INFINITAVERN
by Unknown
Price
N/A
Avg Players
0
Released
To be announced
CasualClickerEarly AccessEconomy
Latest updates
yoooo! Hi everyone! It’s been almost a week since the demo came out. So far it’s received a lot of love, had some articles posted about it across the interwebs, been featured in the new and trending tab on Steam and been seen by over 50k people now! It’s been really cool to see everyone reacting and I’m excited to get back to working on the full game and wanted to give everyone some updates!Firstly, I’ll be on break until the second half of May. Our dog has some medical stuff happening and I am also going to be out of state for a family members graduation. Once I’m back though, the next two rooms will be close to finished.Currently I plan on trying to implement a new room every 2 to 3 weeks. This will allow for testing of systems, rebalancing and overall maintenance. Additionally, our composer is providing custom tracks for the new rooms and just cool tracks to listen to in general! I’m excited for this break and excited to get back to working on INFINITAVERN as well. Stay tuned, tell your friends, invite peeps to the discord etc etc. every little bit helps!This will be my last announcement until I return on the 15th so try not to miss me too much. Cheers!-Crow
This is a huge milestone. I'm honestly terrified that we're here but I'm staying hopeful that I've put enough time and love into the few short hours that are available to make it an enjoyable experience. I thought I'd have more to type but it's 1am and I'm prewriting this and super tired lol ANYWAY! Thank you. Thank you thank you thank you thank you. To everyone that encouraged me, engaged across different platforms, offered advice, created an element in the demo or just had ANY sort of influence on INFINITAVERN, I'm grateful. Without you, it wouldn't be where it is, that being a playable state. I never thought I'd make a game, but here we are. If you enjoy the demo, I'm glad. If not, I'd love to hear why. I'd love for the community to build the game they want to play. My goal is to open up voting and polls for rooms, currencies, character types and other content in the future. If that sounds like something you'd enjoy, consider joining the discord to take part in that. Stay tuned, we've got 2 more rooms on the horizon, an auto battle system with recruitable bar patrons, new quirky characters, minigames and so, so much more. Again, thank you. I owe you all in one way or another. Insane to be at this point. Still can't believe it. Happy clicking ya'll. -Crow
INFINITAVERN Devlog - Demo UpdateAnother round of polish and small improvements across the demo.UI & Visual TweaksUpdated the highlight color on tutorial objects for better clarityImproved readability and consistency across multiple UI elementsBrewery ChangesBrewery generators now display production per second instead of per cycleMakes output easier to understand at a glanceInput & FeelAdded hold-to-click support so you can hold the mouse button to repeatedly purchase or interactImproves overall flow, especially when buying in bulkFixesFixed issues with generator progress bars getting stuck partially filledFixed upgrade buttons playing sounds when purchases failedImproved overall button interaction consistencyVarious small bug fixes and cleanup across the demo
Posts come from Steam's official announcements feed.