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Just Keep Defending And Mining

Just Keep Defending And Mining

by Aligned Games

Price N/A
Avg Players 0
Released July 2026
2DCasualClickerColorful
Offline progress

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Just Keep Defending And Mining splits its focus between resource extraction and combat defense, asking you to balance mining operations with defending against threats across multiple regions. You'll invest upgrades between rounds to gradually amplify your capabilities, unlock new areas, and cycle through the core loop again stronger than before. It appeals to fans of incremental games who want a bit more strategic tension than pure idle progression.

About this game

Players, last 37 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Towers finished, minecart upgrades and skills, skills, skills!

10 days ago
Progress has been steady and good. This week, I finished the towers for the game, check them out below! Each tower is unique to a certain area and all signal progression and power in the game. What do you think of the designs? Then, I added the last section to the skill tree - Carts! You can now upgrade the cart system in the game. This allows for upgrades that make the carts carry more ore of certain types or have less health or come by slower - allowing you more time to mine them. This update acts as a big one in terms of the mining systems in the game and will give players a lot more to aim for when mining in rounds. Apart from the towers and mining upgrades, I have also been working on adding some more general as well as additions to previous node skills to the skilltree. These include the ability to drop two bombs at random chance which is a big upgrade to the TNT explosives section of the skilltree. And lastly, a skill that gives you a chance to instantly spawn an explosion at random, either from your cursor or from fire arrows! This skill allows you to both mine and fight MUCH more efficiently! So, thats it for the update this week. As you can see, updates are coming along nicely and progress is going well! If the game looks interesting to you, follow along and Wishlist! Until next time.

New upgrades, better enemy feedback and audio improvements!

20 days ago
So, I've been working hard on Just Keep Mining And Defending and have another great update for you all here. Firstly, I've been working alot on getting the skill tree completed and completely functional. In doing so, I've added two new main abilities and many offshoot abilities for them. The first main ability is fire. Who doesn't love a good flame? So, fire has support for upgrading fire arrows, both in damage and spawn chance and also has fire from cursor node. Fire does damage over time. There are also occasional explosions on contact with fire arrows and cursor strikes which cause big AOE damage.Secondly, is poison, this acts functionally quite similar to the fire but with varying start damage, chance and effectiveness. Poison works best to kill enemies slowly over time while fire is much more effective at quick and large amounts of damage. With these two completed upgrade paths the skill tree is nearing completion and doesn't need a ton of work still. It is about 85% done now.I've also done a lot of work on improving enemy feedback when enemies take damage, deliver damage and die. This includes new sounds, animations and particle systems as well as UI and UX system upgrades. Enemies feel a bit nicer to kill now and are a bit squelchy-er? Lastly, the game was still having some audio issues with clipping and cutouts and as far as my testing goes, I have implemented fixes to these issues and that should be 100% fixed now. The audio is now launch ready and nearing completion! All in all its been a good while of development as I start gearing up for final release. Keep your eyes peeled and remember to wishlist!

New enemies, skill tree layout changes and map improvements!

33 days ago
Progress has been great on the game this week. Here's what's new : I've been working on more enemies for the second and third stages of the game, and this is what I've come up with. Three new enemies - one is a cannon that shoots you with pods from a distance, the other is a cactus that takes short hops to get to you but does massive damage when it does reach your tower and the last one is a big frog like creature that jumps great distances and has big amounts of health. These enemies are more or less just larger and stronger variants of what was already available but they do add some value to the combat and feel of the games encounters. Then, I added level texts to the world map so now when you enter or exit the world map you can see how far you were within a certain region. This is a small but important change. I also blacked out the regions that are not available within the demo. Apart from this I added a new end of demo screen. Vitally, I've re-organized the entire skill tree and rebalanced the resources and how much certain nodes cost. The skill tree is now functionally complete and will just receive more upgrades to it in the future. The aim of this update was to clump together resources within their category, for example the lightning abilities are now all close to each other. This was heavily requested from various players. The skill tree now feels quite good to use but I'll still keep tinkering with the final balance of resource spend leading up to the final release. So, this marks the final update for the demo specifically, and everything I work on from here on out will only be available in the full release. Give the demo a go and see what's new, if you enjoy it - remember to Wishlist!To keep up to date with the project and all my games please join my Steam page here : https://store.steampowered.com/curator/34814553-Aligned-Games

Posts come from Steam's official announcements feed.

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