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Roller Coaster Looper

Roller Coaster Looper

by Earlio Games

Price N/A
Avg Players 0
Released June 2026
Card GameCasualDeckbuildingIdler
Prestige loop
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Build roller coasters from modular track pieces, recruit thrill-seeking riders, and layer card-based upgrades between runs to exponentially increase your coaster's excitement rating. The roguelite structure means each attempt offers fresh combinations of mechanics to explore, rewarding players who enjoy both strategic deck-building and the satisfying feedback loop of watching numbers climb. Best suited for fans of incremental games who want a bit more tactical depth and visual spectacle.

About this game

Latest updates

Roller Coaster Looper - Now Available!

39 days ago
Roller Coaster Looper is Out Now! Build. Recruit. Optimize. Repeat. Every round, you'll design coaster segments, recruit riders with unique multipliers, and play card modifiers to maximize thrill and profits. Manage your gold, chase challenges, and face escalating boss modifiers as you climb toward the ultimate loop. First, and most of allThank you everyone for supporting me in this silly little solo project of mine. It was a fun experience and I learned a lot, I'm excited to update this game with more and to make new games with the knowledge I've gained from making Roller Coaster Looper. -EarlWhat to Expect:Strategic Track Building — Combine segments to create thrilling coaster layoutsRoguelite Replayability — Randomized shops, card packs, and challenges keep every run freshRider Synergies — Recruit 29+ riders with tags and multipliers that stack for massive thrill chainsCard Combos — Play modifiers that transform your coaster, riders, or decorations12-Round Campaign — Climb the escalation ladder; survive the boss rounds to winFull Gamepad Support — Play on controller or mouse—your choice

Next-fest Patch! Mid-Run Codex, Background Sim & Productive Clicks

56 days ago
Patch Notes — 2026-06-15 (demo-1.3)🎢 RunNew: Decoration clicks are always productive — a flat +10 thrill / +5 XP floor means level-0 clicks pay out instead of doing nothing.Fixed: The simulation (scrolling, thrill, idle income) now keeps running while the Steam window is minimized or in the background.Fixed: Clicking anywhere not on a button now fires every on-screen decoration at once, matching the gamepad Y button.🖱️ UINew: A Codex button has been added to the pause menu (Exit | Codex | Continue) so you can browse item bonuses mid-run without opening the shop. Closing it returns you to where you were.Fixed: The "Second Opinion" card description arrow now renders correctly instead of showing a placeholder box.Thanks to everyone who reported these — keep the feedback coming!

More Gamepad Polish, Tooltips & Fast-Forward

113 days ago
Patch Notes — 2026-04-19 (demo-1.2)🎮 GamepadNew: L1 in the shop toggles the Upgrades overlay open and closed — blocked during placement, rider replace, and decoration rent modes.New: Copy buttons in Run History are now navigable with the D-pad; auto-scrolls to keep the focused button on screen.New: Challenge Results rows are focusable with an auto-tooltip showing the challenge name and description.New: The 10x fast-forward button is gamepad-focusable, and R2 toggles it when the FF button is visible (falling back to END ROUND otherwise).Fixed: Main menu — the no-continue layout now wraps Quit ↔ History ↔ community tile correctly, and Wishlist ↔ Discord wrap between each other instead of blocking.Fixed: Shop vertical hops — boss banner flows into Rider 1, decorations into Upgrades, Card Pack and +Card Slot into Start Round, and info chips hop up into row 3 instead of bouncing to +Card Slot.Fixed: Up on the Upgrades button now focuses Decoration 1 (reverses the row-3 decorations → Upgrades down-flow).🎢 RunNew: The 10x fast-forward button returns for "Auto End Round" players — when the thrill goal is hit mid-loop, a >> SKIP (10x) button appears so you can skip to the round end instead of waiting for the loop to finish.🖱️ UIFixed: Locked items in the Codex now show an unlock hint on hover or gamepad focus: "Unlock \ in the Research Lab for \ RP" — no more mystery "???" cards with zero info.Fixed: Loopergram bar-chart segment names show in full (horizontally scaled when needed) instead of truncating to just the first word.Fixed: Win screen layout — congratulations panel shortened so the "new item unlocked / challenges / RP earned" lines no longer collide with the action buttons, and the "Full game: ..." tagline no longer overlaps the Infinite Mode or Wishlist buttons.Thanks again to everyone who reported these — keep the feedback coming!

Posts come from Steam's official announcements feed.

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