Orebits pairs idle mining with roguelite progression, letting you bounce a pickaxe through asteroids while upgrading tools and unlocking tech tree branches. Between runs, you'll gather resources and send them back to Earth for permanent upgrades, while gravitational anomalies add dynamic obstacles to navigate. It's designed for players who enjoy incremental progression mixed with exploration and the satisfaction of breaking through obstacles across procedurally varied space runs.
About this game
Bounce your pickaxe and smash through asteroids in this futuristic mining incremental! Explore a roguelite tech tree, discover gravitational anomalies, and deliver resources back to Earth. Upgrade and explore space to discover what secrets it holds!
Players, last 35 days
Peak 112 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended2 hrs
Content is HUGE but very grindy with little variation. Its very well done gfx and vfx wise so for me its a yay for your bucks!
I really like Orebits. It's one of those “just one more run” kind of incrementals.
I really enjoyed the upgrade paths, especially having to choose between three different upgrades. On Asteroid 2, I got a particularly powerful upgrade that gave me a huge spike in power for a few runs, until I reached the next asteroid and the difficulty ramped back up again.
I think they’ve done a really great job with the balance and fun factor across the first three asteroids. I definitely need to get back in there.
Mining Operators!Since launch, we've been reading your reviews and feedback, and one thing came through loud and clear: the later parts of Orebits needed more meaningful progression, more variation and more things to work towards.We agree and since we want Orebits to be a great game, we've spent the time since launch working on exactly that.Update 1.1 // Xeno Tech adds a whole new layer of alien technology to the later game, with new Upgrades, Xeno Mining Tools, a new Deployable, better idle progression and improvements throughout the game.If you enjoyed Orebits but dropped off later, we'd love for you to give it another shot. With everything we've changed and added, we recommend starting a fresh game to experience Orebits 1.1 from the beginning.Prefer to continue your existing save? No worries. All new progression and Xeno content will automatically unlock based on your current progress, even if you're already deep into the later Sectors or Interstellar.And if you've already left a review, please consider revisiting it afterwards. Whether your opinion changes or not, we'd like your review to reflect the game as it is today. So, let's dig in!Xeno TechnologyThings get weirder from Sector 07 onwards.8 new Xeno Upgrade slots Fill 8 extra slots in the roguelite Upgrade Tree for extra mighty builds. The first upgrade is unlocked using a Xeno Chip. Further upgrades use common or rare ore.7 new Xeno Upgrades Discover a new Xeno Upgrade in every Sector from Sector 07 onwards. We're not spoiling them in this post. 4 Xeno Mining Tools Every 25 Extraction Points, permanently transform another Mining Tool into its Xeno variant. Xeno Tools deal 2x base damage and charge your Xeno Meteor.New Xeno Meteor Deployable Yes, you can now throw an asteroid into an asteroid! When you transform your first Xeno Tool, a completely new Deployable + meter unlocks that is charged by your Xeno Mining Tools. Idle mining got betterFor those of you who prefer watching the machines do the hard work:...
Hey everyone!Our first Orebits update is here!We've spent the first few days after launch going through your bug reports, reviews and feedback. This update fixes some of the most noticeable issues, adds a few quality of life improvements and we've polished some extra things along the way. Thank you all for your valuable feedback. We've also heard you on long term progression. Some of you feel the game gets too grindy later on, without enough new things to unlock or change up the gameplay. We agree there's room to make that part of Orebits more rewarding, and we're already working on some pretty cool stuff. More on that below! First, the things we've changed in this update: Quality of LifeHold Space to mine: You can now hold Space to use the Clickaxe in Active Mode, just like holding the mouse button. This makes it easier and gives some relief from holding the mouse down constantly. 3 starting Rerolls: New games now start with 3 Rerolls. Returning to Earth gives you 3 new Rerolls, plus any extras unlocked through your Research.Better Upgrade Rerolls: Using a Reroll now also rerolls the tier of the new Upgrades. The previous three Upgrades are still excluded, so you're guaranteed a fresh selection.Window settings are remembered: Orebits now remembers whether you were playing in Windowed or Fullscreen mode.Cleaner resource UI: We've improved the way Cargo, Gold, Research Points and Xeno Seeds are displayed (with enough space to make the numbers really high).Better number formatting: Numbers now smoothly progress through K, M, B and T before switching to the late game A, B, C... AA, AB notation. Progression & BalanceStarting Capital reworked: Starting Capital now gives you 1% of the total Gold mined since your previous visit to Earth per Research level. Spending Gold along the way no longer reduces this bonus.Invested Interest fixed: This Hired Help now multiplies the Gold earned from your current asteroid up to the Target Depth, instead of multiplying your entire gold ...