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INFINITER

INFINITER

by Isaac Brewster

Price N/A
Avg Players 0
Released Coming soon
2DAbstractActionAction Roguelike
Prestige loop
View on Steam ↗

Media

Video
Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

INFINITER blends roguelike combat with incremental progression, where you fight through procedurally-generated geometric environments while building permanent upgrades between runs. Each attempt strengthens your character through persistent power scaling, creating a loop where combat skill and long-term advancement both matter. Ideal for players who want action-based gameplay paired with the satisfaction of compounding growth typical of idle games.

About this game

Latest updates

Demo Patch v1.03 - Putrescent Glowup

42 days ago
Next Fest ResponseSo far, Next Fest has been great, and I've really been enjoying seeing people interact with my demo. I've also gotten a lot of great feedback (and bug discoveries), some of which I've even managed to use in these small patches I've been releasing. Don't worry if your feedback hasn't been addressed yet, I'm definitely getting round to it but there is only one of me!Patch NotesImproved player bullet code so lag related to projectile spam should be massively decreased, use your full-auto bouncing shotguns all you want now!Enhanced player visual effectsMore detailed boost trailEmbers when firing weaponsAfterimage when dashingBrand new visuals for the Loathsum Putrescites, giving them a far creepier look than their previous (sausage) designFixed issue with Putrescites segments splitting apartFixed nameless Fungal Depths zone from appearingVarious minor bug fixes

NEXT FEST DEMO LIVE NOW

46 days ago
Steam Next Fest Starts now!And with it comes the full INFINITER demoPreviously, you only got a small taste of the Fungal Depths, but now, the full area is available for you to discover, with brand new enemies, objectives, and bosses...This update also brings brand new features, upgrades, and weapons (and plenty of bug fixes)General game balancing has been adjusted aswell, making iterations faster and more chaotic, while also providing some new benefits so you can progress faster. There are far too many changes to list, so lets just focus on the big ones:New Fungal DepthsAs previously mentioned, the Fungal Depths has recieved a big update, most notably including two brand new bosses who I won't spoil right now, but lets just say you best be prepared before killing any flies...Sandy ShallowsA variant of the Geo-Shallows area, you may randomly encounter the Sandy Shallows during your iterations. Be prepared, as the sands of the Geometric Void are even less friendly than the normal shallows, with tougher enemy variants that can quickly send you back to the upgrades screen. But conquer these plains and you'll find yourself rewarded handsomely.Gem ForgingA brand new mechanic, combine basic gems to create rare treasures you can use to purchase more powerful upgrades. Forging may start off slow, but upgrade it a few times and you'll find yourself forging hundreds in mere seconds.New Movement OptionsUnlocked early in the skill tree, Strafe Dashing and Ship Flipping grant you more control over your gameplay. Strafe Dashing is an alternative to normal dashing, where you dash in the direction you are moving, rather than the direction of your mouse. Ship Flipping rotates your weapon 90 degrees clockwise or anti-clockwise, based on your input (Q or E). This lets you quickly adjust which direction you are firing, or switch up your main weapon at the front.If you played the pre-demo and are having issues with your save, you may have to Delete Data from the settings menu. Unfortunat...

INFINITER PRE-DEMO AVAILABLE NOW

57 days ago
Preview INFINITER for FREE!The INFINITER pre-demo is available now!Looking for your fix of shape-killing mayhem, but can't wait until June 15th for the demo release? Well don't worry, because the pre-demo is available right now!What is a pre-demo?For press, a version of my demo needs to be available starting today, but since I still need some time to fully playtest and polish the full demo content, I've released an early version limited to all the content that I'm happy to ship. But don't assume this means you'll be getting an unfinished experience, the pre-demo features around half the full demo content, including most major gameplay mechanics, allowing for hours of features to explore.What does the pre-demo feature?The first area of the game, complete with a full array of hostiles to figh, including a boss and miniboss, plus multiple objectives to complete to increase your power.A preview of the second area, allowing you to introduce yourself to its inhabitants.Around 40 unique upgrades to be bought on the skill tree, many of them containing multiple tiers to sink your gems into.The first four sets of tasks, guiding you through the early stages of the game and offering powerful rewards upon completion.The full weapon management and crafting mechanics, allowing you to personalise your loadout and create a wide array of unique and devastating armaments.In the settings menu, there is a contact button, which will link you to the many routes in which you can contact me, please do not hesitate to use it, whether you've found a bug, have some criticism, or even just want to ask about the game. All feedback is appreciated, I hope you enjoy the pre-demo!Full demo available June 15th

Posts come from Steam's official announcements feed.

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