Idle Knight converts your input into character progression, letting you accumulate XP through clicks, keystrokes, or controller inputs while your warrior gains stats and tackles dungeons offline. The game layers ranked duels, guild participation, and seasonal challenges on top of its idle foundation, appealing to players who want light engagement without abandoning their character's growth.
About this game
Idle Knight turns every click, keystroke, and controller input into XP. Level up your warrior, build your stats, fight in ranked duels, conquer dungeons, join guilds, and crush seasonal events all from your desktop.
What players are saying
▲ Recommended0 hrs
I had the opportunity to help with the localization and provide feedback during development. The dev team is super friendly, open-minded, and always willing to listen to the community. I've really enjoyed seeing the game grow over time. The concept is simple, but there's a surprisingly deep RPG progression and min-maxing system behind it. As an idle game, it's incredibly easy to play—you literally gain progress just by clicking and typing while using your PC. Opening chests and collecting rewards makes the progression even more satisfying.
If you enjoy idle games with deeper RPG mechanics, definitely give it a try!
Great game with an amazing team behind it. The game is still in its early phase, but it's constantly being improved, and the developers do a great job communicating with players through their Discord server
Great game and community! Having a lot of fun. Game is meant to be played in the background and have some fun here and there. Its not to be played activly. Put it on, play something else, get some matches in. quick and easy. Fiddle with builds to to some pvp :)
Improvements - Shop interface adjustments: added an "Owned" indicator for skins you already possess - Double XP icon now appears in the fight menu (Event, Ranked, and Dungeon buttons) whenever Double XP is active - Reduced excessive blur/glow on some animated titles for a cleaner look - Various adjustments to the event battle interface Bug Fixes - Fixed a bug with Agility not being applied correctly in event battles - Player can now dodge enemy attacks based on Agility during the Dragon event battle - Updated dodge log text across all languages for a cleaner, more generic phrasing
New Features - The Dragon Solo event is now officially available - Added new achievements, bringing the total to 100 achievements (current maximum) - Added complete translations for the Dragon Solo event Improvements - Improved overall game performance and optimization Bug Fixes - Fixed various bugs that could occur during gameplay
New Features - Added new achievements for Dungeon 5. - Added new player statistics. - Introduced the new event Dragon Solo (Work in Progress). Dragon Solo (WIP) Fight the dragon and earn as much XP as possible. Rules: - The more damage you deal, the more XP you earn. - Survive as long as you can to maximize your rewards. New Dragon Statistics - Total Dragon Matches - Total Dragon Damage Dealt - Total Dragon XP Earned - Best Dragon Rounds Survived - Best Dragon Damage Dealt Improvements - Updated the skin purchase confirmation message to clarify that skin delivery is handled directly by Steam and may take some time. - Players are now advised to restart the game after the skin appears in their Steam inventory if it does not show up immediately in-game. - Mouse wheel scrolling (up/down) now counts as input, just like mouse clicks. Balance Changes - Daily Rewards have been updated. - XP rewards are now randomized between 1,000 and 10,000 XP.
Posts come from Steam's official announcements feed.