The Big Book of Monsters
by Unknown
★ 50%
Price
$2.99
Avg Players
0
Reviews
2
Released
Dec 6, 2024
2DAdventureClickerCombat
What players are saying
▼ Not recommended
0 hrs
Isnt finished, Core mechanics in game have Coming Soon over them with no time frame of when it will get added.
No where does it say on the store front that this is the case (as of 12/14/2024)
If the game isnt finished it should be in Early Access or made more clear that its half baked.
▲ Recommended
3 hrs
It is imho closer to a technical alpha than an EA. There is absolutely nothing that feels good atm in this game and despite how bare bone the game is, menus and stuffs have issues making any sense.
However, it is made using unity, it is a below 3$ game, and there is a semblance of direction. The ingredients are there, but it needs lots of stirring. I may come back to it in few monthes if I'm still single.
Reviews are by Steam users, hosted on Steam.
Latest updates
I've updated the lvl 2 potions to now cost 2 of their lvl 1 equivalent, but also changed their duration to 3 minutes instead of 1. So they cost slightly more but give you a lot more for your money.
The Big Book of Monsters: First Update Now Live! Greetings, adventurers! We’re thrilled to announce the first update to *The Big Book of Monsters*. Your feedback has been invaluable, and we’ve been working hard to bring some exciting new features and improvements to the game. Here’s what’s new: --- Bug Fixes and Buff Balancing No adventure is without its quirks, and we’ve squashed some pesky bugs related to buffs. These fixes ensure your buffs are working exactly as intended, making your battles smoother and more rewarding. --- {STEAM_CLAN_IMAGE}/45313513/24bda171c16c7920a9ed6a0a5a6e4f0774ca5db4.png New Backgrounds for Each Adventure Immerse yourself in your quests like never before with unique backgrounds tailored to each adventure! From eerie forests to spooky dungeons, each journey now feels more alive and visually distinct. --- {STEAM_CLAN_IMAGE}/45313513/788c41c6b25ef00efa1928557a248b2ba84c0f0d.png Monsters Galore We’ve expanded the roster of creatures you’ll encounter in Adventures 1-3. These new additions bring fresh challenges to overcome and exciting rewards to earn. Keep your weapons ready and your wits sharp — you never know what lurks ahead! --- {STEAM_CLAN_IMAGE}/45313513/d8578d8688b512a619370276c67c0d4e0d9b1660.png Alchemy Overhaul Alchemy has been revamped to give you more insight into your brewing process. - **Supply Tracker:** View exactly what ingredients you have on hand and what you still need. - **User-Friendly Interface:** Crafting potions has never been easier, with a clearer and more intuitive alchemy menu. Get ready to brew your way to victory with confidence and precision. --- Discord Button on the Sidebar We’re building a community of monster slayers! A new Discord button on the main sidebar connects you directly to our official server. Join fellow players to share tips, showcase your achievements, or just hang out. Let’s make the *Big Book of Monsters* community as lively as the game itself! --- What’s Next? This update is just the beginn...
Launch Day for The Big Book of Monsters! TL;DR: The game is live! Join the conversation, share your feedback, and stay updated on future content by joining our Discord community. Let’s build this adventure together! {STEAM_CLAN_IMAGE}/45313513/0675da09a7c33c829a7a420dfd1d5d7b4310b9d4.png Today’s the day! After months of hard work, countless playtests, and your incredible feedback during development, The Big Book of Monsters is officially live on Steam! This game has been a passion project, blending my love for world-building, adventure, and monster design into an experience I hope you’ll find as exciting to play as I did to create. But launch day is just the beginning. Let’s talk about what’s next. The Road Ahead I believe a good game grows with its community, and I already have a roadmap packed with updates to enhance your adventures. Here's a sneak peek at what you can expect in the coming weeks and months. Quality of Life Improvements First up, I’ll be focusing on polishing the Alchemy system. A few changes are in the works to make potion brewing more intuitive and rewarding: Quantity Display: You’ll soon be able to see exactly how many of each potion you have in your inventory at a glance. Brew-Ready Indicators: A visual signifier will let you know if you have the ingredients needed to craft a potion. No more guessing—if you can brew it, you’ll know! These updates will streamline the brewing process and make crafting a more strategic part of your monster-hunting journey. More Monsters, More Adventures Every adventure needs more challenges, and I’m excited to expand the world of The Big Book of Monsters with: New Monsters: I’m adding a slew of creatures to test your strategies and keep combat fresh. Dynamic Environments: Each adventure will soon feature unique backdrops, bringing the world to life in new and vibrant ways. New Adventures: Two additional adventures are planned to help balance the difficulty curve and offer fresh opportunities for exploration. A Big...
Posts come from Steam's official announcements feed.