Navigate corporate espionage through incremental progression: steal data, sell secrets for credits, and manage suspicion levels before audits demote you back to entry-level. The core tension between quick profits and long-term survival creates a darkly comedic loop that appeals to players who enjoy risk-reward decision-making wrapped in satirical workplace humor.
About this game
Incremental hacker about faking productivity while stealing from your employer. Sell intel for credits or keep it and raise suspicion. One bad audit and you’re back to Intern.
Players, last 31 days
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Daily peak concurrent players, sampled once a night from Steam.
Remain At Your Desk is part of Steam's Cyberpunk Fest, running now through August 10. There's a new trailer for the occasion, and the free demo is live on this page.It's an incremental cyberpunk game where you fake work by day and hack your corrupt company at night. Steal corporate secrets and sell them, or keep them for leverage while suspicion climbs. Climb the corporate ladder, but if you push too far you could be fired...or worse.A note from your employer:"RAYND Corporation congratulates Steam on its Cyberpunk Fest. We see no resemblance between the genre's depictions of unaccountable megacorporations and our own operations. Employees are encouraged to enjoy the festival during their federally mandated break window (4 minutes). Attendance will be logged."More to come: Weird Jobs Fest in August, Programming Fest in September, Next Fest in October.Jared Crunch Moonkiss Studios
Before your first shift you now fill out RAYND's personnel intake form and pick who you used to be! Three to choose from: The Lifer. Twenty years in the building, so nobody looks twice at you. You've also gone rusty at the actual hacking.The Plant. Someone planted you here with a handler and funding, so you're quick and you came in loaded. The downside is you stick out.The Debtor. RAYND owns your debt. Everything pays better, but you start in the hole and they garnish your pay until it's clear. If you've got a few minutes to try it, here's what I'm trying to figure out: 1. Does picking an origin actually feel like it matters, or is it just flavor? 2. Debtor players: was working off the debt good pressure, or did it just stall you out? 3. Anything on the intake screen that was hard to read or unclear? Thanks for testing!
Thanks to everyone who has been playing the demo and sending feedback! Night Shift- Added 7 new night events- Added 5 new interrogation questions, so audits repeat far less often- Events no longer repeat back to back. Every event in the pool now plays once before any of them can appear againMorale Break- Fixed the ball physics. The ball could pass through the paddle or clip through bricks during frame drops, especially at higher waves. Collision is now checked in smaller steps so this can no longer happen Performance- Added an FPS LIMIT setting in options: 30, 60, or 120. If your laptop runs hot, set it to 30- The game now renders at a reduced rate while the window is in the background and returns to your chosen limit when you come back. Idle progress is not affected Other- Added new CONDUIT moments in the later part of the demo- Fixed a case where CONDUIT could stay completely silent for an entire run if you skipped the lore terminals- Fixed Italian text showing raw characters like \\n in some strings
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