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Kingdom Inc.

Kingdom Inc.

by Leaping Turtle

Price N/A
Avg Players 0
Released Q3 2026
2DAutomationCapitalismCasual
View on Steam ↗

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Kingdom Inc. combines factory automation with adventurer management, asking you to design production chains that fuel expeditions into hostile territory. Harvest resources, craft equipment, and outfit parties to tackle increasingly dangerous missions while uncovering the conspiracy threatening your realm. It's ideal for players who enjoy the systematic puzzle of logistics wrapped around a narrative hook.

About this game

Players, last 35 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Development Update and Release Date!

37 days ago
Hi everyone!It's been a while since the last news update for Kingdom Inc. Not that I've been sitting still; most of my attention has been focused on getting the game finished. It's getting close, but we're not quite there yet. A lot of the endgame content still needs more fleshing out, as well as a final plan for the game's "Beyond the end of the game" Prestige system. It's been a lot of fun working things out, and I can't wait to share more with you all as the game's release draws closer! For now, you'll have to make do with a few sneak previews at the bottom of this page.Release Date announcementAnd yeah, about the game's release. I was originally planning for a release date at the end of September, and while that's probably still possible, I don't see any reason to rush myself into sticking to that plan. I would rather spend some more time on polish, testing, and balancing instead of running the risk of releasing the game slightly undercooked. I hope that makes sense to you all!Therefore, the release date will be on the 29th of October, 2026. This also neatly coincides with the 2nd anniversary of Widget Inc., so it'll be a double celebration!Upcoming Beta testSome time in September I will be opening up a closed beta test to make sure the game is ready for release. I'm still working out the details, so keep an eye on this page or join my Discord if you want to stay informed!Sneak PreviewOf course, I can't just post a bunch of text and expect you to read it. So here's a few of the things I've been working on!One frequent criticism so far is that the game's graphics didn't really stand out in terms of details and colors. I fully agree, so I've been adding more visual flair to the game, as well as overhauling most item icons and characters. It's already getting a lot more lively!And, of course, as the game progresses you unlock new toys to play with. Not only the Jewelcrafter shown below, but also new tools to help you organize your workflow like Portals, the Armory,...

Kingdom Inc. Demo patch 0.5.18

105 days ago
One final patch before Next Fest starts tomorrow, with the last few things I wanted to add and a few more suggestions and requested changes. Thanks to everyone who played so far!Added:You can now press \ while dragging a container or performing an area-move to deconstruct all selected objects.New combat attack animations in the War Effort for conscripts equipped with bows or staves.Fixed:Using the middle mouse button to move your viewpoint will no longer attempt to duplicate a Container located under the mouse while moving.Changed:Outfitter description now explicitly states that it can only equip a single piece of equipment.Tech Tree background replaced with a "blueprint" to make it easier to distinguish from the regular game background.Build Menu search function is more flexible and can also search in node description text.Prevent duplicate status messages from showing up during War Effort stage changes.Renamed "Current demand" to "Global demand" to make it more obvious that it's the item demand for all currently active crafting.Item I/O mini tooltip now cycles through accepted item types if multiple are allowed (Outfitter / Engraver).Item I/O mini tooltip now shows a "1" if a single item is present (and not just at "2" and up)

Kingdom Inc. Demo update v0.5.16

123 days ago
Hi all,I'm slowly getting the demo ready for Steam Next Fest in June. It's looking good so far! Here's another patch focused on implementing some of your suggestions for improvements, as well as other quality-of-life changes. The content of the demo remains unchanged, but hopefully these changes will make the game easier to understand if you're not familiar with Widget Inc., or other automation games!Added:Recipe tooltip now shows the projected sell value of the crafted item.Recipe tooltip now shows the required time to complete a craft.Recipe tooltips in the Tech Tree now show the entire recipe details, not just the text description.Hovering over the icon of an Item Shop now shows a list of recently sold items.Resource node tooltips now have a "Production speed" stat listed to make it more obvious that they are throughput-limited.Collector, distributor and manifold can now be collapsed back to a smaller input/output count (after upgrading to 4).Fixed:Equipping a shield now properly shows that an Off Hand is equipped (in case you haven't equipped a Main Hand weapon yet).Changed:Reworked the Tech Tree UI a bit, to make it more clear that you can click through on the large nodes to find more upgrades for that node.An empty weapon slot on a conscript's tooltip is now shown in dark red.Conscripts no longer earn fewer medals if no armor is equipped.Conscripts now take extra damage in war if no armor is equipped.Conscript item tooltip now warns the player that they shouldn't go to war unarmed.Inspecting a conscript while in the War Effort details will warn about the negative effects of not having weapons or armor equipped.

Posts come from Steam's official announcements feed.

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