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Roller Coaster Looper

Roller Coaster Looper

by Unknown

Price N/A
Avg Players 0
Released June 2026
CasualIdlerIndieSimulation
View on Steam ↗

Latest updates

More Gamepad Polish, Tooltips & Fast-Forward

22 days ago
Patch Notes — 2026-04-19 (demo-1.2)🎮 GamepadNew: L1 in the shop toggles the Upgrades overlay open and closed — blocked during placement, rider replace, and decoration rent modes.New: Copy buttons in Run History are now navigable with the D-pad; auto-scrolls to keep the focused button on screen.New: Challenge Results rows are focusable with an auto-tooltip showing the challenge name and description.New: The 10x fast-forward button is gamepad-focusable, and R2 toggles it when the FF button is visible (falling back to END ROUND otherwise).Fixed: Main menu — the no-continue layout now wraps Quit ↔ History ↔ community tile correctly, and Wishlist ↔ Discord wrap between each other instead of blocking.Fixed: Shop vertical hops — boss banner flows into Rider 1, decorations into Upgrades, Card Pack and +Card Slot into Start Round, and info chips hop up into row 3 instead of bouncing to +Card Slot.Fixed: Up on the Upgrades button now focuses Decoration 1 (reverses the row-3 decorations → Upgrades down-flow).🎢 RunNew: The 10x fast-forward button returns for "Auto End Round" players — when the thrill goal is hit mid-loop, a >> SKIP (10x) button appears so you can skip to the round end instead of waiting for the loop to finish.🖱️ UIFixed: Locked items in the Codex now show an unlock hint on hover or gamepad focus: "Unlock \ in the Research Lab for \ RP" — no more mystery "???" cards with zero info.Fixed: Loopergram bar-chart segment names show in full (horizontally scaled when needed) instead of truncating to just the first word.Fixed: Win screen layout — congratulations panel shortened so the "new item unlocked / challenges / RP earned" lines no longer collide with the action buttons, and the "Full game: ..." tagline no longer overlaps the Infinite Mode or Wishlist buttons.Thanks again to everyone who reported these — keep the feedback coming!

Gamepad Polish & Tutorial Fixes

23 days ago
Patch Notes — 2026-04-18🎮 GamepadNew: On-screen button-map legend during runs (L1 / Idle Menu, Y / Click Decorations, R2 / End Round). Hidden under menus and during tutorial round 1.New: Boss banner is now selectable with the gamepad in the shop, so you can read the boss tooltip without a mouse.New: R2 now starts the round from the shop screen.Fixed: Analog stick noise was triggering multiple menu navigations on slight tilts and diagonal pushes — movement is now properly debounced.Fixed: R2 wasn't being detected on Windows controllers that report it as an analog trigger axis.Fixed: Shop focus reset to the first segment after every purchase or when returning from another scene. Your previous selection is now restored.Fixed: Toggling "End on clear" in the Idle Menu wiped gamepad focus and left the menu open with no way to navigate it.📚 TutorialFixed: Tutorial popups now claim gamepad focus and can be dismissed natively with the gamepad — the first-simulation popups will properly advance.Fixed: Soft-lock where renting a decoration via gamepad in the tutorial didn't tick the R2 checklist progress.📊 StatsNew: Lifetime Stats menu now shows your next run's starting Win Points (1 free + bonus from completed wins) with a reminder that it's spent in the Idle Menu.Thanks to everyone who reported these issues! Especially Astrid!

Roller Coaster Looper Demo: Start Looping Today!

24 days ago
The demo is live! Roller Coaster Looper is a roguelite idle-like coaster-builder where strategy happens in the shop and satisfaction happens on the track. The free demo is available now. What's in the demo:22 (of 24) track segments with unique effects and synergies26 (of 29) riders with distinct personalities and scoring quirks22 (of 23) decorations to buff your riders35 (of 41) cards to discover and combo2 (of 8) coaster types with 3 (of 8) difficulty levels eachFull 12-round structure with boss modifiersResearch Lab meta-progressionInfinite Mode after Round 12 During-simulation idle system If you enjoy the demo:Wishlist the full gameJoin the DiscordLeave feedback — we're actively tuning based on playtests Physics not relevant. Screaming is optional but recommended. Structurally questionable, emotionally thrilling.

Posts come from Steam's official announcements feed.

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