Raise a virtual duck that generates collectable drops over time, then flip them on the marketplace for profit. The core loop revolves around optimizing your setup—upgrading habitats, devices, and automation—to maximize output while watching your duck age and evolve. Ideal for players who enjoy gentle progression systems and light economic simulation wrapped around an oddly charming waterfowl companion.
About this game
Meet your digital duck: feed it, play with it and watch it age. Earn drops with time, trade them on the marketplace, and endlessly optimize your device for maximum quack efficiency.
Players, last 30 days
Peak 3 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Hi everyone! I'm pushing this patch in preparation for a really big update I've been working on for weeks now. There's still a lot work have to be done, but it's coming. No spoilers. Here's what is in this badboy: Just in: - added idle xp, every 30minutes of the app running the user will be granted 2xp, gracefully. Not a bad deal huh? If you want to age your ducky I’d still do activities tho. Changes/fixes: - I bonked cooldowns in the head and tadaaa, everything will be ready to be done again in half the time it was previously! And when I say everything I mean except a few like work, sleep, quicknap. - Added activities and xp/age information to better track user activity in user log file - Default font changed to support some of the languages that are coming soon, let me know if you having a hard time to read it, some adjustments still might come to that.
Update 1.1 Helpdesk is now available! No matter if you have a problem or have an idea how we could make Quacky better, chuck your suggestion in a bottle and throw it into the pond! We will collect it as soon as we can. You can find the helpdesk in the App settings. Just in: - Helpdesk as mentioned above - Duckies are now getting scared from opening windows - please be aware and open them carefully - It does not overwrite unlockable activities and sleeping, have you ever tried to wake up a sleeping duck? Not a good way to go. - New legendary button called SHAPES - Now available in drops in 7 colors - Available in Shapes and colors collection - Vlad the Impecker duck just got a new unlockable special activity just for him, age him to unlock it and see! - New unlockable activity added to some of the definitely ducks CounterQuack - Introducing performance mode! High performance mode - puts Quacky below CS window so Quacky wont nibble on your fps while you are playing - you can’t see Quacky, he will judge your gameplay from below Low Performance mode - same as now, Quacky will use a few of your FPS - generally what’s been seen so far is around 20-40 depending on your hardware - Players are able to switch to Counterquack ducks from set duck menu to display their CS ducks. They won’t be able to do any activities, but proudly show them - ducks still only get xp from CS gameplay. - Regular ducks cooldowns are not paused anymore while cs ducks are active - changed display text format to make it easier for all to understand what the quack is actually the age and xp Fixes/changes: - fix for weird new window grabbing issue, where grabbing Waddlr Nano was getting out of hand - fixed an issue where sometimes after returning from Counterquack mod the activities would not update the cooldown times - Drop screen now actually include the item name, no more guessing what did you actually get! Free range drop now shows the same drop screen on tap as well. - Giant duck is fully visible n...
Hi, performance fixes along with others are in! :) CounterQuack mod: - performance optimization - further performance optimizations - better logic to keep Quacky over Counter Strike window - fullscreen not supported as that’s something that cannot be overwritten in order of windows - split leveling for ct and t ducks Fixes: - fixed button placements for some legendary frames - Just now? I know, I just got myself a legendary frame, so did not see it until now, don’t look at me like this - fixed an issue where sometimes user get new drop notification twice - now it’s just one so be sure to read it before you ignore it - fixed an issue where the app loaded and sometimes user would seen a frame not loaded or showing the default duck - fixed an issue where refocusing Waddlr Nano would not allow the user to grab the window first try - button pressed effects are playing again - somewhere along the way they stopped working, again please stop looking at me like that
Posts come from Steam's official announcements feed.