Evergarden lets you transform a desolate plot of land into a thriving island through patient tile restoration and delegation. You'll shovel away barren ground, hire workers to passively gather resources, and gradually unlock new ecosystems that expand autonomously. It's designed for players seeking a low-pressure experience where progress compounds steadily without demanding constant attention.
About this game
Evergarden is a relaxing idle incremental about turning a tiny barren patch into a lush, living island. Restore tiles with your shovel, let workers gather resources, meet pets, and watch the ecosystem quietly spread on its own.
In this demo update, we focused on smoothing progression, fixing localization issues, and adding clearer reward feedback. Main changes: rebalanced the stage 15 boss so progression no longer stalls as hard there; fixed a bug where the tutorial could appear in the wrong language even when the game language was set correctly; adjusted early resource upgrade pacing so the first steps after unlocking resources feel smoother; fixed pet placement in boss battles so pets no longer overlap the boss; added a small claim reward effect so resources briefly rise from claimed tiles before flying into the matching top bar icon. Thanks for playing, and please keep sending feedback.
In this update, we focused on visual polish along with pet, resource, and research note balance adjustments. Highlights: - Improved UI readability and visual polish - Reworked pet descriptions and adjusted pet balance - Tuned early resource growth and some upgrade costs - Adjusted research note costs, effects, and usability - Improved localization consistency across supported languages If you notice anything that feels off while playing, please let us know. Thanks for playing.
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