Tap the chest, buy upgrades, and grow a hoard that spirals into absurdity. Hire heroes, fund guild research, and spend Essence on a skill tree that persists between prestiges. When you need a change of pace, race the clock in speed challenges or descend into The Abyss
What players are saying
▲ Recommended2 hrs
in my first 30 minutes i was concerned that the pacing was going to be way too fast! but it soon slowed down. my only real gripe so far is the challenges. once you accept the pop up to start you should be automatically switched to the chest clicking screen. i will update this in the future but for now it seems like there are going to be a nice amount of features to keep me interested for a while. One more thing, do not prestige for the first time with only the initial 5 points! it is a trap and a nasty one at that. wait for 6.
There seems to be no tutorial but it is all pretty much self explainatory.
i only reviewed this early as there seemed to be no other reviews.
Treasure Clicker - Patch NotesWHAT'S NEW - Crafting skill tree: stronger gathering talent upgrades: energy, yields, field bonuses, and related perks feel more impactful - Gathering: mining, woodcutting, and foraging polish clearer energy bar, smoother herb garden dragging, and more reliable inventory when moving items between bag pages - Crafting: improved brewing flow, and continued work on the crafting bench tied to gathering resources - Alchemy & inventory: clearer unlock order so features open in the intended sequence; quick nav only shows what you've unlocked - Elixir shop: new gathering-focused elixirs, a totals panel at the top, and balance tweaks to late-game hero passive gold - Art & UI: updated wood/log/plank icons, and assorted layout fixes COMING SOON - Improved hero system- Better speed challenges- Improved Abyss bosses- Extensions to crafting and gathering JOIN THE COMMUNITY- We now have a Discord for bug reports, suggestions, help, and future teasers: https://discord.gg/h6x2e8eJa6 Thanks for playing, see you next time. -Marrimarr
Major changesAlchemy potions - Brew potions from herbs in the cauldron: recipes, bag slots, recipe book, and clear UI for brewing and equipping buffs. Potions can boost tap gold, overall passive gold, and passive gold for specific hero classes. Failed brews can still give you a short harmful “mishap” instead of a normal potion.Stronger potion effects - All potion recipes were rebalanced with much larger bonuses and longer durations on the high end, so potions feel like a real power spike. In-game descriptions were updated everywhere so the text matches the new numbers. Guild alchemy hub - Herb garden merge minigame, potion crafting, elixir shop, and recipe discovery live under Guild - Alchemy, with layout tuned so the herb grid and side controls fit together. Persistence - Herb garden and alchemy-related progress stay with your save across prestiges where designed; potion buffs use real time so they behave sensibly when you close and reopen the game. Minor changesChallenge timer clarity - Challenge time-left presentation and related status text are clearer at a glance.Prestige progress messaging - Prestige bar lines are cleaner and easier to read in real-time progression.Buff/status readability - Active potion breakdown and remaining duration display were polished for quicker parsing.
-Steam integration: Achievements unlock through Steam when you play the Steam build. -Retroactive credit: Progress is checked when you load a save and when Steam finishes connecting, so goals you already met (including before this update) should unlock without replaying everything. -Speed challenges: On the Chest tab, your current challenge goal can appear as a short hint you can dismiss so it is clear what you are racing for. -Miscellaneous bug fixes and small improvements.
Posts come from Steam's official announcements feed.