Join the Discord: https://discord.gg/WG7swnkja Version 0.18.0 A polish and onboarding release: a guided new player journey, full desktop support, a new Miner ability, a new stage, and a big upgrade cleanup. New: A Smoother Start The old man now guides new players through the opening tutorials in the garden. Added a controls primer that shows how to play on your platform, with framed panels and key art for touch and for keyboard and mouse. A guiding glow now nudges you from your first upgrade through your first battle, shop visit, and forge craft. Tutorial pacing reworked: garden first, then upgrades, with gentler early enemies and clearer dialog. New: Built for Desktop Custom pixel art mouse cursors, with a clickable reticle that lights up over buttons, cards, NPCs, collectibles, and world objects. Fullscreen toggle, with a settings checkbox and an F11 hotkey. Exit Game button on the main menu. Auto aim now defaults off on desktop, so you can aim with the mouse. New: Oil Vial (Miner) Throw a vial that bursts into a pool of oil, slowing every enemy caught inside. Ignite the oil using explosives to set them ablaze, stacking burn damage over time. New Stage: Gnawgrass Steppe A new stage in the early progression, unlocked after Rat Alley. Introduces the Pesky Mole, which pelts you with rocks from range. Upgrade Tree Visual rework: section labels and clearer node states for locked, affordable, and maxed upgrades. Miner Leftover ores are now pulled to you and auto mined when a stage ends. Auto aim no longer wastes shots on ores while enemies are still around. Upgrades and Items A new Knight upgrade grants an extra sword swing, crafted from a new Raging Essence drop. A new garden upgrade raises the yield of every plant. New forest spirit upgrades. A stronger damage potion is now available earlier in your progression. Interface "Stages" is now called "Battle" throughout the game. Smooth, synced progress bars in the garden, forge, and shop. Travel menu buttons now have icons...
Join the Discord: https://discord.gg/sVHA5wSxN Version 0.16.0 New: Home Scene The home is now a full 2D interactive scene instead of a static menu. Added chest and other decorative amenities. New: Menagerie New scene where you can view all your pets and swap your active pet. Pet System Pets now follow you around town. Garden Garden spirits now keep working while you're away from the garden scene. New garden upgrades added and existing ones rebalanced. Forge New emberling upgrades: max emberlings, spawn speed, and frostfire emberling spawn chance. Crafting Replaced the anvil craft amount input with quick percentage buttons (25%, 50%, 75%, 100%). Shows the exact craft count below each button. Mobile UX Added left-handed mode that mirrors the touch HUD. Balance Changes Armor Rework Armor now uses diminishing returns instead of flat damage reduction — light armor still helps noticeably, but stacking it gives progressively smaller gains rather than making you invincible. Moving to a new tier no longer feels like hitting a wall — damage taken scales more smoothly between tiers. Buffed armor upgrades and HP potion to compensate. Tougher enemies now punch through more of your armor, keeping late-game fights challenging even with high armor investment. Verdant Seed Reworked effect: now spawns a Forest Spirit when consuming a Bountiful Spirit, filling your growth buff to max duration. Stage System Best run is now auto-saved. Added "Play Again" button on stage-cleared screen. Added "Retry" button on stage-failed screen. "Back To Town" renamed to "Stage Selection" for clarity. Artifacts Reordered artifact tiers: Verdant Seed is now the first Tier 1 artifact. Bug Fixes Fixed collision on hidden garden plots. Added player collision to anvils.