champion seed upgrades. You have half a dozen champions forever. If in your noobness you make poor choices in allocating attribute seeds, this is permanent. They can churn out two new blue print packs a month, but the game doesn't even feel finished yet. There's no way to even sort your damned inventory.
I wasn't looking to pummel f2p players by p2w. I simply planned to compete with the other p2w players. But I'm sorry... $200 in, and realising I will probably have to spend $1,000 in the 1st year just to get all the old packs is ridiculous. And then I'll continue to be up for $60 a month in new packs each month, and the $10 monthly fee indefinitely.
This is simply ridiculous, and this game will not thrive. Disappointed. This is shop heroes version 2... with ridiculously increased paywalls. And it's not like the rng ability system on heroes is any fun either, as you can simply spend gems to reroll each attribute until you get the perfect hero, completely removing the rng. Notice the 12 carbon copy ninja's with equal stats on top of the leader board. This costs 20k gems or $200 if you paid for it in cash. Sorry but if the game is built around the rng attribute system, it should not be possible to circumvent the rng simply by paying real money/premium currency. Allowing players to cookie cutter build the perfect characters with enough gems takes any of the fun/accomplishment in obtaining strong heroes. That you would get it was never in doubt... it is just a matter of time or in game grinding.
In their prior game, you could buy any of the old packs any time. I was content buying what i saw a use for, and let the rest be. Forcing players to buy every pack because you never know for certain if they may become useful or meta in the future is... not at all fun.
This is a very expensive, limited tiny mobile game. One that I am quite attached to. But the way this has been setup like a skinner box to try to milk extra money out... removes any and all of the fun.
Game will likely be nearly identical in a year or two, with the addition of dozens more pay packs. Thank you for a fun 2 weeks of nostalgia. But every time I think just maybe this mobile game will be different... it never is.
I dropped a couple hundred hours into this over two weeks, and a couple hundred dollars. It was an immensely fun bit of nostalgia. I don't regret my purchases, though I am quitting today. I had two weeks of fun.
1. F2P is not viable in Shop Titans. The main reason is that you must pay $10 monthly to be able to repair your items with gold rather than gems. Gems are incredibly valuable, and items break frequently. Expensive gear can take days or weeks of farming to obtain. So basically, if you are f2p u must run all your dungeons in junk disposable gear, meaning you will progress far more slowly. And who on earth wants to play a game where you can never use the good gear you craft. So I paid my $10 so I could play the game.
2. Guns, crossbows, and wands are behind a $50 paywall. These items are all noticeably more powerful than the free recipes, so it gives you an edge in combat, but more importantly economically.
3. The amount of new p2w blueprints being added to the game is ridiculous. And you must buy them (with real money - $20) within a few days of when they appear or they are gone forever. Shop titan's precursor had new p2w blueprints every few months, and you could always go back and buy them later. Shop titans apparently adds new p2w blueprints twice each month. So there's $20 each pack. Then, if you buy the pack, you get $80 worth of flashback pack offers. And again, you must buy them or the blueprints are gone forever. A few packs give best in slot gear. Having logged thousands of hours, I don't think I made any mistakes. But doing so cost me $200. Then 5 days later I got my second pack offer, which would inevitably be followed by another $80 of offers... and I quit.
They are simply vomiting out blueprints to cash in. New pay packs you must buy or lose the blueprints forever twice a month is ridiculous. This is simply not fun. There are a couple of early game items that can't even be obtained anymore as they were only offered initially when the game was released on steam. And they would be quite helpful/profitable early game, and of course sell for very high prices due to rarity.
Sorry, but if you are going to require a $10 monthly fee, it should not be necessary to also have extremely greedy p2w packs as well. World of Warcraft offers an immense amount of content for $15 per month. Shop Titan's does not provide value for your money... at all.
5. Can't undo champion seed upgrades. You have half a dozen champions forever. If in your noobness you make poor choices in allocating attribute seeds, this is permanent. They can churn out two new blue print packs a month, but the game doesn't even feel finished yet. There's no way to even sort your damned inventory.
I wasn't looking to pummel f2p players by p2w. I simply planned to compete with the other p2w players. But I'm sorry... $200 in, and realising I will probably have to spend $1,000 in the 1st year just to get all the old packs is ridiculous. And then I'll continue to be up for $60 a month in new packs each month, and the $10 monthly fee indefinitely.
This is simply ridiculous, and this game will not thrive. Disappointed. This is shop heroes version 2... with ridiculously increased paywalls. And it's not like the rng ability system on heroes is any fun either, as you can simply spend gems to reroll each attribute until you get the perfect hero, completely removing the rng. Notice the 12 carbon copy ninja's with equal stats on top of the leader board. This costs 20k gems or $200 if you paid for it in cash. Sorry but if the game is built around the rng attribute system, it should not be possible to circumvent the rng simply by paying real money/premium currency. Allowing players to cookie cutter build the perfect characters with enough gems takes any of the fun/accomplishment in obtaining strong heroes. That you would get it was never in doubt... it is just a matter of time or in game grinding.
In their prior game, you could buy any of the old packs any time. I was content buying what i saw a use for, and let the rest be. Forcing players to buy every pack because you never know for certain if they may become useful or meta in the future is... not at all fun.
This is a very expensive, limited tiny mobile game. One that I am quite attached to. But the way this has been setup like a skinner box to try to milk extra money out... removes any and all of the fun.
Game will likely be nearly identical in a year or two, with the addition of dozens more pay packs. Thank you for a fun 2 weeks of nostalgia. But every time I think just maybe this mobile game will be different... it never is.
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