Knightfall Idle combines kingdom management with a player-driven economy where you gather resources, battle enemies, and farm while an Auction House lets you trade with other players. The game emphasizes economic strategy alongside traditional idle progression, offering endless content for those who want both automation mechanics and meaningful market interaction.
About this game
Developed by Gibber, Knightfall Idle is a free to play, infinite-progression idle game. Master a living economy through a player-driven Auction House while gathering resources, fighting enemies, farming, trading, and managing your kingdom.
Players, last 54 days
Peak 109 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended0 hrs
I'll come back when the text isn't the tiniest scribbles. You have an option for chat font size but not UI? Good luck.
New Features and SystemsTrinket Board BadgesUnplaced Badges: A new trinket badge now appears whenever an unplaced trinket fits an available free slot on your active board.Kingdom Feeding OptionsCustom Feed Windows: A new Feed Options window lets you choose exactly which foods workers consume, and allows splitting nourishment needs evenly or by weight.Enhancements and ImprovementsCoffer Storage: You can now store any custom amount of auto actions instead of being limited to fixed +1 and +5 buttons.Craft Bench Tooltips: Tooltips now open to the side so they never obstruct a trinket's roll details.Stats Panel Options: The Fields button now opens a proper standalone options window, matching Forge and Feeding.Tithe Oaths: The per-action Azurite preview now accurately factors in your Trade trinkets and Building Efficiency.Exchange Readability: Hovering over a tile amount or wealth line now displays the exact numeric value (for example, showing 10999 when hovering 10K).Forge and Fief Integration:Forge ticks running on your fief reserve now display the fief icon on the right side of the log.Fief Forge Azurite spent from reserves now updates immediately.Consumable Crafting: The items-made counter now updates to include the craft that just finished instead of trailing one batch behind.Interface Tweaks: Refining Rights tooltips no longer display doubled percent signs, and the Errant's Coin has been moved to the Consumables tab alongside other use items.Bug FixesFief Roles and Permissions: Granted role permissions now apply correctly, allowing Knights with the Start Raids permission to initiate raids once more.Solo Fief Perks: Resetting perks now correctly displays the 70% reduced cost on tooltips and action buttons instead of showing full price.Offline Processing & Automation:Offline processing now correctly targets the item you were processing last, even if it is not enabled for Auto Processing.Timer Axioms active on contracts and consumable batches now resume processing prop...
New Features and SystemsFief Forge IntegrationFief Reserves: The Forge can now run using your fief's reserve supplies instead of your personal inventory.Bug FixesConvert All XP: Convert All actions now award the correct XP.Auction House Max Button: The Max button now correctly calculates and fills based on what your current Azurite can purchase, rather than displaying your item inventory count.Scriptorium Bonus: Passive points from the Scriptorium now apply immediately upon receipt.Vow and Building Oaths: Vow tools and building level oaths now trigger and roll on every gathering action rather than being restricted to their specific branch activity.Coffer Automation: Coffer Auto run is now managed independently per event, so enabling it for one event no longer toggles it for others.Enhancements and ImprovementsPlague Event Shop: The Plague event shop has been expanded to also offer Trade XP.Wiki & Tooltips: Added a dedicated Wiki page for Engraver's Punches, and updated their tooltips to list all possible rolls each type can produce.Activity Logs: Logs now clearly display when a double proc triggers multiple times when exceeding 100% chance.Consumable Crafting: Selecting a consumable to craft now has an "amount" box.Contract Payouts: Taking a player-posted contract now pays exactly what the poster escrowed. Guild contracts still add your payout bonuses.
New Systems and FeaturesThe Forge BuildingAutomated Conversion: A new Forge building turns raw goods into processed goods every tick for Azurite, running continuously even while you are away.Control: Pick which items run, configure their priority, or pause operations at any time.Trinket Synergy: Trinkets can now roll a Forge Cost Mastery implicit modifier that directly reduces Forge Azurite costs.The Plague EventRotating Events: The Plague joins the event rotation alongside the Bandit Warband.Infection Control: Work together each round to hold back the infection, with every action contributing points to your score.Event Shop: Banked points serve as event currency, which can be spent at any time in the Event Shop on materials, XP, or random unique pulls.Interface and Quality of LifePause Menu: Pressing Escape now opens a menu containing Resume, Options, Discord link, Steam review prompt, and Quit.Floating Options: The Options menu now opens as an overlay window directly over the game instead of replacing tabs.Fief Cards: Click any fief in the Other Fiefs menu, the fief leaderboard, or a chat \ to inspect its stats. (WIP)Auction House Improvements:Use the new Edit button to change standing order sizes by entering a new total.Added -5% and -5% price nudge buttons directly into tickets.Browse views now list every item in the game, including items you do not own yet.Draggable Ready Badges: Ready badges can now be dragged around and repositioned. Lock them in place via Options > Notifications.Renounced Skills: Player cards now display a purple xN badge on any skill tile that has been renounced.Whisper System ReworkLayout: Whispers have been completely rebuilt with a split view featuring conversations on the left and the active chat on the right.Account-Wide Delivery: Messages reach a player on whichever account they are currently logged into, and persist seamlessly through name changes.Persistence & Moderation: Unread whispers display an unread count and indicator dot on ...
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