The whole interface, rebuilt Lost Vessel's entire UI has been redesigned from the ground up. Every screen now shares one cohesive, framed sci-fi look instead of feeling pieced together. Panels read like the Vessel's own hardware: machined frames, layered material, clear headers and per-stat icons throughout. Same game you know, in a sharper, more immersive shell. What changed One cohesive look across every screen - the homepage, your skills and combat, the Forge, Research, Raiders, the Codex, your profile and the rest. A redesigned skill nav rail with progress rings and at-a-glance status, plus a tidied top bar with Settings and your account tucked into clear menus. Raiders, rebuilt into five clear tabs - War Room, Offense, Defense, Spoils and Territory - with a live command readout and a proper war board for territory. Codex, profile and leaderboard got the same care: framed, readable, and a pleasure to browse, with profile backgrounds and name glows finally showing off properly. Cleaner everywhere - styled tooltips in place of the browser default, readable stacked chat and activity log, and sharper combat feedback. And a wave of polish Combat reads right when you melt through enemies - damage numbers rise clear of the foe, and every new enemy pops in so a run of one-shots looks like a stream of kills. Expedition crew counts update live on the Nexus as other survivors join, and your active expedition shows its progress ring the moment you load in. Plenty of layout fixes: the survivor panel scrolls as one piece, tracked-goal names wrap instead of getting cut off, and the mobile view is tidier top to bottom. Make it yours. Open Settings > Notifications & Display to tune the interface to your taste - dim the whole screen with Brightness, ease just the text with Text brightness, or flip on Small view to fit more on screen at once. Set it once and it sticks. Crash land. Rebuild. We will see you out there.
JUNE 17, 2026 Pin your favorites to the top of the inventory. Right-click any item on desktop, or tap it open and hit Pin on mobile, and it jumps to the head of the list with a corner marker, so your go-to gear, crates and consumables are always right where you expect them. Pins stay put across reloads, and unpinning works the same way. The Forge's Scrap tab sorts now. Order the list by Yield to put the biggest material returns up top, or by Rarity to keep your best pieces clear of the scrapper, with each button flipping between high-to-low and back. Your raw inventory order is still there as the default. Tidy your Survivor Level rewards. A new "Hide claimed rewards" toggle under the panel headline clears out the tiers you have already taken, so only what is left to earn stays on the track. It remembers your choice across sessions. Your kill missions count the right style while you are away. Daily and weekly objectives for melee, ranged, void and weakness kills now credit fights you finish offline by the weapon you actually used, instead of logging everything as melee. Ranged and Void mains finally get full credit for an overnight grind. World Boss support donations stop at the top. Once a category reaches Tier 3 it reads MAXED and the donate button locks, so you can no longer pour resources past the point where they buy any extra buff for the team. Raiders runs cleaner. Your Spoils balance now always matches what the shop will actually let you spend, so a purchase never bounces because the count was a step ahead. Probes and raids no longer get stuck in limbo and lock you out of starting a new one. And stacking many copies of the same Legendary defense effect now returns a strong but fair amount rather than runaway value, so heavy defenses stay beatable. Distress Relay picks stick. The three bounties you choose for the day are saved the moment you pick them, so leaving the terminal right away no longer rolls your picks back. A wide round of polish. Toasts you can ac...
Right now the demo isn't a sliver of the game - it's the entire thing. No content gates, every system unlocked, free, all the way until launch. After launch those systems lock behind the purchase, so this is the window to play the whole game for nothing. Lost Vessel is a sci-fi survivor idle-RPG: salvage and craft your way up through deep skill trees and a melee/ranged/void combat system, then push into the co-op Nexus - a server-wide world boss, group expeditions, and a shared frontier. What sets it apart: No signup wall - one click and you're in, as a guest, on Steam or in your browser. Your save travels with you - the same character across browser and the Steam client. Built in the open - one developer, shaped week by week with its community. Steam-exclusive Fest rewards: time on the Steam client this week earns permanent cosmetics - a title at 2 hours, a profile background at 8, and a name glow at 20. Only during Next Fest, only on Steam. If you like it, the best thing you can do is wishlist it - that is how Lost Vessel reaches more players and sets up the launch. See you out there.
Posts come from Steam's official announcements feed.