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The Syndicate: Classified Operations

The Syndicate: Classified Operations

by A and I Software

★ 62%
Price N/A
Avg Players 0
Reviews 8
Released Aug 5, 2026
2DAtmosphericClickerCold War
View on Steam ↗

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You manage a covert intelligence operation from a physical command board, dispatching agents to capture cities and complete missions across a Cold War landscape. As you accumulate resources and unlock upgrades, automation tools let you delegate tasks to operatives, gradually scaling from a single desk to a worldwide spy apparatus. This is for players who enjoy methodical progression and the satisfaction of watching a small organization grow into a sprawling network through careful planning and incremental expansion.

About this game

Players, last 49 days

Peak 1 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 6 hrs
Really interest style for a incremental game, really nice pacing, really nice art style and it has voice acting, if your someone who likes watching numbers get big and seeing things blip on the screen like myself i got hyper focused on it im sure you'll enjoy it to, and the dev is really nice as well they helped me get to the bottom of an issue i was having and seems very interested in listening to ideas and feedback. Great game over all for an incremental.
1 found helpful Steam ↗
▼ Not recommended 2 hrs
The theme was good and one we don't see often amongst incremental games. The pacing was a little suspect. 2.7 hours to complete the game. Starts off strong, goes into a grind that doesn't really introduce anything new while time gating progress behind events triggering, which felt like it was intentional to drag the total playtime over the two hour refund window. And I get it - I wouldn't want to go to all the trouble of making a game just to have people play it, beat it, and refund it. But also, I didn't go through the trouble to buy a game, to receive 1 hour of game and 1.7 hours of filler. And yes, it's tagged as an idle game, and I'm pretty familiar with the genre. This wasn't really an idle game though, it was an incremental game for an hour, and then an unnecessary idle for an hour and a half, to then complete the game.

There's a big upgrade tree, but aside from automation perks nothing particularly game changing in there. Every good upgrade tree will have some +1 to this, +5 to that. But truly fun incremental games will also include some significant, fun, paradigm shifting kinds of upgrades.

After finishing this I reflected on the experience for a few hours, and have concluded I can't recommend this one. I don't mind a short pop style cheap game, and I liked the attempt at a new theme, but this needed a little more content to reach parity with the many, many other cheap 5 dollar incrementals that have released over the past year or two.
0 found helpful Steam ↗
▲ Recommended 1 hrs
Fun minigames built into a generally entertaining incremental game. Bigger number better person.
0 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

New game modes!

18 days ago
Hi everyone! It's been a while, I've been hard at work an a brand new game mode! I've also added a way to instantly play the endless mode without having to first finish the game.It felt like these were nice additions to what the game currently is like already. I hope you enjoy playing it, and let me know what you'd like to see changed or improved!I've also made several QOL improvements, the biggest of which is the new "City Overview" to much more easily keep track of all cities at once, without having to manually select them.Thank you for playing!- Ignace

New Gamemodes coming soon!

37 days ago
Hey everyone!I know I've been quiet for a while, but I didn't manage to get as much time making my own projects as I would've hoped.However, there is a big update coming soon. I've been working hard on new game modes, one of which will be coming soon!I've been prototyping several, and this one I have been enjoying particularly much so it's the first one I'm bringing to you, it's called "Survival" and it puts a twist in the main game by utilizing a more "survivor-like" upgrade system. Rather than you picking whichever upgrade you want, you can select 1 of 3 or 4 upgrades. Each of the upgrades improves 1 specific area. You'll constantly get new objectives and fight a battle against your heat level. Once heat caps out, you lose. But maintain control by completing objectives and events successfully as long as possible. Every new objective will be harder than the last, and you'll need to balance blacksite upgrades vs saving your intel to utilize it at the right time.It's not quite finished yet, but this is what I can share for now!I hope you'll try it out when it releases.- Ignace

Heat increase vs Intel gains improvement

66 days ago
Hey everyone! Several people have noted that the scaling feels off once you unlock the world promotion. This is because the heat upgrades were too cheap vs how much "benefit" they provide which ends up outpacing earnings completely. The goal of heat was to mainly buy the upgrades when you're feeling like you're getting bombarded with events rather than preemtively taking it and ending up feeling purposefully stuck or slowed down. I've redone the numbers so that now, with full upgrades you cannot outpace yourself by simply buying more heat upgrades. They're still useful but by no means will end up locking you out of making progress for a long time when you pick up all of them. I hope this helps for everyone who has encountered this issue. Keep playing and let me know what you think! - Ignace

Posts come from Steam's official announcements feed.

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