Idle Crown
by Unknown
★ 55%
Price
N/A
Avg Players
198
Reviews
98
Released
Jun 19, 2026
2DCasualCraftingIdler
What players are saying
▲ Recommended
8 hrs
Solid idle skilling game! Really like how you can unlock workers to do more than one action at a time.
[Random Gameplay]
https://www.youtube.com/watch?v=PCkwTEpU3N4
Reviews are by Steam users, hosted on Steam.
Latest updates
Milestones and Many Hands Late-game progress should actually feel like progress now — plus the offline forge fix a lot of you asked for. Fixes Offline smithing works properly. With Master Stoker, the forge only fed itself while the game was open — away from it, it burned through banked heat and then quietly stopped your smith. It now draws on your whole log stockpile for the entire offline stretch, so an overnight session comes back with thousands of bars instead of a couple dozen. Thanks to everyone who reported it. Selling mass-produced gear works again. "Sell all" used to skip an entire stack if one copy was equipped — 500 forged swords, unsellable. It now keeps the one you're wearing and sells the rest. It also no longer touches your pets. New: Skill Milestones Every 10 levels in a skill now multiplies that skill's speed by ×1.1, compounding — about +61% faster at Lv 50, and more than twice as fast (actions and XP) by Lv 90. It applies to your existing levels the moment you load in. The mid-game wall around Lv 50–60 should feel a lot less like a wall. New: Worker Synergy Many hands make light work — each minion you've unlocked multiplies all yield by ×1.05, compounding. A full royal household more than doubles the loot from every action, yours included.
Coin and Counsel — Updates 1.0.5 & 1.0.6 A new building, real lifesteal, and a handful of overdue fixes — all landing together. 🏛️ The Academy A new building for your Holding, and the realm's first true late-game gold sink. Fund it with gold — 100M to raise, scaling into the billions — and a share of all the XP you earn (yours and your minions', online and offline) also pours into your single weakest skill. Climbs to +5% at max level. Dragging a neglected skill up from the ground now happens quietly in the background while you train whatever you like. A proper home for overflowing late-game coin: maxing it runs into the billions. Keep an eye out for the violet 📚 +XP popups marking whichever skill the Academy is feeding. ⚔️ Fixes & Balance Crimson Pact actually heals you now. It was quietly broken — instead of restoring HP it only shaved a sliver off incoming hits. It now genuinely returns HP for every monster you kill, shown right in the combat log. The Sawmill now boosts Carpentry too, not just Woodcutting — a sawmill is where logs become planks, after all. Vintner's Cellar raises the buff-duration cap. With enough ranks you can bank consumable buffs well past the old 60-minute ceiling.
A Realm Alive The realm grows livelier this update. The more of you playing at once, the more everyone earns, plus a batch of quality-of-life upgrades you have been asking for. New Community XP boost. The more players online, the more bonus XP everyone earns, up to +20%. A new chip in the top bar shows the live player count and your current boost. Sell or donate exact amounts. Every inventory stack and the Renown donation now have a clean quantity input. Jump to the source. Click any material in your Holding or in a recipe to jump straight to the skill that makes it. Localized patch notes. The What's New screen is now translated into all 31 languages. Balance Daily quests scale with your rank. They stay meaningful into the late game, with bigger targets and bigger rewards. Combat is a touch tougher. Monsters hit a bit harder, so bring food and armor instead of charging in bare-handed. Battle-Scarred. The death leaderboard now honors the most battle-scarred and is renamed to match. Quality of life New option in Settings to hide the leaderboards entirely. Steam achievements you already earned now sync reliably on launch. Fixes Fixed an auto-sell trap where a group could get stuck auto-selling with no way to reach the toggle. Its tab now stays available so you can switch it off. Thank you for playing, and for all the feedback. See you in the realm.
Posts come from Steam's official announcements feed.