Admittedly there could be more to see beyond the first few robotics upgrades but I’m not entertained enough or seeing enough progression to keep playing.
Trashy Cashy
by Challenging Games
Media
Trashy Cashy tasks you with building a trash-trading empire through incremental optimization—finding, processing, and selling refuse for profit. As your wealth multiplies through automation and upgrades, an underlying narrative about a mysterious companion unfolds, adding emotional weight to the familiar loop of earning and prestige that incremental fans expect.
About this game
Trashy Cashy is an incremental game where you make money from trash. Keep optimizing how you find and sell it to become fabulously rich. Along the way, decide what to do about the one who has been with you from the very beginning.
What players are saying
Admittedly there could be more to see beyond the first few robotics upgrades but I’m not entertained enough or seeing enough progression to keep playing.
I came to this title from playing the demo the night before the full title released. The demo was alright, I didn't play all it had to offer but I felt it was enough to assess it. I was wrong. The demo strikes me as being blatant misrepresentation, I feel like I was used for a measly $5. It's $5 though, this is a meaningless amount of money. It still feels dirty and that is unfortunately the lens my review is seen through.
From the moment the first trash bag hit the table and I made my first cut things felt bad. I don't remember being frustrated at the amount of material excised with each cut right at the start in the demo, I do remember how the cutting felt when I was done with demo. I was repelled, I'm already playing an incrementalish game about rooting around in trash. Now it also feels like trash to me. I alt+f4ed the title. I noped out in under a minute of stabbing at my first bag.
I returned shortly, probably 30 minutes later, after considering that I probably was just yearning for the way it felt the prior night in the demo. I thought, quaintly, ah I'll just lament that the demo save data didn't transfer when I leave a review. I understand now that demo progress could not possibly have transferred. Regardless, I returned. I cut up quite a lot of bag to get the precious trash inside. I will now sell it to begin incrementally improving. I alt+f4ed again. Selling is so critically and agonizingly slow in the launch title versus the demo. The vitriol it made me feel over the immense lie that was the demo.
This time though I immediately knew I had to return and resume, it's incremental in nature. The selling trash experience is easily and quickly remedied. You just need to know to emphasize that. I quit at recycling/crafting because it was exhaustingly slow, I had enough of a negative attitude towards the title at this point I needed to call it. That recycle speed sure probably can be remedied though. Every single thing I've grumbled about here is quickly and easily remedied. You don't even need a remedy if you just never played the demo. So on to a "review" for people who didn't play the demo.
This seems pretty alright. It has nested systems, numbers go up! Trash being in the bag above the knot is kind of annoying. That's not how garbage bags work and it's also kind of hard to cut that part of the bag in the game. This is a non-issue, numbers go up! Have fun but please don't root in actual trash unless you threw something needed in your own trash, of course!
Reviews are by Steam users, hosted on Steam.
Latest updates
Trash Rush Mode Improvements
36 days agoTrash Rush Beta Is Live - 30-Minute Runs Are Now in the Game!
39 days agoWhat’s Next? A Very Early Look at the Upcoming Endless Mode Update
45 days agoPosts come from Steam's official announcements feed.
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