No Blink Allowed combines arcade timing precision with incremental progression: tap to halt a countdown as close to zero as possible, then funnel your collected shards into a sprawling skill tree. Intentional distractions—glitching visuals, hidden timers, and unpredictable multi-stop sequences—raise the difficulty ceiling, making each run a test of focus and reflexes that feeds back into permanent upgrades.
About this game
Train your timing skills to stop the clock close to zero, collect shards, and spend them on a massive skill tree in this short arcade-ish incremental game. Struggle with glitching displays, hidden timers, chaotic multi-stops, and other hazards as you improve your accuracy.
Fixes & QoL on this update:Fixed: UI Issues on Left-to-Right Windows configurationsFixed: Rewording "Automatic Rewind" boost in Power menu to "Automatic Forward"Fixed: Windowed mode fix (no need of applying twice to get it)
I just wanted to thank you all for the reception. I didn't expect my first game to reach so many people!I'll work hard to improve this demo and deliver the best experience I can for the full game!Fixes & QoL on this update:Added: "Thanks" notice on exiting the demo, with a preview of the full game's content.Updated: Descriptions of Hazard Unlock upgrades (shorter & clearer)Updated: Hazard Unlock upgrades are now free (fixes the issue where the AI suggests visiting the shop after repeated losses, but you can't because you don't have enough Memory Shards to afford it)Updated: Renamed "Auto Rewind" Boost to "Auto Forward" (more accurate & easier to understand)Updated: Wishlist button now opens Steam overlay instead of a web browserFixed: Bugs where buttons sometimes wouldn't activateFixed: Issue where the "Others" option required two presses to access the "Sound" optionFixed: Price issues on a few upgrades
Hello there! The demo of No Blink Allowed is OUT NOW on Steam!You can play it here: (go to the store page and press the green "Download" button for the demo!)This demo (v0.5.0) is the playtest demo (available on itch.io and Galaxy.click) with all the fixes, QoL improvements, and balancing changes that were added during the playtest. I hope you enjoy my lil' game, I can't wait to get your feedback on it. See you all soon, Seto_Itchy
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