Hello, everyone! This is the Paper2Galgame development team.We’re heading to Suzhou!On October 15, 2026, Paper2Galgame will take part in the 2026 NVIDIA startup midyear showcase at Jinji Lake, Suzhou, China. We’re excited to share our vision of turning papers, course materials, and everyday learning into a Galgame experience.🗳️ Help Us Out with Your Vote!Paper2Galgame began with a simple idea: what if you could learn alongside your favorite characters?Your support and feedback have helped bring that idea to life. If you enjoy Paper2Galgame or believe in making learning more engaging, we’d love your vote at this event!👉 Vote for Paper2Galgame here The voting page is in Chinese. Our name is mirako☕ Meet the Developers in SuzhouIf you’re nearby, come meet us in person!We’d love to hear how you use Paper2Galgame, what features you’d like to see next, and what your ideal learning Galgame would look like. Whether you have feedback, questions, or just want to say hello, we look forward to chatting with you.📅 Date: October 15, 2026 📍 Location: Jinji Lake, Suzhou, ChinaPlease check the event information for the exact venue and attendance details.🎉 Celebrate with 10% Off for 14 Days(10.1-10.15)To mark the occasion, we’ll also be running a 14-day sale with 10% off Paper2Galgame on Steam!If you’ve been curious about the game, this is a great chance to jump in. Feel free to share the news with friends who enjoy AI, visual novels, or discovering new ways to learn.Please refer to our Steam store page for the exact sale dates and local pricing.Thank you for being part of this journey. See you in Suzhou!The Paper2Galgame Team
September 10 Update Hi everyone! This update brings local-model connections, saved raised-hand Q&A, and several display and parsing fixes. Local Model Support Added an LM Studio preset in AI settings for model servers on your computer or local network. Leave the API key blank if your local server does not require authentication. The server address and model name are still required. Custom connections support HTTP and HTTPS, with improved generation-request compatibility and longer response timeouts for local models. HTTP traffic is not encrypted. Use it only on trusted networks. Saved Raised-Hand Q&A Added “Save raised-hand Q&A in story saves” to basic settings. It is off by default, and your preference is remembered. When enabled, new questions and answers are saved with the story for replay when you reopen the save. The current session resumes the original story without playing the answer twice. Turning it off does not delete previously saved Q&A or affect free mode. Formula and PDF Fixes Fixed some escaped-formula errors, corrupted bold symbols, and missing characters at the edges of display equations. Formulas that cannot be typeset retain their text instead of showing a red rendering error. Included missing local PDF resources in the desktop app to improve parsing failures and font issues caused by missing resources. Interface Updates Bilibili, Douyin, Xiaohongshu, QQ, and WeChat now use brand icons bundled with the app. Clicking the WeChat card opens a large QR-code preview. Removed external-link arrows from community cards. Fixed the study-room time-zone menu appearing behind the Pomodoro timer. Removed the unnecessary “Remote Stream” label from the music list. Thanks for your feedback! If you still encounter problems, please send screenshots, logs, and steps to reproduce them.
September 7 Update Hi everyone! This Steam update brings a redesigned companion page, Ruka's Lofi study room, and local and online video imports. We've also replaced the old usage-count display with points, refreshed settings and onboarding, and continued improving explanations and multiplayer. A new companion page Companions now have a dedicated showcase with a starry backdrop, rising particles, and floor reflections. Choose a background color theme and save it locally for each character. Search the roster, sort by name or recent updates, and switch characters with the mouse wheel, horizontal dragging, or arrow keys. Card colors distinguish official, Workshop, and locally created characters. Rotate 3D characters and use the wheel to move the camera closer. Skins, expressions/actions, and voice tabs have their own close-up views, while illustrated characters gain a perspective-tilt effect. Model preloading, clipping, and reflections have also been adjusted. Browse profiles, skins, expressions/actions, voice previews, and CGs in separate tabs. Click a CG for a full-screen preview. Character creation and editing now use this page instead of the old form. Workshop controls bring together item pages, publishing, and updates. Borrowed characters can be cloned into local copies, and published characters cannot be updated again without new changes. Permanently deleting a local character requires an additional confirmation. Ruka's Lofi study room Select the new study-room mode, then click Start to enter. Its background animation and music are stored locally, so these assets do not need to load online. A collapsible playlist gives all 50 tracks names and lets you select, play, or pause a track directly. A Pomodoro timer lets you customize focus and break durations and remembers them locally. Sound and visual reminders mark the end of a session; duration settings open in a small separate dialog. Import documents or videos The start screen is now a dedicated full-screen page w...
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