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Idle Keep

Idle Keep

by PixelBitGames

★ 67%
Price N/A
Avg Players 0
Reviews 9
Released Jun 24, 2026
Auto BattlerCasualCraftingIdler
Offline progress
View on Steam ↗

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Idle Keep tasks you with rebuilding a fortress and gathering gear to defeat the Wyvern Queen and reclaim stolen magic. The core loop involves passive skill progression and equipment upgrades typical of the idle genre, with an end-goal narrative framing the grind. It will appeal to incremental game fans seeking a straightforward experience, though it lacks the depth or mechanical variety that sustains longer engagement.

About this game

What players are saying

▲ Recommended 262 hrs
Very unique take on the idle skilling genre! I'm enjoying it and I can see where this is headed. I already know the game is gonna have me wanting more after I beat it. Maybe there will be a NG+?

Nice job!


EDIT:

The dev seems to be MIA. There are a few bugs. The game is playable from start to finish but doesn't seem like there will be any updates. Fair warning.
3 found helpful Steam ↗
▲ Recommended 0 hrs
The premise is that a dragon has stolen a gem, and your task is to restore the keep and recover it. However, there is no major story here. It is a standard idle experience that will appeal to fans of the genre, while others may get bored quickly and will not exactly fall in love with it since the main purpose is to keep it running while you do other, more important things.

The representation of activity and progress is your character, who is willing to try anything but is completely inexperienced. As a result, you need to assign him tasks that improve his skills and unlock new options. Activities are divided into eight different tasks, including woodcutting, fishing, crafting, and more. Each task is further divided into categories. For example, agriculture is split into fruits and vegetables, while mining includes gems and ores.

Each task and category contains several options, but they all start with only one available because the rest are locked behind level requirements. If we start with woodcutting, the first option is cedar, while the next option, chestnut, unlocks at level five. Levels are earned by selecting a task and letting your character perform it. Each action takes a few seconds to complete, but it will continue automatically until you switch to another task.

Every completion grants experience points that eventually lead to a level up in that skill. Once the required level is reached, the next option within that task becomes available. Fortunately, you do not have to grind every category separately because experience is shared across all categories within the same task. So, if you focus on cooking and unlock a new type of fish at level 10, you also unlock the meat category in the cooking task. However, you will not unlock hemp in the agriculture task, even though it also requires level 10.

Besides providing more experience, new options also yield different materials. Woodcutting, for instance, features nine types of trees, while mining is even more extensive, with 16 different ores and gems. There is a variety of basic materials that are used in advanced tasks such as crafting and smelting, where you create new gear for your character. Better equipment allows him to survive longer, while growing vegetables and fishing provide ingredients that can be cooked into food for healing.

Combat works similarly to other tasks, and you can fight any enemy you want across seven regions. Some regions are far too difficult at the beginning, and you will lose very quickly. Fortunately, you cannot die permanently and will always survive with a single health point remaining. Defeating enemies grants experience based on the weapon type you use, whether melee, ranged, or magic, and also increases your level and health.

Each defeated enemy provides its common drop and some gold, while there is also a small chance of obtaining a unique drop. All available drops are displayed when you hover over an enemy. Gold is important because it is used to purchase upgrades from a skill tree. Although the skill tree does not contain many options, it still takes quite a while to buy everything because upgrades are expensive. On the other hand, the bonuses are fairly modest, and you will need to spend a fortune before the benefits become noticeable.

Both materials and defeated enemies are essential for restoring the keep. Restoration follows a linear progression, meaning you can only focus on the next objective after completing the current one. To perform a restoration, you must gather several different types of materials and defeat a required number of marked enemies.

All in all, this is a very slow idle game that requires a considerable amount of micromanagement.
2 found helpful Steam ↗
▼ Not recommended 0 hrs
I don't want to not recommend this but it's just not a game. I have 2500+ hours in Melvor Idle so it's not that I dislike idler games... It feels like a screensaver.
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

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