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Idle Deepcore

Idle Deepcore

by Bluehood Games

Price $5.99
Avg Players 45
Released Apr 14, 2026
2DAutomationClickerCrafting
Prestige loop
View on Steam ↗

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Idle Deepcore tasks you with expanding an underground mining operation by digging deeper, smelting ore, and upgrading pickaxes and automated machines across multiple mines. The game features a prestige system and land expansion mechanics that unlock new resource types, though progression can feel slow without understanding which mines and upgrades to prioritize. It appeals to players who enjoy methodical incremental games with multiple upgrade paths and offline gains, though those seeking faster pacing may find the late game grinding repetitive.

About this game

What players are saying

▼ Not recommended 1 hrs
Progression is very slow and can be heavily impeded by not buying/expanding to the proper land (which isn't ever explicitly explained), but even once you have opened all the necessary mines to get the full spread of the resources, progress is still very slow and eventually gets to a monotonous crawl where you're slowly buying upgrades and land while occasionally unlocking a skill. Didn't get to the full end game since it was just more of all the same, but can't really recommend it with the bland progression there is now.
7 found helpful Steam ↗
▲ Recommended 7 hrs
Great little idle game. Just wish there was a Discord for it to mention bugs easier and to speak to others.
2 found helpful Steam ↗
▲ Recommended 3 hrs
Pretty fun idler/clicker game. I liked the prestige option, and the ability to add mines, and machines. Fun game and definitely worth the price when compared to other clicker/incremental games.
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Take the mine with you: Idle Deepcore lands on Android and iOS

6 days ago
Miners, big news!Idle Deepcore is now available on Android and iOS, so you can keep digging wherever you go.Google Play: https://play.google.com/store/apps/details?id=com.bluehoodgames.idledeepcore App Store: https://apps.apple.com/app/idle-deepcore/id6774325303Here are some screenshots of the mobile versionA quick note: the mobile version has a few differences in content and progression compared to the PC game. We adapted it to suit the platform and the kind of gameplay that works best on mobile, including offline progression.The mobile game is free to play, with an optional support pack available as an in app purchase if you'd like to back our work.A huge thank you to everyone who joined the closed beta and helped us test, report bugs, and polish the mobile build. Your feedback shaped this release.And we're not slowing down. The game will keep getting regular updates with new content across platforms.If you're playing on Steam, thank you for being here from the start. And if you've got friends who'd rather mine on the go, now they can.Happy mining!Bluehood Games

v1.4.3

45 days ago
MAP New FILTERS button — pick which biomes stay highlighted, the others fade out. Iron Veins now spawn more often and in bigger patches. ACHIEVEMENTS Cheater also unlocks when the auto-clicker upgrade hits 20 clicks/second — no third-party tool needed for 100 %. LAUNCH PAD Reworked rocket launches — flight phases on the CRT screen, propellant draining in stages. Just looks cooler. Drill target picker moved to a second CRT screen built into the launch pad — slides in when you click CHOOSE TARGET, much more immersive. New "SHOW CURRENT TARGET" / "SHOW LAST TARGET" button above LAUNCH — jumps straight to the orbit map centred on your active or most recent drill chunk. UI Resource bar rows stop flickering — once seen this prestige, they stay at "0" instead of disappearing. Research lab balances (Astrium / Logic Circuits) moved top-left in a styled frame, with a hover tooltip explaining how to obtain each. New Preferences toggle: silence the navigation tutorial highlights (yellow flash on MAP / SMELT / DEPOT / SKILL buttons). New Preferences toggle: swap upgrade-cost icons for the original v1.0 text labels. Tutorial highlights + first-time popups now save instantly so they don't re-trigger after a quick close. BUG FIXES Automation panel log lines now translated in every language.

v1.4.2

47 days ago
CONTENTNew event: Forge Surge. ×10 furnace speed for 30 seconds. Pair with the Claim Event automation to never miss a window while AFK. New event: Forge Singularity. ×200 furnace speed for 30 seconds — drop-everything-and-watch tier. New trade goods: Astrium (sell 250 / buy 375) and Logic Circuits (sell 600 / buy 900) now appear in the trade panel. New automation action: Claim Event. Auto-claims any pending event reward the moment it pops. New drill target picker: M-2 CRT screen built into the launch pad. Click CHOOSE TARGET and the camera slides to a sister CRT showing the orbit map. Pick a chunk with the arrow buttons, the keyboard, or by clicking. Re-targeting an existing mine merges the loaded cargo into the existing shaft when there's room. QUALITY OF LIFEWorld map (planet AND orbit) is now zoomable — mouse wheel or the new + / − buttons. Automation condition wizard reworked. Building a condition now walks through three hierarchical dropdowns (Operator → Quantity → Comparator + value) instead of the old flat list, so AND / OR composites can actually have meaningful sub-thresholds. BUG FIXESAutomation condition wizard silently saved the threshold value as 0 if you typed it (e.g. "if Titanium Ore

Posts come from Steam's official announcements feed.

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