Garbage Growth is an incremental game where you collect trash and increasingly absurd items to generate income while expanding your pollution empire. You'll hire rats as workers, unlock new trash types, and progress through prestige-style resets to grow your operation. It's designed for players who enjoy idle games with dark humor and don't take their virtual environmental impact seriously.
About this game
Garbage Growth is an incremental trash game about collecting people's trash, bananas and even babies, to make money and pollute the world even more. Hire rats, grow your pollution, and make everything worse!
What players are saying
▼ Not recommended1 hrs
A bit bare bones. Expect about an hour to completely max. Has an interesting take on multi-phase production, but it ends up more or less being just visual fluff; the game itself is highly linear.
I really enjoyed Garbage Growth from start to finish, it's a light and fun incremental idler with some lovely 8bit retro graphics and is absolutely CHAOTIC!
I love how over the top and weird this game gets, it throws some of the most random upgrades out there from GUM to TITANIC showing up and WHALES! and all sorts of whacky things and I love it!
The gameplay was not too grindy or boring and kept me engaged enough to be interested and the systems were not to over the top and the achievements were fair!
Game can be 100%'d in just over an hour, very fun game, dev seems passionate! pick it up :)
Even though its a super short game, its not garbage, well, it is, somehow haha Would be nice if it was a little longer, but whatever. I just wait for future content #Supportthesmalldevs
7K SALESFirst off, thank you so much for 7k copies sold! I'd have never thought I’d reach this milestoneYour support means a lot to me! :D Here's some stuff from the moon update i've been working on Everything shown here is not final and is still a work in progress. This area will have much more depth than the other 2 areas, and i want to aim for something less linear for the progression. The "chad" to "???" pollution part is kind of the "weak" part of the game and doesn’t offer a lot of ways to play the game, that's why i'll also be reworking it but whether it will land in this update is still a question mark One thing that's sure is that i'll be lowering the cost of the unlock sea area skill so it can be purchased sooner to avoid staying too long in the field when it is almost unreadable These past few days were a lot of brainstorming ideas and trying to come up with something a bit different than the sea area & main field, so i want to make it as good as possible As for the ETA, still unsure but at least 2 weeks from now I'll be hosting a lot of private playtests on my discord much earlier before the release, if you want to join: https://discord.com/invite/f58GKrjyNk I'm also looking for interstellar vibes music artist
TIME TO POLLUTE THE MOONProud to announce that the next upcoming area will be the moon :D Still a work in progress! I want to release this update as soon as possible Also pushed a tiny patch yesterday fixing a bug where you had sea area unlocked from the demo that got transferred to the full game Can't wait to share with you guys much more details soon, please stay tuned!
The best way to extend a citizen's working life is to increase the cost of living which is why i'm doing the same with skills costs and spread better the pacing, playtime (from CHAD to END) went from about 47mn to 58mn (a 11mn total increase!) which brings us closer to the 2h threshold of refunding a steam gameNew Skill:- Shark Thunder: shark now use THUNDER QoL changes:- Added hide pollution setting- Added resolution setting when not fullscreen- Improved reduced trash animation setting- Angels go now all the way to the left- Moved "Add +1 Pipe" skill earlier in the skill tree + cost cheaper- Flashing effect of thunder lowered The balance changes:Super Pollution Chad skill from 3m → 4m (+33.3%)Dying Dog from 4m → 6.25m (+56.3%)Tank from 40m → 66m (+65.0%)??? from 7b → 11b (+57.1%)OthersAura Rats income from 450k → 720k (+60.0%)Aura Radius from 900k → 540k (-40.0%)Police Speed from 8.5m → 9.5m (+11.8%)Police Cooldown from 5m → 43m (+760.0%)Sea PartSea Area from 18b → 50b (+177.8%)Bubblegum Car from 425t → 750t (+76.5%)Unlock Seabird from 750b → 1.75t (+133.3%)Unlock Fan from 1.3t → 725b (-44.2%)Unlock Golden Whale from 5qa → 20qa (+300.0%)All those changes were aimed to slow down a tiny bit the parts where pacing was too fasti'd appreciate any feedbacks, also thank you for 2k sales! I'd have never thought we would even reach that milestones, thank you so much for the support. please stay tuned for the content update
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