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Idle Crown

Idle Crown

by Unknown

★ 45%
Price N/A
Avg Players 64
Reviews 128
Released Jun 19, 2026
2DCasualCraftingIdler
View on Steam ↗

Players, last 30 days

Peak 105 · Low 32

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 8 hrs
Solid idle skilling game! Really like how you can unlock workers to do more than one action at a time.

[Random Gameplay]

https://www.youtube.com/watch?v=PCkwTEpU3N4
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

1.0.8 - The Crown Endows

12 days ago
New Crown Endowments. A new endgame track with no ceiling. From Level 60 in any skill you can endow it with gold for a permanent x1.04 to that skill's speed and yield, compounding with every rank. It multiplies your whole bonus stack rather than adding to it, so it is worth just as much deep into the late game as it is the day you unlock it. Somewhere for a full treasury to go, and always one more rank to chase. The Drowned Titan. A fifth and final boss now waits beyond the Dragon Emperor, and he pays accordingly: a purse in the tens of millions, four thousand renown, and a pile of relic shards every week. Relic war gear. Two new pieces sit above Runite: the Dragonsteel Greatsword and the Wyrmscale Hauberk, forged at Smithing 99 from relic shards and the finest materials you have. Nearly twice the bite and half again the protection of anything before them, and the first real use for the shards your bosses have been dropping all this time. The Steward's Cellar. Your steward now keeps your buffs topped up for you. Switch it on per buff type in Options and he pours a fresh potion, meal, blessing or document the moment one runs dry, always reaching for the best you own. He waits until a buff has fully run out before opening another, so nothing is wasted. Boss Vigils. Boss cooldowns now build up while you are away. Every cooldown that passes becomes a charge, up to five, so time off leaves a queue of fights waiting for you instead of a single reset. Boss rewards also grow with your rank, up to six times richer at King. Combat levels count now. Your Combat level adds to Combat Power, three points of attack and three of defence for every level. A seasoned warrior in good gear can finally take on the Dragon Emperor. Fixed Your clicks always land, however busy your realm gets. The skill list and side panels stay put while your workers are working, so buttons respond first time with thirty workers or with three. Donating to the Crown is instant, no matter how large the sum. D...

v1.0.7 — Milestones and Many Hands

57 days ago
Milestones and Many Hands Late-game progress should actually feel like progress now — plus the offline forge fix a lot of you asked for. Fixes Offline smithing works properly. With Master Stoker, the forge only fed itself while the game was open — away from it, it burned through banked heat and then quietly stopped your smith. It now draws on your whole log stockpile for the entire offline stretch, so an overnight session comes back with thousands of bars instead of a couple dozen. Thanks to everyone who reported it. Selling mass-produced gear works again. "Sell all" used to skip an entire stack if one copy was equipped — 500 forged swords, unsellable. It now keeps the one you're wearing and sells the rest. It also no longer touches your pets. New: Skill Milestones Every 10 levels in a skill now multiplies that skill's speed by ×1.1, compounding — about +61% faster at Lv 50, and more than twice as fast (actions and XP) by Lv 90. It applies to your existing levels the moment you load in. The mid-game wall around Lv 50–60 should feel a lot less like a wall. New: Worker Synergy Many hands make light work — each minion you've unlocked multiplies all yield by ×1.05, compounding. A full royal household more than doubles the loot from every action, yours included.

Coin and Counsel — Updates 1.0.5 & 1.0.6

68 days ago
Coin and Counsel — Updates 1.0.5 & 1.0.6 A new building, real lifesteal, and a handful of overdue fixes — all landing together. 🏛️ The Academy A new building for your Holding, and the realm's first true late-game gold sink. Fund it with gold — 100M to raise, scaling into the billions — and a share of all the XP you earn (yours and your minions', online and offline) also pours into your single weakest skill. Climbs to +5% at max level. Dragging a neglected skill up from the ground now happens quietly in the background while you train whatever you like. A proper home for overflowing late-game coin: maxing it runs into the billions. Keep an eye out for the violet 📚 +XP popups marking whichever skill the Academy is feeding. ⚔️ Fixes & Balance Crimson Pact actually heals you now. It was quietly broken — instead of restoring HP it only shaved a sliver off incoming hits. It now genuinely returns HP for every monster you kill, shown right in the combat log. The Sawmill now boosts Carpentry too, not just Woodcutting — a sawmill is where logs become planks, after all. Vintner's Cellar raises the buff-duration cap. With enough ranks you can bank consumable buffs well past the old 60-minute ceiling.

Posts come from Steam's official announcements feed.

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