Assemble and manage a guild of adventurers, balancing roster composition, equipment, and recovery as you dispatch parties on expeditions. The core loop involves recruiting varied characters, outfitting them strategically, handling injuries and resources between missions, and upgrading your guild's infrastructure. This appeals to players who enjoy tactical team-building and the management layer that turns combat potential into long-term strategic decisions.
About this game
Build and customize a fantasy guild, recruit and equip adventurers, assemble balanced parties, and send them on dangerous expeditions. Manage your roster, resources, injuries, and upgrades as your guild grows.
Players, last 36 days
Peak 3 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended1 hrs
Seems like a solid second screen game to do between other things.
Hey Guild Masters!v0.7.5 is the Member Identity Update. The goal of this update is to make members feel like distinct specialists instead of bundles of stats—and to address the feeling that choosing anything except the left skill tree was the wrong decision.All nine standard skill paths and all ten rare-path families now provide real combat behavior after investing three nodes. Standard Skill Path IdentitiesTanksGuardian - Raid Wall: Reliable mitigation for sustained punishment.Juggernaut - Last Stand Tank: Survives one killing blow at 1 HP per fight.Warden - Threat Controller: Excels against adds and target swaps, with improved mitigation and an 80% chance to intercept attacks aimed at vulnerable allies. Intercepted hits are reduced by half.HealersCleric - Pure Healer: Strong dependable recovery with healing echoes.Lifebinder - Survival Healer: Takes less damage and heals more effectively while below half HP.Oracle - Raid Support: Protects non-tank allies while the Oracle remains alive. Multiple Oracle wards do not stack.DPSSlayer - Boss Killer: Deals increased damage to enemies below 30% HP.Spellblade - Cleave DPS: Splashes damage onto a second living enemy.Ranger - Crit Hunter: Specializes in sustained critical-hit damage.Standard tree values were rebalanced so each path has a particular job instead of one tree being universally correct. Rare Path IdentitiesEvery existing Mythic and Exotic trainable path now has functional combat behavior:Dreadnought: Stores damage received and converts part of the lost HP into its next attack.Phoenixborne: Survives one killing blow at 20% maximum HP once per fight.Chronomancer: Gains 25% stronger direct output every third round.Voidwalker: Ignores 35% of enemy defense.Paragon: Provides a non-stacking 6% direct attack and healing aura while alive.Oathbreaker: Deals 20% more direct damage but takes 12% more damage.Bloodweaver: Sacrifices 4% maximum HP for 22% stronger direct output while healthy. This cost cannot kill the member.R...
Fixed an exploit where rapid clicking could queue duplicate expeditions with the same party, causing hidden extra rewards. Fixed underfilled raids showing misleading “100% clear” forecasts and allowing tiny parties to earn full raid rewards. Raids now require at least 4 members to launch.