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Idle Deepcore

Idle Deepcore

by Bluehood Games

★ 86%
Price $5.99
Avg Players 25
Reviews 388
Released Apr 14, 2026
2DAutomationClickerCrafting
Prestige loop
View on Steam ↗

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Idle Deepcore tasks you with expanding an underground mining operation by digging deeper, smelting ore, and upgrading pickaxes and automated machines across multiple mines. The game features a prestige system and land expansion mechanics that unlock new resource types, though progression can feel slow without understanding which mines and upgrades to prioritize. It appeals to players who enjoy methodical incremental games with multiple upgrade paths and offline gains, though those seeking faster pacing may find the late game grinding repetitive.

About this game

Players, last 37 days

Peak 74 · Low 5

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 1 hrs
I will never stop hating on prestige.
The worst mechanic to ever be used in gaming, and for some reason people keep on lazily copying it.
Yep, go redo everything again to advance a bit more.. just faster.

Other than that, it's a basic mining "automation" idler. The options are boring, the upgrades and skills are slow and unoriginal.
I think the only positive in this game is having the meta map and simultaneous mining areas - and they still haven't really squeezed the potential out of both of these concepts.
13 found helpful Steam ↗
▼ Not recommended 23 hrs
Progression feels too fast and because of that, it expedites itself into mediocrity. A prestige system should not allow you to have twenty times the amount of a resource that you need to enact the next prestige only to gate you behind a normal gameplay model that doesn't feel much improved than it's pre-prestige state. Because it's too easy to prestige the first time, the subsequent ones feel even less relevant and you find yourself cycling through prestige restarts with absolutely no sense of fulfilment as the player.

The individual map tiles were quite inconsequential regarding the type of mineral deposit bonuses they had. Instead it became a rush to just move outward toward any direction to simply gain generic improvements. There's so much room for improvement on the map such as events, encounters (of some type), or anything other than the boring "select a spot, mine a spot" mechanic it currently presents.

A couple of the mining equipment varieties are objectively worse than the starting jackhammers. That needs adjustment because their cost isn't commensurate with their output. The late stage equipment moves so fast visually that it's painful to look at the screen. There's just something missing regarding a satisfactory visual style.

Dev needs to change the UI size so that all mineral types fit on the screen without the need to scroll. Overall, the mineral types are fun for the first few smelting opportunities because it's methodical and paced logically. The later stage ores and smelted materials just become irrelevant because they are attained so swiftly and progressed through so rapidly. They feel inconsequential other than a numerical variable geared towards simply opening up more boring map tiles.

Something's wrong with the pacing and the prestige loop. Maybe some of what I've mentioned above can help pinpoint what those things are, but it seems like it could be really fun if some parts slow down, others speed up, and prestige is reworked to make it feel impactful.
11 found helpful Steam ↗
▼ Not recommended 1 hrs
Progression is very slow and can be heavily impeded by not buying/expanding to the proper land (which isn't ever explicitly explained), but even once you have opened all the necessary mines to get the full spread of the resources, progress is still very slow and eventually gets to a monotonous crawl where you're slowly buying upgrades and land while occasionally unlocking a skill. Didn't get to the full end game since it was just more of all the same, but can't really recommend it with the bland progression there is now.
8 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Update 1.5.5

3 days ago
PRESTIGE Each mastery cycle now allows 5 purchases (plus 1 per prestige) and the same node can be bought several times. 3 purchases are enough to unlock prestige. STAR MAP The sun at the heart of the Dyson sphere is now animated. BUG FIXES Machines from the previous run no longer show up in the new mine after a prestige. The new mine now starts at 0 m, even when the prestige is triggered by an automation routine with very powerful machines. A prestige landing in the middle of a mine switch no longer breaks anything. When no mastery upgrade can be bought anymore, the cycle purchase requirement is waived: prestige is no longer blocked. Heavily boosted furnaces chain their smelts without idle time and no longer lose production. The fission furnace resumes on its own when a uranium rod arrives. A manual pause stays paused. Abyssal cores, logic circuits and astrium spent on mastery, automation or research no longer come back into your stock. The smelt routine offers the abyssal core on the Plasma Forge, the Fission Furnace and the Nanofabricator. Furnace status labels (paused, waiting, idle) no longer show a "%d" instead of the text. The build rocket routine leaves alone the launch pad you are currently editing. A manual launch while the routine is running goes with your cargo, not the routine's. No more error when changing language after returning to the menu. Korean: large numbers use the right suffixes. Russian, Ukrainian, Japanese, Chinese, Korean: the currency shows the right symbol everywhere. Godot 4.7 engine and a more stable multi-core simulation on games with many mines.

Update 1.5.4

53 days ago
Update 1.5.4Version 1.5.4:TRANSLATIONSFixed missing translations and translation errors across all languages.

Update 1.5.3

65 days ago
Update 1.5.3Version 1.5.3: two fixes straight from your reports.BUG FIXESThe Full Fleet achievement now unlocks even when your relic bonuses make rockets travel instantly: every pad that launched within the last few seconds counts as part of the fleet.Automation "Machine Count" conditions now count your machines across all mines, matching what the shop shows. They used to count only the active mine, so routines like "buy until 50 jackhammers" never stopped.OPTIONSNew Preferences toggles to turn off the rocket arrival, research complete and depth point notifications individually.Thanks for the reports!

Posts come from Steam's official announcements feed.

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