You manage a covert intelligence operation from a physical command board, dispatching agents to capture cities and complete missions across a Cold War landscape. As you accumulate resources and unlock upgrades, automation tools let you delegate tasks to operatives, gradually scaling from a single desk to a worldwide spy apparatus. This is for players who enjoy methodical progression and the satisfaction of watching a small organization grow into a sprawling network through careful planning and incremental expansion.
About this game
A Cold War incremental game where every order runs through your physical command board. Take over cities, complete operations, automate your agents, and expand your influence until your desk controls a global spy network.
What players are saying
▲ Recommended6 hrs
Really interest style for a incremental game, really nice pacing, really nice art style and it has voice acting, if your someone who likes watching numbers get big and seeing things blip on the screen like myself i got hyper focused on it im sure you'll enjoy it to, and the dev is really nice as well they helped me get to the bottom of an issue i was having and seems very interested in listening to ideas and feedback. Great game over all for an incremental.
The theme was good and one we don't see often amongst incremental games. The pacing was a little suspect. 2.7 hours to complete the game. Starts off strong, goes into a grind that doesn't really introduce anything new while time gating progress behind events triggering, which felt like it was intentional to drag the total playtime over the two hour refund window. And I get it - I wouldn't want to go to all the trouble of making a game just to have people play it, beat it, and refund it. But also, I didn't go through the trouble to buy a game, to receive 1 hour of game and 1.7 hours of filler. And yes, it's tagged as an idle game, and I'm pretty familiar with the genre. This wasn't really an idle game though, it was an incremental game for an hour, and then an unnecessary idle for an hour and a half, to then complete the game.
There's a big upgrade tree, but aside from automation perks nothing particularly game changing in there. Every good upgrade tree will have some +1 to this, +5 to that. But truly fun incremental games will also include some significant, fun, paradigm shifting kinds of upgrades.
After finishing this I reflected on the experience for a few hours, and have concluded I can't recommend this one. I don't mind a short pop style cheap game, and I liked the attempt at a new theme, but this needed a little more content to reach parity with the many, many other cheap 5 dollar incrementals that have released over the past year or two.
Hey everyone! Several people have noted that the scaling feels off once you unlock the world promotion. This is because the heat upgrades were too cheap vs how much "benefit" they provide which ends up outpacing earnings completely. The goal of heat was to mainly buy the upgrades when you're feeling like you're getting bombarded with events rather than preemtively taking it and ending up feeling purposefully stuck or slowed down. I've redone the numbers so that now, with full upgrades you cannot outpace yourself by simply buying more heat upgrades. They're still useful but by no means will end up locking you out of making progress for a long time when you pick up all of them. I hope this helps for everyone who has encountered this issue. Keep playing and let me know what you think! - Ignace
Hey everyone! As requested by many, I've added an achievement tracker in the settings UI so you can track your progress and all your completed / incomplete achievements. Enjoy! -Ignace
Hey everyone! Another update: - Fixed the bug where if you skip the promotion it would cause the upgrade to not be applied correctly. This should be fully fixed as soon as you restart the game. - Frequency now properly takes audio settings into account. - Post-it option now actually applies to post-its so they show up or not. - Ignace
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