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One More Core

One More Core

by Indie Souls Studio

Price N/A
Avg Players 0
Released Coming soon
3DArcadeCasualClicker
Prestige loop
View on Steam ↗

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One More Core layers strategy into its planet-cracking loop: drill through procedural worlds, harvest materials to upgrade your fleet, and manage fuel as a genuine constraint. Each completed core resets your progress but unlocks permanent upgrades, creating the classic prestige cycle. It's built for players who enjoy methodical resource management wrapped in satisfying drilling progression.

About this game

Latest updates

BUG FIXES & STEAM NEXT FEST

46 days ago
Hi everyone, It’s been over two weeks since we released the demo. We’d like to thank everyone who tried the game and shared their feedback during this time. It feels great to work with a community to improve the game and share the same excitement. We value your feedback and continue to make the necessary adjustments based on it. Based on the feedback we received from you before Next Fest, we’ve fixed some issues. We would love to make it better with your feedback. So, if you see new or unsolved problems, you can send feedback on QA form or Discord channel. https://forms.gle/8iiKCWkaMeWkQT7Y7https://discord.gg/TD72ExM2XQNEW UPDATESFull Controller & Steam Deck SupportPlay the entire game with a controller (menus, gameplay, skill tree, everything). Button icons automatically match your controller (Xbox / PlayStation / keyboard & mouse)Return to Extracted CoresRevisit planets you've already cracked open and farm Prisma from their deepest layers.New starter skill with a fresh visual effect for each rank.BUG FIXESGameplay & PerformanceWingmen now show exactly what they earned you after breaking a mark (e.g. "+9 ore")Cells now visually react when hit, and mining feels punchier.Reworked flagship movement and fuel bar for smoother handling.Added a "Clear Progress" option in settings for a fresh start.All skill descriptions rewritten for clarity.Major optimization pass: smoother framerate during heavy mining and large unit counts.Fixed a stutter caused by certain wingmen triggering massive resource bursts.Reduced memory churn across pathfinding, HUD, and unit systems.Fixed three camera issues: over-spinning when rotating, a sudden pop when landing, and the camera swinging wildly on the far side of the planet.Fixed pause not working during core extraction.Fixed units lingering behind end-of-run screens.Fixed auto-deploy continuing during the core phase.Fixed zoom and visual sync issues on the planet's surface.Various crash fixes and stability improvements.BalanceTuned all four...

DEMO IS LIVE

57 days ago
DEMO IS LIVEHey everyone!The One More Core demo went live on May 28th. We've been going through every bug report and comment since genuinely appreciate everyone who played and shared feedback. If you miss that part, you can help us in just 5 minutes by filling out the form. Also, we'll be at Steam Next Fest! We released the demo, but our purpose was to make it better until Steam Next Fest. I hope we'll handle it together! https://forms.gle/8iiKCWkaMeWkQT7Y7 BUG FIXESWe've already pushed a round of fixes and are working on others: VFX / AudioVisuals on core, flagship, and wingmen were overblown, toned downVarious pause-related audio and VFX issues resolved (sounds continuing, laser state breaking on resume, etc.)UI / UXTutorial flow fixed, screens were repeating, skipping, or had wrong instructionsSkill tree tooltips, upgrade counters, and layer indicators all behave properly nowLocked wingmen can no longer be dragged into slotsGameplay / CameraSeveral critical pause bugs in the Core detonation phase have been fixedCamera follow lock, resource visibility near edges, and Mothership drop issues all resolved More updates on the way. Drop any issues you find in the form, bug report thread, or Discord channel. https://discord.gg/TD72ExM2XQ — One More Core Team

Posts come from Steam's official announcements feed.

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