Click click wait, click click wait... zzzzz... Oh, time to prestige... Click click wait... Rinse and repeat, with always the same weapon upgrade. Oh, and pixel art looks like it was made in MS Paint.
+ Three different layers of progression (1 in-run, 2 permanent)
+ You can gain money when the game is closed.
+ There is a definite end, and a real endgame with modifiers.
- One of the main problems is that you constantly have to babysit the game, since the money gains are exponential and you really have to click on the same "improve weapon" button every few minutes.
- For the same reason, gaining money offline only leads to small progress.
- You have 5 weapon types and you can choose 2 of them for your run. It doesn't favor experimentation at all: since your prestige points are precious, you wanna focus on one weapon.
- Even if you can have 2 weapons, you just wanna improve one during a run since the other one is so weak.
- The quarantine (endgame) mechanic with modifiers is just as boring as the rest of the game, sadly.
- Pixel "art" is not art, it looks really amateur.
*What do you call an invisible protocol droid? C-Through-PO*
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